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<blockquote data-quote="Fenris-77" data-source="post: 7952392" data-attributes="member: 6993955"><p>So the go-to testing DC here is something like 12 or 13, with a range from 3 to 22? Assuming an average bonus of +2 for the NPC? I might spend some time gaming out the numbers here. When three successes equals 50% profit you don't want that to be too easy. The PCs could easily outstat the NPCs by a pretty huge margin. </p><p></p><p>Is it one character making all three rolls, or can the party split it up? If it's one guy the MAD-ness of the three rolls will help keep things in line.</p><p></p><p>If the 3 rolls are coin flip odds the chances for the PCs to get 2 successes is 50%. The chance of not either breaking even or making a great profit is something under 15% if my back of napkin math is correct there. That seems high, by which I mean it seems easy. Maybe my math is off though.</p><p></p><p>I like the basic mechanic a lot though. Multiple success ladders is something I think 5e could use more of.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7952392, member: 6993955"] So the go-to testing DC here is something like 12 or 13, with a range from 3 to 22? Assuming an average bonus of +2 for the NPC? I might spend some time gaming out the numbers here. When three successes equals 50% profit you don't want that to be too easy. The PCs could easily outstat the NPCs by a pretty huge margin. Is it one character making all three rolls, or can the party split it up? If it's one guy the MAD-ness of the three rolls will help keep things in line. If the 3 rolls are coin flip odds the chances for the PCs to get 2 successes is 50%. The chance of not either breaking even or making a great profit is something under 15% if my back of napkin math is correct there. That seems high, by which I mean it seems easy. Maybe my math is off though. I like the basic mechanic a lot though. Multiple success ladders is something I think 5e could use more of. [/QUOTE]
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