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<blockquote data-quote="DND_Reborn" data-source="post: 7636602" data-attributes="member: 6987520"><p><strong>RUN (bonus action): </strong>When you take the Dash action, you can use your bonus action to Run. Make a DC 5 Strength (Athletics) check to add double your speed to your Dash. Each round you Dash and Run, the DC increases by 1. If you fail the check, you cannot Run the next round.</p><p></p><p><strong>SPRINT (bonus action): </strong>When you take the Dash action, you can use your bonus action to Sprint. Make a DC 10 Strength (Athletics) check to add triple your speed to your Dash. Each round you Dash and Sprint, the DC increases by 2. If you fail the check, you cannot Sprint for a number of rounds equal to the number of rounds you Sprinted. You cannot use Reactions while Sprinting. You cannot Sprint over Difficult terrain unless you have a feature that allows you to ignore Difficult terrain. You must Sprint in a straight line, but your other Movement need not be in a straight line.</p><p></p><p>Results:</p><p></p><p>Normal: dash and move (60 feet total) is a brisk walk or slow jog (6.8 mph or 8.8-minute mile).</p><p></p><p>Run: dash + run (bonus action) + move (120 feet) is a quick run or "double-time", which is of course, 13.6 mph or about 4.4-minute mile (very respectable, if you could make the ability checks to maintain it).</p><p></p><p>Sprint: dash + sprint (bonus action) + move (150 feet) is an all-out movement, 17 mph or 13.2-second 100-meter sprint (pretty good, but not great).</p><p></p><p>Add mobility, Fast Movement, etc. and the Sprint becomes (200 feet) or a 10-second 100-meter (world class).</p><p></p><p>It is a bit fast for some character concepts, and I've been thinking about tweaking it some more... but that's how we do it anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7636602, member: 6987520"] [B]RUN (bonus action): [/B]When you take the Dash action, you can use your bonus action to Run. Make a DC 5 Strength (Athletics) check to add double your speed to your Dash. Each round you Dash and Run, the DC increases by 1. If you fail the check, you cannot Run the next round. [B]SPRINT (bonus action): [/B]When you take the Dash action, you can use your bonus action to Sprint. Make a DC 10 Strength (Athletics) check to add triple your speed to your Dash. Each round you Dash and Sprint, the DC increases by 2. If you fail the check, you cannot Sprint for a number of rounds equal to the number of rounds you Sprinted. You cannot use Reactions while Sprinting. You cannot Sprint over Difficult terrain unless you have a feature that allows you to ignore Difficult terrain. You must Sprint in a straight line, but your other Movement need not be in a straight line. Results: Normal: dash and move (60 feet total) is a brisk walk or slow jog (6.8 mph or 8.8-minute mile). Run: dash + run (bonus action) + move (120 feet) is a quick run or "double-time", which is of course, 13.6 mph or about 4.4-minute mile (very respectable, if you could make the ability checks to maintain it). Sprint: dash + sprint (bonus action) + move (150 feet) is an all-out movement, 17 mph or 13.2-second 100-meter sprint (pretty good, but not great). Add mobility, Fast Movement, etc. and the Sprint becomes (200 feet) or a 10-second 100-meter (world class). It is a bit fast for some character concepts, and I've been thinking about tweaking it some more... but that's how we do it anyway. :) [/QUOTE]
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