Dr. Si's Curse of the Crimson Throne - Beta Group

D'jâhn's card is The Bear.

"This card indicates that brute force will overcome obstacles," says Zellara, suppressing a smile as she takes in the tiny form of the card's selector.
 

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"Brute force?" Dj'hân seems pleased though a little dubious as he pulls back the sleeve on his infant-sized right arm, clenches his teeth menacingly and flexes his less-than-impressive muscles. "Really?..."
 

Not so long ago, this would have been seen as a lark with her friends, a fun distraction to go with an evening of revelry. Now though, now it seemed to have more weight. With a certain sense of gravity Lynn reached forward and pulled a card from the deck. An echo of foreboding and anticipation at the back of her mind she was intent on what was playing out before her.

[sblock=ooc] Go ahead and roll for my selection, thanks. :) [/sblock]
 
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I guess it's pretty obvious why I first was given The Bear... Thorson rumbles.
With more than a little trepidation and all the hair on his body standing on end, he reaches to the Harrow Deck and draws.

Keeping the card at arm's length, he turns it over so that both he and the fortune teller can see it.

[sblock=ooc]
1d6=4, 1d10=2
[/sblock]
 

"The cards don't always give the most direct meaning, Little Bear," says Zellara to Dj'hân. "It may not mean force of a physical nature, or it may not come from you directly. Or you may surprise yourself."

Lynn's card is The Eclipse.

"A dangerous card indeed," says Zellara. "You must be careful not to give in to self-doubt or lose sight of your purpose. Hold true to yourself and you may discover unheralded abilities."

Thorson draws The Wanderer. "Take care not to overlook the seemingly unimportant. You may find great value in cast-off things." When this card turns up again in the Harrowing, Zellara emphasises its importance. "Twice now the Wanderer has shown himself. Here he is in the position of the positive future - I see something hidden that is of great value, that will lead you down another path. The Wanderer travels by dark ways sometimes, but his purpose is always benign."

The Harrowing has ended. Zellara gathers together all the cards and reshuffles her deck. Her concentration is solely on her cards, as if she has dismissed the group from her awareness already.
 

Her mind was awhirl with thoughts, all trying to piece the cryptic cards together into some definitive message. The verasity of their divinative powers aside, there was certainly a subtle magic the cards worked on the mind. The outcome, and what was to transpire next seemed no clearer however. Lynn was possessed of a sense of foreboding that felt as though it would eat her away inside. There was a place to start now, at least, that much was clear. Less so was exactly what to do about it.

She glanced over at the odd assortment of individuals gathered here with her.

Well we know were Lamm's bolt hole is. We must act, and act together I think if we hope for success, the question simply is how. I feel as though we should at least have a look at this place, if we can without tipping our hand.
 


Edmond Deathwish

"I don't think Lamm knows any of you personaly. He might recognize me, it wasn't so long ago and he will definitely recognize our Bear," -

at this, he tips his head toward diminutive halfling

- "but I don't think it should be hard to pass by the house several times without arising suspicion."

OOC: Do either Edmond or Dj'ahn know something about this fishery? Edmond might have served as outside or warehouse guard while Dj'ahn maybe got inside out of curiosity or because he had something to deliver. Edmond has Local Knowledge +6

Turning back to Zellara
"Do you know if Yargin, Giggles and Hookshanks are still with him? Or maybe what is Gobbleguts? We must count on encounter at least some of them while looking for Lamm."

For the first time in Edmonds speech leaks little emotion. Voice grows deeper, both sad and intensive while repressed shudder passes through tortured warrior.
 
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[SBLOCK=Edmond and Dj'hân]
Lamm moves hideout quite regularly, which is one reason he has evaded pursuit for so long. The fishery is a new one since you were both part of the Little Lamms and so neither of you have any prior knowledge of it.

You do, however, remember three of his henchmen that may still be part of the gang. A human named Yargin, a half-orc called Giggles and a gnome called Hookshanks. All are mean-spirited bastards with a fondness for tormenting the orphans. Lamm also used to have a pet called "Gobbleguts", although none of the Little Lamms ever saw whatever it was. "Being sent to Gobbleguts" was used as an extreme punishment. No-one ever came back from a visit to Gobbleguts.
[/SBLOCK]
 

Eager to join in on the adults' conversation, Dj'hân interjects: "It's way easy to hide along the piers; there are lots of good places to hole up. I was there just awhile back. Nobody ever sees me there. Stinks of fish though." Peering up shyly at the half-elven woman next to him, the urchin stammers: "I-I could go take a look at the fishery for you if you want."

The diminutive halfling boy stumbles back in fright when Edmond mentions the name "Gobbleguts". Only his chair's backrest keeps the guttersnipe from falling off the seat altogether. As is, he clutches the backrest for support while staring confusedly up at Edmond. Who is he? How does he know so much about me, Lamm's gang and Gobbleguts?!?
 

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