Mannahnin
Scion of Murgen (He/Him)
I'd explain that I have an existing world/setting that I'm working from, and an existing set of rules, and I don't have a ton of bandwidth to design custom rules or characters for people.This is the concept exposition:
My background in video games is kind of a mix of characters and I am wondering if we could figure out a way to bring some of those elements into this D&D campaign.
Jurassic World Alive - hybrid dinosaurs, the hadrosaurs are generally healers with some other helpful boosts such as increasing allies speed (initiative)
Diablo 2 - a bunch of different types of elemental damage. I think I want my character to be a highly trained doctor who always pushes the limits of what is possible and sees that there are elemental damages out there and tries to capture them and imbue his dagger with those. I figure this would mean I would have low damages but it also means I am somewhat immune to the immunities that monsters have and I would almost always be able to do a bit of damage.
Skyrim - smithing to improve the weapon a little bit, enchanting to improve the weapons elemenental damage, and alchemy, he will always be making potions (healing, poisons, elemental, etc)
I just don’t have the ability to make this work in the campaign we’ve decided to run (5E rules, 1368DR Forgotten Realms setting in Dalelands.)
If I had dragonborn or similar sauriel people in my campaign setting I would offer the player one of those, as you have.
Re: character abilities, I'd let him know that one of the key differences between solo computer RPGs and team based tabletop RPGs is that characters usually have a bit of a narrower skill set, so different people bring different things to the table and fill different roles without a ton of overlap. Whereas in a solo computer game your character kind of needs to be able to do everything.
But based on the concepts he's presenting of doctor, healer, team-buffer, smith, making potions, I'd steer him toward classes and spell options which could do that or something similar. Likely Cleric, Bard, or maybe Artificer.