Dr. Si's Curse of the Crimson Throne - Beta Group

In the morning, Dj'hân awakens to the sound of voices. Bleary eyed, the boy yawns and sits up in his hammock. The miniature crown has slid off his head, revealing his mop of disheveled russet hair. Rubbing the sleep from his eyes with the palm of his hands, Dj'hân blink uncomprehendingly at his surroundings and the odd group of people nearby. Listening to the beautiful half-elf and holy knight explain circumstances to the injured soldier, the odd events of the previous evening slowly begin to drift up to the surface of the boy's jumbled memories. Picking up one of the three giant feathers lying in his hammock, the grimy guttersnipe slides down to the floor to make his way over to the trio of adults. Holding up the hippogriff wing feather up over his head in both hands, Dj'hân offer the mountless rider a cherubic smile. "Here Mister. Sorry about your hippogriff. It's next to the fountain of Saint Alika over on Haborview Boulevard."

Going back to his hammock, the urchin gathers together his few possessions into his long pointed red cap, places it back atop his head and heads off in search of the timid half-orc. Finding him upstairs, the boy addresses his friend. "Morning Mr Giant. I hope you're feeling better. I was going to go check out the old boat out back. I don't think it's safe for you to go on it, but do you want to come and watch me?"

OOC: Going to carefully proceed along the upper walkway along the side and back of the building and then onto the ship to investigate the cabin door. Dj'hân will try Lamm's keyring if the cabin door seems locked.
 

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Lynn studied the injured soldier intently, trying to guage his reaction to Edmond's mentioning of captured criminals. He could be very helpful, but it had to be handled properly. Of course if some normalcy wasn't returned to the city it might not matter what they did.
 

A strange mix of emotions pass over Kirton's face as he takes the feather from Dj'hân.

"Thank you, child," he says.

[SBLOCK=Edmond and Lynn]
The marine grimaces.

"That's a lot of questions," he says, rubbing the bridge of his nose. "And I don't know all the answers. The Sable Company are defenders of the city, not lawkeepers. We got called out because the Guard were overwhelmed. If you've got prisoners I suggest you take them to Citadel Volshyenek and let the Guard deal with them, if they've got room in the lock-up after last night." He stands up, slowly. "I should report back. Thank you for helping me, the city needs more people like you."

[sblock=Edmond]
You feel that the marine knows more than he's telling. Being reticent yourself, you can tell when somebody else is keeping secrets.
[/sblock]

[sblock=Lynn]
The marine seems tired and worried, but otherwise trustworthy.
[/sblock]
[/sblock]

[sblock=Dj'hân and Thorson]
Outside, a red sun rises across the Jaggare River and the houses on the far shore. Out to sea the sky is still heavy and dark. The morning sun highlights the city against this gloomy backdrop, glinting on the rooftops of the shingles and the towers of the Acadamae, but failing to lift the gloom from Castle Korvosa, its black stone towers of angular Chelaxian design rising high above the city.

The walkway creaks disturbingly under Thorson's bulk, but Dj'hân skips across it lightly. He finds a key on Lamm's bundle that opens the door to the back cabin. Inside is a musty smelling cabi full of old, rotting furniture and thick webs. A set of steps leads down to the lower deck of the boat.

Dj'hân is startled by a huge spider, easily the same size as he is, that drops down from behind the door. Its mandibles snip a chunk out of his shirt sleeve.

OOC:
Dj'hân is surprised by this creature, known as a drain spider, but luckily its attack misses. Thorson can see this from where he is on the walkway.

Initiative
Thorson 17
Dj'hân 13
Spider 12
[/sblock]
 

Edmond Deathwish

If you wait for little while we can accompany you to your headquarters. We just need some time for our scout to return and we shortly discuss a plan on our next move.

It will be safer that way both for you with our numbers and for us being accompanied by official person.
 


[sblock=Dr Simon & Thorson]"Gah!" Startled Dj'hân nimbly skips back a few steps along the ship's deck. The urchin hefts Yargin's wand and levels it at his arachnid foe. The morning air suddenly stirs and kicks up dust that begins to swirl around the diminutive halfling, rattling the ship's old rotted lines. As the temperature rises rapidly, a desiccating summer sirocco surges away from the boy to envelop the drain spider. Caught in the searing southern wind, the cabin's door and surrounding bulkhead smolders and quickly darkens as if charred.

OOC: Five foot step back. Move action to draw the wand. Standard action to attack, 30-ft line of fire; 1d6 damage; Ref DC 13 half; Entangling Exhalation feat if save fails. You described the spider as "huge". Exactly how big do you mean; a few inches, feet or yards?[/sblock]
 

[sblock=Dr Simon and Ambrus]Dj'hân, to ME! Bellows Thorson as he draws a throwing axe and hurls it at the spider.[/sblock]
 
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[sblock=Thorson and Dj'hân]
Thorson's axe flies wide, thudding into the frame of the door. After Dj'hân's blast of hot air, it seems as if the spider has been blasted to oblivion, but in fact it has darted out of the way, and drops down onto the little halfling boy, sinking its fangs into his shoulder. Dj'hân feels slightly sick and woozy, and the staff-sized wand begins to feel heavy in his hand.

[sblock=OOC]
Thorson axe attack 6+2= 8, miss.
Dj'hân 'breath' weapon damage 1d6 = 1.
Spider makes Reflex save
Spider attack on Dj'hân, hits. 1 damage plus poison.
Dj'hân Fortitude save 6+2 =8, fail.
Poison damage 2 Strength.
[/sblock]
[/sblock]
 

[sblock=Dr Simon and Ambrus]Thorson fumes in frustration, knowing that the rotted wood would never support his weight, he draws his remaining throwing axe and tries to do better.[/sblock]
 

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