Dr. Si's Curse of the Crimson Throne - Beta Group

Not long after Carnochan and Dj'hân have left, a young page rushes up to Lynn and Edmond. He wears the livery of the Korvosan Guard.

"Mistress D'Arches, Master Mer'Cauthon, Marshal Kroft requests your presence at Citadel Volshyenek as soon as possible," he says.
 

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"A moment please, I need to wash the grime off. Lynn, would please leave a note for Dj'ahn in the meantime?"

Entering backrooms to wash he raises his voice somewhat:
"Kester! Kester, are you around?"

Edmond removes protective clotching, dons his armor and takes Deathwail. Emerging in public room he turns toward Lynn (and page if he's still around)
"I'm ready to go. Would you care to leave Edward to keep an eye on the place? Just in case this is some kind of ruse. I believe Marshal calls us because she found out something new from the prisoners, but it pays to be careful."

OOC: Depending if Kester is around I'll post additional dialogue
 


[SBLOCK=Dj'ahn]
Meanwhile...

Carnochan doesn't come out in the time that Dj'ahn waits. Nor does anyone else enter or leave. The Arkona compound seems fairly well sealed up. A high wall topped with spikes encircles it (with the back open to the sea, but dropping down steep cliffs). A single, large gate faces onto the street, decorated in gold filigree to a mesh too fine for Dj'ahn to pass through. There is a little dog-gate within it that Carnochan use to enter.

Beyond the gate, Dj'ahn can see ornamental gardens, a few peacock strutting about, and an ornate palace decorated in Vudran style beyond. (Google images for "Brighton Pavilion".

Two guards stand to attention inside the gate.

On the return trip, Dj'ahn drops by Old Jeremiah, who is delighted with the offer of having his sight restored. He reckons it will take him maybe a week, two weeks to source all the items that he needs and finish the hat for Dj'ahn.
[/SBLOCK]
 

[sblock=Dr Simon]OOC: So Vudran architecture is Indian in style? So what might Verrek's silver dagger look like?

BTW, are you using a different system for magic item creation? Normally it's only 1 day per 1,000 gp; minimum one day. I'm concerned about Old Jermiah's two week estimate. We've only covered two weeks of in-game time so far during the past seven and a half months that we've been playing this campaign; and that's only because we skipped over two weeks at one point. At this rate I could expect the hat back sometime by 2010.
:erm: [/sblock]
 

I will take care of it Edmond.

Turning away she looked around, searching for the familiar black silhouette.

Ed!

The big raven flapped down from whatever secret perch it had been hiding itself on, landing awkwardly on the counter top.

Here, Edward is here.

Lynn half smiled at the familiar, who was at once partly irritating and partly endearing.

I need you to stay here and watch out for little Dj'hân. Tell him Edmond and I have been summoned before Field Marshal Kroft at the citadel, and that we should hopefully return soon.

The raven cocked its head to one side, and stared at the young half-elf for a long moment before becoming animate again.

Edward tell the Little One, Edward tell!

She repeated the message a couple more times to make sure the bird really remembered it all until Edmond finally came back into the room.

Nodding, she replied, Ed will stay and watch and let Dj'hân know where we've gone. I am ready to go. Hopefully this will shed some additional light on the situation.
 

OOC:OK; then before he exited to say he is ready Edmond talks to Kester

"Kester, could you keep an eye on the shop? We'll leave a message for Dj'ahn, but I'm more interested to see if anyone enters or exits the building. I feel there is something more going on and the manner in which they get livestock in here is a mistery. Since animals aren't seen walking through the city, I believe they use some underground or underwater passage that we didn't find yet."

To Lynn, once they are on the way:
"We should take time going through that building inch by inch. I feel there is something more going on and the manner in which they get livestock in here is a mistery. Since animals aren't seen walking through the city, I believe they use some underground or underwater passage that we didn't find yet."
 

Edmond and Lynn:

You enter Marshal Kroft's office in Citadel Volshyenek to find her talking (over her usual Vudran coffee) with a handsome middle-aged man, his greying hair tied back in a pony tail. He is dressed in stylish but functional clothing, with black leather duelling gloves. An ornate rapier stands by his chair.

