Dr. Si's Curse of the Crimson Throne - Beta Group

Edmond looks at the thug, meeting his eyes with level gaze of a warrior who knows he already won.

Once the sign to start is given, Edmond lets pinchfull of colored sand he prepared in his left hand fall down while he concentrates, letting his inner anger out, pronouncing few words clashing colors issue from his left hand striking poor fool directly from point-blank range.

Regardless of success of the spell he launches his left hand snagging opponents knee and pulling with bonded right in opposite direction.

OOC: casting Color Spray. Afterwards, he trips the guy being careful to drop him is such way he remains on the table. I assume being lashed together does NOT mean we're grappling automaticaly. If we do, then simple improved trip.
 

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A blast of blinding colours erupts from Edmond's hand, but his opponent glances away just in time. There is a cheer from the other men in the room, but who or what they are cheering is uncertain. Edmond's opponent, blinking madly, lunges for the knife and grabs it. Edmond hooks him under the knee and he falls onto the table top, scattering coins. Trying to drag Edmond down to him by their linked right hands, the man slashes at Edmond with the knife in his left. A poor stroke, missing wildly.

[SBLOCK=OOC]
There is no indication about the effect of the tied hands, but I don't think it counts as automatically grappling. It might count as being jostled in terms of a Concentration check for future spells, but since Edmond acted first in this instance it doesn't matter.

Will save vs Colour Spray: Success.
Trip Attack by Edmond: 20+ CMB 6 +2 feat = 28. Success.

Thug attack on Edmond from prone, miss.
[/SBLOCK]
 

Dj'hân watches the suddenly lethal fight out of the corner of his eye while studying Devargo and his caged dragon.[sblock=Dr Simon]Could you break the cage? Or maybe Devargo will sell me? the hidden guttersnipe thinks to himself. Sell me? But Devargo doesn't even know I'm here; how could he sell me? That's when, with a start, the hafling boy realizes that his thoughts are not his alone. Shaking his tiny head to clear his muddled thoughts, the boy focuses on the caged dragon while considering what could be done. Maybe I could snatch the key while Devargo is asleep. Or perhaps I can simply hide in here and wait until the grownups leave to go to bed. Are you ever left alone here though?[/sblock]
 

OOC: since I'm not sure how much I'll be able to post in following weeks here is several rounds of actions

Edmond tugs back, keeping the thug off balance, rotating him on the table. Keeping opponents hand high, he stomps at prone man's face.

"Yield before you're seriously hurt."

He then tries to capture knife hand between his knees, helping with his left hand. If this succeedes he channels (in order) chill touch 1, chill touch 2, touch of fatigue.

OOC: Edmond uses Expertise to avoid the knife and simply bashes at the thug (relying on a) prone b) off hand c) expertize for defense
OOC2: chill touch has two touches (1/level)
OOC3: if pin succeedes, he scoops handful of coins and waits until time runs out.
 

Edmond slams his fist into his opponents face, keeping well back from the counterattack. He grabs the knife-hand between his knees, but the man is too slippery and wriggles free. Threatened again, Edmond tries another spell, managing to bring the magic to mind despite the pulling on his right hand. His left hand begins to glow with a chill blue light, that draws a shriek of surprise and pain from his opponent when it touches him. The man struggles to his feet, in doing so allowing Edmond another chance. The chill blue light flashes again and vanishes, leaving a frost-burn behind.

His opponent looks weakened and battered. Edmond calls up another spell, again managing to avoid distractions, his hand this time seems darkened with a green shadow. In a sudden desperate move, his opponent steps to one side and pulls Edmond onto the knife, sinking it deep into his side.

Lynn takes a step forward, lips pressed tightly together. Devargo and his men are enjoying this prolonged fight - they seem to be cheering on Edmond and his magic as much as his opponent.

[SBLOCK=Dj'hân]
Yes, usually at night, replies the voice in Dj'hân's head. Devargo goes out, or belowdecks. I think some men stand guard outside.
[/SBLOCK]

[SBLOCK=OOC]
Several rounds worth of action here, and I don't have time to detail all the rolls unless you really want me to.

Suffice to say: Chill touch, twice from Edmond for 3 damage plus a successful fist attack for 6 nonlethal damage. Pin succeeds, but so does Escape Pin from your opponent. It's not explicitly stated, but I think you can act as if you were grappling, except no attack penalties and not flat-footed to others.

Touch attack with Touch of Fatigue failed, but I see no reason why the "charge" can't last another round.

Knife attack on Edmond, critical hait for 7 damage in total.

Both combatants are standing up again. No one has claimed any coins.

Game ends when one man hits the floor, is knocked out, or is killed.
[/SBLOCK]
 

Seeing Edmond being stabbed, Dj'hân almost calls out to the holy warrior. The urchin is torn between the desire to remain concealed and the urge to lash out at the man with a blast from his staff of power. Finally, unable to watch, the boy covers his eyes with his tiny hands.

[sblock=Dr Simon]OOC: Between the long tables, the throne and the thick spider webs in the room, is there sufficient cover for Dj'hân to hide for an extended period of time in the aftcastle? Are the stairs leading below decks open and attainable at the moment? Are there any windows to the outside along the aftcastle's walls?[/sblock]
 

OOC: misread the rules of the fight, i.e. I missed the part of 'knocked down from the table ends the fight' that first trip could have been the end of it.

Pulling off the knife, rotating his body to follow thugs pull again, Edmond pulls hard on the bound right hand of his opponent pulling him over his purposfully set knee trying to get him to flip over and off the table.

OOC: improved trip is touch attack, if there is still charge of Touch of Fatigue it is used with the attack. Would Edmond know if opponent was weakened by chill touch?

EDIT: pull with the hand is not pulling opponent toward edmond, but flipping him over his shoulder, judo style - even if he saves his elbow from breaking his still could be rotated and flung aside.
 

OOC: misread the rules of the fight, i.e. I missed the part of 'knocked down from the table ends the fight' that first trip could have been the end of it.

Yeah, but it would have been a boring fight, and the King of the Spiders is looking for entertainment :heh:

Since the two of you are tied together, Edmond can feel if the man has been weakened. He has, slightly. The second one didn't seem to weaken him.

EDIT: pull with the hand is not pulling opponent toward edmond, but flipping him over his shoulder, judo style - even if he saves his elbow from breaking his still could be rotated and flung aside.

Now, you know D&D combat isn't fine grained enought to handle that type of nuance :p I'll see what I can do...
 
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Edmond twists his right hand in the bindings and grabs his opponents hand, twisting his arm. At the same time he sweeps a leg under the man's feet, the combined effect flips him off the table with a crash. The hopefuls erupt in a loud cheer, and surge forwards to pocket the gold. At least, those who bet on Edmond do. About half of them looks sour-faced, grumbling about magic use and cheating.

Devargo claps his hands in delight, and you see he wears black leather gloves with small blades set across the knuckles.

"Bravo, bravo!" he declares. "Most entertaining. I particularly liked the bit with the glowing hand, most thrilling." With a few gestures he indicates that the combatants should be untied. "You," he points to Edmond's opponent. "You're fired. Get out. And send in the guards as you go." He turns to look at Lynn. "I think we have a deal. I've just remembered some documents that you might like. Wait here and I'll get them."

[SBLOCK=Dj'hân]
Dj'hân could probably find a hiding place in the room, although it's quite close quarters - being stepped on might be more of a problem than being seen. There are some portholes - one on either side and a few behind the throne (although these last are choked with webs) - that he could climb through at a later time.
There is enought distraction from the fight and the division of gold afterwards that he could try to sneak belowdecks (the door is ajar).
[/SBLOCK]
 
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