Dr. Si's Curse of the Crimson Throne - Beta Group

Edmond Deathwish

Edmond offer Deathwail's hook to small street urchin and anchors the end of polearm allowing Thorson to guide it.
 

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[SBLOCK=OOC]
The door is locked or barred. I think those thinner struts on the map are meant to represent the diagonal supports rather than planks (except, perhaps, the one next to Lynn). However, Dj'hân can hang onto them without too much difficulty [i.e. Take 10 on an Acrobatics check] even thought they are slippery with slime. If he needed to move suddenly it would require a check.
[/SBLOCK]

Dj'hân is swung over to the support struts and peers through the gaps in the window. The shark shows no sign of jumping, in fact circles further away.

[SBLOCK=Dj'hân]
There is a large room inside. To the right Dj'hân can see a large pile of junk, almost reaching the ceiling (which, by the way, is normal height). Four wooden pillars, supports for the upper floor, form a square in the centre of the room. Lanterns and rusty manacles hang from them. The pillars form the corners of a pit in the floor. Dj'hân can't see into this. In the far right hand corner of the room there is a door, slightly ajar.
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Balancing on the end of Edmond's polearm, Dj'hân silently directs the half-orc and human's efforts by motioning in which direction to move him so as to be able to peer through the boarded up window's gaps. Once in position, the young halfling turns his head this way and that so as to get a good look inside. Once satisfied, the urchin silently motions to be swung back over to the walkway.

Dismounting, Dj'hân settles in amidst his three crouching companions and speaks in the same whispered tones. It seems that, having worked as a lookout for Lamm, the young boy had learnt to be clear and succinct in his reports. "It looks to be one big room on the other side with the ceiling high enough for the three of you to stand. There are four big wooden posts in the center at the corners of a pit. I can't see into the pit, but I think there's water in the bottom and something splashing around in it. The light is coming from some lanterns hanging on the posts. There's also some old rusty shackles hanging on the posts, but nothing in em. The right side wall is piled high with crates an stuff. There's just one other door in the room, in the far right corner; it's open a bit but I couldn't see or hear anyone through it."
 

Edmond Deathwish

How much space is there between the pit and the wall? I'm thinking we rush through the room into open doorway to try and catch Lamm instead of getting bogged down with fighting whatever is in that pit. Assuming it's dangerous, of course.
 

"Well, this door here is locked or barred so anybody inside will hear us coming if you break it down. The pit is in the middle, so there's enough room to go around it to either side, which you'll have to to get to the other door." Dj'hân suddenly blanches and his eyes go wide as a horrible though occurs to him. "What if it's G-G-Gobbleguts in the p-pit?..."

[sblock=Dr Simon]Doc, I was wondering – on the last map you posted (in post 217) it shows windows running all around the bottom level of the building, even the side facing the street. Structurally speaking, they'd have to be basement windows. Since we suspect that Lamm is in the room in the basement's north-western corner, couldn't we simply go back around the building to the basement window in that corner and break through its wooden boards to gain access to that room directly?

Also, in case we decide to go through the undercroft door, could you tell me whether it has a keyhole lock and what shape it's in?
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Edmond Deathwish

I didn't want to freighten you with the possibility. But it's irrelevant. Whatever is in that hole we can bypass it completely and deal with Lamm first and with monsters later.

As for hearing us, I believe whoever is there is already prepared for us.
 

Lynn nods.

I cannot imagine with all that occurred above that our presence is unknown. I see no other way forward.

She looked at the two grim warriors expectantly.
 

Then lets end this, Thorson says with grim finality. On three Edmond, Thorson taps his shoulder meaningfully.

Putting his muscles where his mouth is, the half-orc backs up a bit and counts down then heaves himself forwards and slams his shoulder into the door with all his might.
 

Edmond Deathwish

Old familiar terror creeps along Edmond's spine as he thinks he might meet gobbleguts after all this time. But! He is no longer helpless urchin, but trained warrior. He will see this to the end!

Edmond charges along Thorson crashin into the door at exact same moment and continuing through as fast as he can lest Lamm gets away.
 

[SBLOCK=OOC]
Not sure where I gave the impression that the door was locked or barred, must have been a typo.

The basement windows are tiny slits, one plank is enough to completely block them. Only Dj'hân would be able to fit through, at a squeeze, if somebody broke the planks off for him.
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The room is dank and chilly, with the strong stink of the river. The centre of the room is taken up by a shallow, plank-walled pit, full of murky water to about 2 ft. from the top. Two narrow walkways, about 5 ft. wide, lead around the pit to east and west.

Beyond the pit, to the right, a pile of junk with smaller pieces piled high on three wonky tables. A walled off area stands to the far left, the door ajar. Lurking partly concealed behind the doorframe is the architect of all your woes, a pinched and jaundiced old man by the name of Gaedran Lamm. Lamm looks sickly and drained, dressed only in shabby grey clothing and a wide-brimmed hat. He holds a loaded hand-crossbow.

In the pit, splashing about, is a large and surly-looking alligator, as scarred and damaged as its owner. The fabled Gobbleguts revealed at last.

"Who in Hell are you?" Lamm demands in a rasping voice as Thorson charges in. Followed by "Edmond? Is that you, boy? You've sprouted. Still wetting the bed? Come back to work for me, eh?"

He raises his crossbow and fires it at... Gobbleguts. The alligator bellows in pain and begins thrashing about in its pit, launching itself up the sides and snapping its jaws wildly.

"Or have you come to feed Gobbleguts at last?" adds Lamm. He gives a wheezing laugh.

[SBLOCK=OOC]
Initiative:
Lamm 21
Thorson 20
Gobbleguts 16
Edmond 11
Lynn 9
Dj'hân 8

Go to it, folks!
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