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Down to one at HERO GAMES...


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Plane Sailing

Astral Admin - Mwahahaha!
I was a big fan of their 1st edition - it was the first and only superhero game that really captured the essence of 4-colour comics for me, and I had lots of fun with it.

Although I've not run or played any superhero game in many years (except for a fun 1-off of Mutants and Masterminds) I'm still sorry to hear of the problems at Hero games - their passing would be like a little bit of my history dying.

Hard times, eh?
 

Plane Sailing

Astral Admin - Mwahahaha!
I was a big fan of their 1st edition - it was the first and only superhero game that really captured the essence of 4-colour comics for me, and I had lots of fun with it.

Although I've not run or played any superhero game in many years (except for a fun 1-off of Mutants and Masterminds) I'm still sorry to hear of the problems at Hero games - their passing would be like a little bit of my history dying.

Hard times, eh?
 

Crazy Jerome

First Post
They were kind of caught between a rock and a hard place. The hardcore Hero audience seemed to be very appreciative of "Steven Long refines the heck out of the game without making any major structural changes." But the rest of their audience was only so/so on that proposition. 5th ed. done in a flush economy could work with that. Trying it again in the teeth of a bad economy was doomed from the get go--especially since they did a fairly good job the first time around.

Not that I blame them, given the personal and financial risks involved, but the only way Hero was going to grow was to gamble on more significant improvements.
 

Dannyalcatraz

Schmoderator
Staff member
Personally, I have all the editions, and while I'm sorry to see some of the changes in 6th, I have to admit its the least breakable of all the incarnations of the game, while simultaneously keeping nearly 100% of the feel & flexibility of the original.

Which is why I'll be doing a 6th Ed shopping spree soon, in the light of this news.
 

JeffB

Legend
Played alot of Justice, Inc. & Espionage back in the early to mid 80s, a fair amount of Champions (1st/2nd edition) as well. Subbed to their little "zine" when it started up... adventurers club, IIRC? Spent alot of money with them at the time.

I got out of RPGs for about 10 years and when I finally got around to trying HERO again, it was Champions New Millenium with Fuzion rules, and then bought FRED when it was released. Fuzion was pretty lackluster as a replacement but a decent system in it's own right. FRED made my eyes bleed more than the Pathfinder Core book does today. I never even tried to make a character , much less run a game. My player's at the time laughed when I showed them the book. We all agreed it was too much like work, considering it's just a game. I can understand the love in some general ways, but such a complex and detailed game is always going to have a very small fan base. Hard to make a living selling to a smaller and smaller crowd over the course of 20 years.

That said, I'd hate to see them go- I had alot of fond memories of JI & Espionage, as well as Champions.

Loved this old mod- ran it both for Espionage, and MSPE (another game I really miss)

HER010_500.jpeg
 
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Mercurius

Legend
Just out of curiosity, Danny, why would you be doing a 6E shopping spree when all of the books are/will be likely available on Ebay and Amazon marketplace for cheap? They may not be in-print anymore, but copies won't suddenly disappear...if anything they'll be cheaper if Hero Games liquidates its stock.
 

Crazy Jerome

First Post
Personally, I have all the editions, and while I'm sorry to see some of the changes in 6th, I have to admit its the least breakable of all the incarnations of the game, while simultaneously keeping nearly 100% of the feel & flexibility of the original.

Which is why I'll be doing a 6th Ed shopping spree soon, in the light of this news.

I agree that is a good characterization of 6th. However, in my case, I was already satsified enough with 4th that the incremental refinements to the things I already liked were not sufficient to make me want to buy everything again (let alone twice, but I skipped 5th ed altogether, so that wasn't a problem). OTOH, since it is nothing but refinements, none of the things that I disliked about the base system were touched at all. So again, I might as well play with my house-ruled 4th ed, maybe adapting the new Aid rules and frameworks.

