pukunui
Legend
Hi folks,
Me again. I had six players, but one recently dropped out, and I'm now fully expecting three others to follow him. That'll leave me with two. Now, I actually prefer smaller, more intimate social settings to larger ones, so I'm cool with only having two. And they're the two who were most enthusiastic about the game anyway, so I think it'll still be lots of fun.
All I'm really wondering at this point is how to proceed with a smaller group. Should I:
1) Scale down all of the encounters and everything for just two PCs
2) Have each player run two PCs
3) Pad out the group with GMPCs/NPC minions
Whaddaya reckon? I'm running a prefab campaign (Star Wars Saga Edition: Dawn of Defiance), so I'd rather not do the first one if I can avoid it. And I might eventually look to recruiting another player or two. Still, opinions please. What works and what doesn't. What are the advantages and disadvantages of each option. Are there any pitfalls I should be aware of. And so on.
Thanks in advance,
Jonathan
Me again. I had six players, but one recently dropped out, and I'm now fully expecting three others to follow him. That'll leave me with two. Now, I actually prefer smaller, more intimate social settings to larger ones, so I'm cool with only having two. And they're the two who were most enthusiastic about the game anyway, so I think it'll still be lots of fun.
All I'm really wondering at this point is how to proceed with a smaller group. Should I:
1) Scale down all of the encounters and everything for just two PCs
2) Have each player run two PCs
3) Pad out the group with GMPCs/NPC minions
Whaddaya reckon? I'm running a prefab campaign (Star Wars Saga Edition: Dawn of Defiance), so I'd rather not do the first one if I can avoid it. And I might eventually look to recruiting another player or two. Still, opinions please. What works and what doesn't. What are the advantages and disadvantages of each option. Are there any pitfalls I should be aware of. And so on.
Thanks in advance,
Jonathan