On seeing you, the man jumps to his feet and bows low.

"Ah, welcome back," says Cressida. "May I introduce Vencarlo Orisini?"

"Delighted to meet you," says Vencarlo in a sonorous voice. He takes Lynn's hand and kisses the back. "The Marshal has told me of your exploits on behalf of the citizens of Korvosa. If only there were more like you." His attention is on Lynn, but he seems to be addressing Edmond too, but then he turns directly to the tall grim warrior.

"You must be Edmond. I knew your parents, terrible loss, you have my sympathies. But I see you are rebuilding up in Old Korvosa. It's good to meet one's neighbours."

"Vencarlo is an old friend and advisor," butts in the Marshall. "You may know of him from his fencing academy, but he's an outspoken critic of Korvosan government." Orisini bows, gives the Marshal a smile, and settles back in his chair. "Nevertheless, or because of this, I trust his judgement on matters facing the city."

"Ah, Cressida, you do too much honour to an old grumbler," says Vencarlo with a smile.

Kroft smiles in return and shakes her head.

"We have a situation brewing," she says to Lynn and Edmond, her manner becoming business-like again. "And it could degrade into further embargoes, sanction, even war with Cehilax if it's not nipped in the bud right now. The problem is the Chelaxian Ambassador Gios Amprei. His disdain for Korvosa is well noted, and he's been pushing for sanctions so that the Empire can 'punish' Korvosa and bring it back to the fold. Or so he says. Vencarlo has learned the Amprei's actual goals are to undermine Korvosa's economy to the point that he can buy up large portions of the city and establish his own powerbase here."

"For all he claims to hate Korvosa," adds Vencarlo, "he seems to enjoy all the distractions it has to offer."

"And that gives us an opportunity," says Kroft. "We can't take direct action against Amprei, but there may be another way. He's been a regular visitor to a den of iniquity known as Eel's End, a group of five ships moored up in Old Korvosa. Eel's End is run by a man called Devargo Barvasi, or the King of the Spiders on the street. He's scum, but he pays his vice taxes and keeps out of trouble.

"I need somebody to go to Devargo, find out what he knows about the ambassador and bring me back any proof of illicit dealings that he might have had. With any luck it'll be something I can use as leverage to make Amprei back down. Devargo wouldn't let one of my people in, but you're different, he may not know you as agents of the guard. I'll give you a supply of gold in case you need to bribe him, and Vencarlo here can take you to Eel's End."


[SBLOCK=Lynn]
You already know of Eel's End and the King of the Spiders. When you were investigating Shiver, you found that Eel's End, or at least one of the ships there, the Dragon's Breath, was a frequent haunt for Brenner to get his dose of Shiver. It may still be so.
[/SBLOCK]

[SBLOCK=Dj'hân]
Dj'hân returns to All the World's Meat to find it shut and locked. Kester sits on a barrel across the street, throwing stones at Lynn's raven, who has to keep flying out of range, then settles, annoyed, back outside the shop.

"Oy, Shorty," says Kester as Dj'hân approaches. "The bird's got something to tell you." He gives an insolent sneer.

If it is possible for a raven to look affronted, Edward does so. Glancing at Kester he says "Mistress and Edmond gone to Marshal Kroft. Edward show Little One, follow Edward." He takes off, wheels to dive-bomb Kester who responds with a tirade of swearing, then flies off down the street.
[/SBLOCK]
 

[sblock=Dr Simon]Feeling as affronted as his avian companion, Dj'hân insolently sticks his tongue out at the urchin whose name he can't quite recall at the moment. Turning his attention to the comical black bird, the young halfling is at first puzzled by its cryptic message but decides to follow the crow when it flies off for a lack of any better ideas. Having already forgotten the rude urchin's slight, Dj'hân skips happily down the street after Edward.[/sblock]
 

With smiling eyes and a polite curtsy Lynn accepted the fencing master's greeting.

Likewise, I'm sure.

The good humor though drained from her eyes as the business became more serious. And at the mention of Eel's End her mood substantially darkened.

Is there anything we ought to know about this Devargo before we do this? Any particular point that he might be leveraged on?
 

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