Dr. Si's Curse of the Crimson Throne - Beta Group

The wide grin on his face plainly shows that Dj'hân is delighted to have been included in yet another secret mission on behalf of the crown. Sitting on the edge of Edmond's desk kicking his dangling legs, the tiny urchin straightens up and offers Marshal Kroft a stiff-backed salute before a cherubic smile spreads across his features. "For Queen and country!"
 

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Brindom

Hurrying to his room, Brindom dons his armor then grabs his pack, bow and sword. He looks to his bedroll and blanket. Guess those will just have to stay. he thinks looking at them.

Getting to the front room a little winded he says, "Ready." in a solemn voice.

[sblock=ooc] Will make note on charcter sheet that bedroll and blanket are in room. [/sblock]
 
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"Sure, I'm in. But you'd do well to warn any and all Hellknights or other trouble makers that she will be delivered to Citadel over their bodies if they interfere, whether dead or alive depends on circumstances. If they find her first are we allowed to take her by force?

Kroft pulls on her lower lip.
"No," she says after some thought. "We are nominally on the same side as the Hellknights. This city is shaky enough as it is. If the citizens see the lawkeepers fighting each other.... No, if Ms. Sabor is captured we shall have to rethink. Make sure we don't have to."

"Could you provide description or better yet, would you Vencarlo lead us there? Or is this too public for your incluroaddress and we'll talk on the way. Thank you for coming personaly Marshal.

Vencarlo, walk with us short way, point out if you see woman that resembles MrSabol from distance."

"I can see you some of the way, but I have to coordinate some things in case you manage to capture her," says Vencarlo. "Look for a lithe, boyish woman, mid twenties, short blonde hair. She'll be the one looking frightened," he adds with a grim smile. He frowns, then takes off his left glove. It is fine kid leather with a discreet "VO" monogrammed on the cuff. "Give her this, she'll know you come from me," he says. "Top floor, 42 Moon Street, Midland. Hurry!"

You dart through the streets of Korvosa, occasionally ducking patrols of Hellknights clanking through the city. A wing of Sable Marines sweeps overhead on their hippogriffs. Raised and angry voices sound from various parts of the city. It would seem that some citizens are using the excitement as an excuse for their favourite hobby - running amok.

Moon Street, Midland. A part of the city where tall buildings are densely packed, and light at street level is shaded and dim. High overhead, catwalks, lines of laundry, ropebridges criss-cross the streets to form a high-level subcity all their own. The Shingles.
 
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Manachan

Manachan goes along with his peers, looking to those with knowledge of the city to guide him.

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+03   ST(R):+04    ST(W):+06

  BAB: 00       CMB: 00

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +0        1d6            20/x2
Bata                    +0        1d6            20/x2     +2 CMB Disarms
Crossbow (Heavy)        +2        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30')
        (Damage vs. Evil At-Will, Heal Good 1/Day Each)

Spells:
    Cantrips (4/4)              First Level (4/4)
    * Prestidigitation		* Chill Touch
    * Read Magic		* Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

Edmond leads them fastest (not neccessarily shortest) route aided by insider knowledge of his rider and his own familiarity with the streets.

When in the open he walks hurriedly, but traverses side aleys running.
 

From the vantage of Edmond's backpack, Dj'hân gleefully offers his larger companion insight regarding the city's hidden network of side streets, back alleys and vacant lots. Holding tightly to his trailing liripoop cap, the jostled street urchin watches as the cityscape streaks past them in a delightful blur.

Finally, arriving at Moon street, Dj'hân trows back the flap of Edmond's backpack to peer intently all around. Moving more slowly, the group advances along the street as the urchin, in a sing-song voice, counts on his fingers each doorway they pass. "Thirty-eight, thirty-nine, forty, forty-one, forty-two... This is it!" Craning his head far back, the guttersnipe looks up at the familiar tangle of the Shingles far above their heads.

