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<blockquote data-quote="Chaosmancer" data-source="post: 7952398" data-attributes="member: 6801228"><p>It is generally considered a roll by a single person. I think there were sections or rules about how to have multiple people working on a project, but I can't remember them off the top of my head. </p><p></p><p>One angle for the NPCs that is important is that the rankings of Apprentice, Journeyman, ect, are not tied to level, but are tied to the amount of work you do. An NPC who does this day in and day out will reach those higher ranks much faster, which add more dice to and allow them to work faster. </p><p></p><p>Also, I have no problem increasing their bonuses if I feel it is necessary. NPCs are more in the background noise anyways, I just want to make sure the system passes a sniff test in regards to them. </p><p></p><p>The 50% profit problem is really rooted in the current set up of needing half the price in materials, and the idea that all goods sold by the party are sold at half list price. It makes the math of the game easy, but leads to big windfalls for a crafter. I'm not sure of a good overall solution to it though, and I', still trying to gather my notes together to start seeing what my newest abomination actually looks like</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7952398, member: 6801228"] It is generally considered a roll by a single person. I think there were sections or rules about how to have multiple people working on a project, but I can't remember them off the top of my head. One angle for the NPCs that is important is that the rankings of Apprentice, Journeyman, ect, are not tied to level, but are tied to the amount of work you do. An NPC who does this day in and day out will reach those higher ranks much faster, which add more dice to and allow them to work faster. Also, I have no problem increasing their bonuses if I feel it is necessary. NPCs are more in the background noise anyways, I just want to make sure the system passes a sniff test in regards to them. The 50% profit problem is really rooted in the current set up of needing half the price in materials, and the idea that all goods sold by the party are sold at half list price. It makes the math of the game easy, but leads to big windfalls for a crafter. I'm not sure of a good overall solution to it though, and I', still trying to gather my notes together to start seeing what my newest abomination actually looks like [/QUOTE]
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