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<blockquote data-quote="Ovinomancer" data-source="post: 7637475" data-attributes="member: 16814"><p>It's a mechanical artifact because "Expert Sprinter" isn't a rogue fluff bit -- it's not mentioned anywhere. Hence, the effect of the rogue being an expert sprinter is a mechanical artifact -- it comes from interaction of the mechanics. The rogue as the maneuverable guy is maintained fully even if you drop double-dashing -- they're still the only class that can, without resource expenditure, do something as an action and then dash, disengage, or hide. </p><p></p><p>As for why you might want to do it -- I had a fighter/rogue in Curse of Strahd. I had that one weapon thingy. I could force that one bad guy to use all of his legendary actions to avoid said weapon thingy every round because he just couldn't run far enough away without them. I effectively neutralized this guy because I ran fast -- (move, dash or disengage as needed to close, use action to ready dash to follow if moved away).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7637475, member: 16814"] It's a mechanical artifact because "Expert Sprinter" isn't a rogue fluff bit -- it's not mentioned anywhere. Hence, the effect of the rogue being an expert sprinter is a mechanical artifact -- it comes from interaction of the mechanics. The rogue as the maneuverable guy is maintained fully even if you drop double-dashing -- they're still the only class that can, without resource expenditure, do something as an action and then dash, disengage, or hide. As for why you might want to do it -- I had a fighter/rogue in Curse of Strahd. I had that one weapon thingy. I could force that one bad guy to use all of his legendary actions to avoid said weapon thingy every round because he just couldn't run far enough away without them. I effectively neutralized this guy because I ran fast -- (move, dash or disengage as needed to close, use action to ready dash to follow if moved away). [/QUOTE]
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