His face lighting up, Dj'hân pulls his red cap off of his disheveled head and seemingly addresses his headgear. "We're here Majenko." Oddly, from the inside of the hat's brim emerges a tiny saurian head atop a long sinuous neck. Blinking in the daylight, Majenko twists his neck to similarly look all around. Dj'hân continues: "She's somewhere up top. Think we can go up and take a quick look around?" The tiny dragon doesn't respond out loud, but the urchin nonetheless grins broadly as if having received some sort of consent from the wyrm. In short order both urchin and dragon heads disappear momentarily within the depths of Edmond's backpack.

A brief moment later it is the pseudodragon that emerges onto Edmond's shoulder from the backpack with the small red cap clutched in his tiny foreclaws. Then, queerly, Dj'hân's tiny apple-sized disembodied head emerges from the brim of the liripoop to grin impishly at Edmond. "We'll be right back, kay?"

[sblock=OOC]Edmond, Dj'hân and Majenko are like a trio of Russian nesting dolls! :lol:

It's nice to be back and rolling along with this great campaign! :)

If there are no objections, Dj'hân and Majenko will fly up to get a comprehensive lay of the land, take a look at the surrounding Shingles for possible ways up, down or out and any obstacles, and to discreetly peek through the windows all the way up #42 Moon street to check for the girl and possible problems along the way.
[/sblock]
 
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Brindom

Brindom watches the house as the group stands outside 42 Moon Street. Bow in hand he is quite ready to do his part to help the city.
 

"Be careful. And take the gauntlet!"

Edmond tries to open the door and, if locked, knocks on the door and waits for the answer. He would prefer not to break them down, but he will as needed. Right now he's stalling to give little ones chance to scout.
 

Edmond finds the door unlocked. It opens into a dark but clean stairwell, with doors off to either side. Given that these have names, numbers or in some instances a simple picture or rebus, the building is evidently an apartment block. No-one is about.

[SBLOCK=Dj'hân]
The building is about three storeys high, and through the windows as he passes Dj'hân can see some of the rooms occupied by everyday Korvosans doing everyday things. The top floor of the building is built into the eaves of the attic, several dormer windows protrude from the tiled roof. This building is not connected to the others by any Shingle routes, although the gaps between it and its four surrounding buildings is very narrow. It may be possible for somebody skilled at climbing to shin up the drain pipe to the roof.

Three of the dormers show empty rooms, all a similar one-room garret apartment. The fourth is similar, except that Dj'hân can just about see, through the grimy glass and beyond the half-curtain draped over the lower parts of the window, somebody is sitting on the bed. He can only see legs, but they look like female legs, belonging to somebody lean. The door to the room, opposite the window, is shut.
[/sblock]
 

[sblock=Dr Simon]Majenko alights lightly on the dormer window sill and, together with his tiny halfling passenger, they discreetly study the scene for a few moments. Turning his thoughts to his pseudodragon friend, Dj'hân silently inquires: You think you can send a thought to Edmond down there?
- Sure. Why not?
- Okay. Tell him that the building seems to have a dozen separate tenement apartments; four per floor. Some have people, others are empty. Nothing odd seems to be going on inside...

- Whoa! Slow down. I can only think so fast.
- Sorry.
- Alright. What else?
- There's only one apartment on the top floor, the one in the back right corner, that seems to have somebody inside; looks like a woman sitting alone. There are no ways in or out from the top floor, though the gaps between the buildings are narrow enough to jump across or to shimmy up or down. That's it.
- Hold on. He's mulling it over.
- Ask him whether I should get her attention and tell her we're here to help and to show her the glove.
- Alright. Alright. I'm thinking...[/sblock]Standing in the tenement building doorway, Edmond pauses as a stray thought crosses his mind. Dj'hân and I are at the top floor. It's only then that the holy warrior realizes that the thought is not his own; somehow the pseudodragon far above is projecting its thoughts down to Edmond. We flew around the building and peeked inside. There's a dozen apartments with four per floor. Some have occupants, others look empty. All seems calm... Whoa! Slow down. I can only think so fast. Alright. What else? There's a woman sitting alone in the only occupied apartment of the top floor; the one in the back right corner. There aren't any ways in or out of the top floor, though the surrounding buildings are close enough to maybe jump across or shimmy up or down. Dj'hân wants to know whether he should try talking to her and showing her the glove.
 

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