Though not "core" creatures, the 3.5 update document says that 3 monsters from the fiend folio have DR of 20/something: Crawling Head, Demon: Klurichir, and Inevitable: Varakhut, though I've only used the Crawling head in (non-3.5) epic play.
I just flipped through the book, and they have CRs 20, 25, and 19 respectively. So I guess that makes two of them "standard" creatures (assuming you mean "non-epic" by standard).
**ANYWAYS - I thought of a neat way to work your miss-chance system that could take into account a lot of variants, and that wouldn't rely on converting the DR amount before the slash into a miss chance percentage.
Work damage reduction like spell resistance: The number before the slash becomes the Difficulty for a d20 roll needed to damage the creature.
For people who want more variety: Every "plus" of weapon enhancement bonus adds +4 to your check to overcome the damage reduction, if the damage reduction can be overcome by magic (X/Magic). The bonus becomes +2 per "plus" if there's another damage reduction factor (alignment, damage type, or special material) after the slash, or +1 per "plus" for 2 or more additional factors.
Of course, there are lots of other game effects to think of: what a special material weapon does to the DC or the d20 roll, feats analagous to "spell penetration" or other effects that could change the "Damage Resistance" die roll, etc.
Hmmm - this system makes DR an awful lot like a secondary form of AC. Maybe we could combine the two into a single roll? DR is now a bonus to AC, that gets neutralized by special bonuses that magic weapons and weapons made of special materials add to the attack roll.
At the low end, this makes it so that someone with a +1 sword has a 5% lower chance to hit something with DR 5/magic than in the old system. And it means a lot of math has to be done on the fly.
I've just taken this thing WAY too far. Way, way, way too far. But it was an interesting ride.