Really, from a sales perspective, that is part of the problem. With 6th ed., Hero is as polished in its faithful, original spirit as it can reasonably get. It's done. 6th ed. is excellent. Now, if they could have merely (heh) discovered a way to get new customers to try it.
 

Dannyalcatraz

Schmoderator
Staff member
Just out of curiosity, Danny, why would you be doing a 6E shopping spree when all of the books are/will be likely available on Ebay and Amazon marketplace for cheap? They may not be in-print anymore, but copies won't suddenly disappear...if anything they'll be cheaper if Hero Games liquidates its stock.

1) Risk/reward. I'd rather ensure I get the ones I really want than risk not being able to catch it later.

2) Enlightened self-interest. I prefer to shop in my brick & mortar FLGSes than online for many reasons, including helping make sure I still have brick & mortar FLGSes to shop in. The rare things- of any kind- I buy online are things my locals would merely be serving as middlemen for (IOW, they would be getting what I ask for from Amazon, etc.).
 

teitan

Hero
I think that their big mistake was turning the game into multiple expensive books and that it got too complicated for it's own good.
 

Thanee

First Post
Steve will produce HERO books on his own under license in the future. At least, that is the current plan, as he said on the HERO forums.

So, it is not necessarily the end, even though it is a big step back for them.

Bye
Thanee
 

cattoy

First Post
Personally, I have all the editions, and while I'm sorry to see some of the changes in 6th, I have to admit its the least breakable of all the incarnations of the game, while simultaneously keeping nearly 100% of the feel & flexibility of the original.

0_o

I have to say, I'm a little boggled by this statement. I have always characterized 6e as Steve Long sacrificing balance for elegance.

6e is full of extremely exploitable structures and powers. Barrier, first and foremost.
 

cattoy

First Post
Loved this old mod- ran it both for Espionage, and MSPE (another game I really miss)

HER010_500.jpeg

That module's author, who also wrote Danger International, one of HGs best publications ever, was one hell of a talented GM, whose former players bemoan the fact that he's moved abroad.
 

Dannyalcatraz

Schmoderator
Staff member
6e is full of extremely exploitable structures and powers. Barrier, first and foremost.
No RPG is ever going to close all of its loopholes, and sometimes, revisions introduce new ones. But IMHO, 6th closed some of the most abusable elements of the game, starting with tweaking the way stats are calculated. In prior editions, you could do some nasty things with that math- all gone now.
 

kitsune9

First Post
I loved Hero System. I have 5th and 6th edition and used to have 3rd ed Champions. It's an awesome game for a toolkit game in which there's just about a mechanic for every situation, power, talent, or skill you can imagine and that everything and anything is customizable to get exactly what you want if you have the character points for it.

I wish them the best of luck and will still buy their stuff.
 

cattoy

First Post
No RPG is ever going to close all of its loopholes, and sometimes, revisions introduce new ones. But IMHO, 6th closed some of the most abusable elements of the game, starting with tweaking the way stats are calculated. In prior editions, you could do some nasty things with that math- all gone now.

I'm just going to have to say that I disagree fundamentally with your opinion but this is a lousy place to discuss it.

If you want to swing by the Hero Games discussion boards, by all means, state your case and see what the community there thinks.
 

Dannyalcatraz

Schmoderator
Staff member
1) Risk/reward. I'd rather ensure I get the ones I really want than risk not being able to catch it later.

2) Enlightened self-interest. I prefer to shop in my brick & mortar FLGSes than online for many reasons, including helping make sure I still have brick & mortar FLGSes to shop in. The rare things- of any kind- I buy online are things my locals would merely be serving as middlemen for (IOW, they would be getting what I ask for from Amazon, etc.).

Lucky me- one of my FLGSs is having a sale of sorts: spend $75, get a store gift certificate for $25 (valid only in 2012). I bought 2 HERO books last week, and plan to get another 2 before too long. I may be able to complete the last bit of HERO 6th collecting I really think I need spending just around $100 more. (Another $75 purchase this year, and $25 + Certificates in 2012.)
 

Awfully Cheerful Engine!

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