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Double check my houserules?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5166442" data-attributes="member: 43283"><p>Whoops. Thank you and Tequila Sunrise. That's why I came here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I see the format I should be using is on page 138 of the DMG 2 with a +1 at levels 2, 7, 12, 17, 22, 27.</p><p></p><p></p><p></p><p>Thanks for the suggestion, but I have to admit to being intrigued by the idea of leveraging the Disease track.</p><p></p><p></p><p></p><p></p><p></p><p>Thanks for the warning. I think the first thing that occurs to me is that the players are going to be just as "synergistic" as the monsters. I think my DMing style is also such that just because I _can_ bone the players, doesn't mean I _should_. I'll keep an eye out for it though.</p><p></p><p>The other thing is quite frankly, I'm not interested in "tactically entertaining" fights. I haven't bothered addressing it above, but I'm going mini-less. The players are all aware of this and don't have a problem with it. I realize that more than a few people's response will be "why bother playing 4E if you're not interested in miniatures or tactically interesting combats?!?!" To which I can only reply, "I can't explain it to you, because what I'm after is most likely different than what you're after."</p><p></p><p>As for the folks saying I shouldn't houserule... I appreciate the thought, but I flat out refuse to run 4E "rules as written" for a variety of reasons. I understand people don't agree with that decision on my part, but I'm not asking if I should houserule, just trying to make sure of what bits are likely to break with the houserules I've got.</p><p></p><p>Hmmm. The only other thing I can think of now, is wondering if I should get rid of the various "Defenses" feats or not. It seems like it's a popular thing to toss when going with the inherent bonuses/monster change route, but I notice nobody has explicitly said anything one way or another.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5166442, member: 43283"] Whoops. Thank you and Tequila Sunrise. That's why I came here. :D I see the format I should be using is on page 138 of the DMG 2 with a +1 at levels 2, 7, 12, 17, 22, 27. Thanks for the suggestion, but I have to admit to being intrigued by the idea of leveraging the Disease track. Thanks for the warning. I think the first thing that occurs to me is that the players are going to be just as "synergistic" as the monsters. I think my DMing style is also such that just because I _can_ bone the players, doesn't mean I _should_. I'll keep an eye out for it though. The other thing is quite frankly, I'm not interested in "tactically entertaining" fights. I haven't bothered addressing it above, but I'm going mini-less. The players are all aware of this and don't have a problem with it. I realize that more than a few people's response will be "why bother playing 4E if you're not interested in miniatures or tactically interesting combats?!?!" To which I can only reply, "I can't explain it to you, because what I'm after is most likely different than what you're after." As for the folks saying I shouldn't houserule... I appreciate the thought, but I flat out refuse to run 4E "rules as written" for a variety of reasons. I understand people don't agree with that decision on my part, but I'm not asking if I should houserule, just trying to make sure of what bits are likely to break with the houserules I've got. Hmmm. The only other thing I can think of now, is wondering if I should get rid of the various "Defenses" feats or not. It seems like it's a popular thing to toss when going with the inherent bonuses/monster change route, but I notice nobody has explicitly said anything one way or another. [/QUOTE]
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