Dr. Si's Curse of the Crimson Throne - Beta Group

Kroft pulls at her lower lip.

"You both live up on Old Korvosa," she says, addressing Edmond and Vencarlo, "and I think, at the moment, it's too risky to try to smuggle Ms. Sabor all the way up there, straight into the riots. I suggest she stay here tonight, and we meet again in the morning. Hopefully things will be quieter, we can think again."

OOC: "She's way too big to squeeze into my liripoop." - Quote of the game!
 

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Dj'hân shrugs again and, taking the Marshal's last statement as a dismissal, turns, pulls open the flap on Edmond's backpack open and slides down into its darkened interior. From within the bag's depths the urchin's half of a discussion with his pseudodragon companion can be heard: "Hm? Yeah. That's pretty much it. All in a day's work for special agents like us... Oh! Uhm; tomorrow I guess. No I'm not going to ask her now. I'll let you wear the crown until then, okay?"
 

"We'll be back in the morning then."

Edmond almost salutes, but catches himself, nods to Vencarlo, offers short bow to Trinia and marches out of Marshall's office.

"Wow, that woman has some guts to run so over shingles. I'm glad we caught her without injury. Thank you, little ones, we couldn't do it without you. Now, are you for some imp hunting to pass the time before morning?"


After hearing the answer, he turns to Manachan and Brindol. "You did good today. Thank you for your help. I hope we'll do more together. Are you for some imp hunting?"
 

Manachan answers his friend with a slightly ironic smile. "I find myself somewhat at loose ends until the morning, and today's outing so far has got me pleasantly warmed up. I am at your disposal!"
 

The tiny dragon's saurian head swiftly snakes its way out of Edmond's backpack at the mention of hunting imps. After a moment he curls his long sinuous neck around to face the backpack opening. Dj'hân's bored sounding voice issues from the pack's darkened interior. "Majenko is all for hunting imps, but says that you'd need some silver arrows or maybe some holy water if you're of a mind ta kill em; they're tough tricky buggers." His message delivered to all present, Majenko looks up and pulls the corners of his mouth back into a crocodile's grin.
 

Brindom walking quietly to the rear, looks back towards the Marshalls office. He shakes his head and tries to catch up with the others. "Umm.. sure whatever everyone is for count me in," he says. With a last glance at the door he hurriedly follows the others.
 

You spend most of the evening up in the Shingles, looking for imps, which also has the side effect of keeping you away from the clashes going on down below. As Dj'hân. Edmond and Majenko know, Korvosa'a imp population stems from attempts by Acadamae students to bind them as familiars. Their numbers are kept down by the city's pseudodragon population, the two tiny creatures sometimes fighting it out in pitched battles above the Shingles. The imp menace is probably overstated as the little devils could spread mayhem throughout the city if they chose, but don't seem to.

Your hunt is unsuccessful, however. Majenko steers you to areas he remembers as imp haunts, but you find nothing, although you think at times that you hear sniggering and the fluttering of tiny leather wings. But a foe that can fly and turn invisible can pretty much choose when to fight, and the imps, if there are any, choose not to tonight.

Dawn comes with a spread of red-tinged cloud, and the lingering smell of burnt wood. You return to Citadel Volshyenek to find the courtyard full of tired and wounded Korvosan Guard. Kroft, however, seems fresh and alert, but when you enter her office you find she is not alone.

A tall, rail thin Shoanti man, old and wizened, stands in her office, leaning on staff made from a long thighbone of some creature, topped with the skull of a great cat. He wears a shirt decorated with countless tiny animal bones, with a fur pelt over the top of this. He turns towards you as you enter, and you see that his face bears tattoos or warpaint in the shape of a skull. His eyes are the milky whiteness of a blindman, but he acts as if he can see you.

"Ah, Gentlemen," says Kroft. "May I introduce Thousand Bones, Waykeeper of the Skoan-Quah, Clan of the Skull. Um.. please take a seat, there's been a complication. It would seem that in last nights troubles, some citizens took it upon themselves to attack a group of Shoanti. Unfortunately, one young man was killed."

Thousand Bones clears his throat and speaks, his deep voice strained with anger.

"The young man was named Gaekhen, and he was my grandson," he says. "My people have worked hard to understand yours, yet it seems each day we see new examples of how your people work just as hard to foster old hatreds. My grandson is dead, beaten to death by cowards in your city street. I do not blame you, yet still Gaekhen is dead, and my son and his kin are not so forgiving as I. They wish to return to the Skoan-Quah in the Cinderlands, to join with the Sklar-Quah and rally to war against Korvosa. This would be disastrous, for both our peoples. Amends must be made.

"Our ways are not as yours. If a body does not go whole to the fires of the gods, the smoke of a warrior’s spirit cannot rise to the Great Sky. If I could send Gaekhen’s body to the Great Sky with honour and dignity, his father and brothers would listen to me and stay their wrath. The talks of peace between my people and yours can continue. But he was not just murdered.
His body was taken from the scene of his death, sold by a peddler of corpses to a necromancer named Rolth, a criminal to both our people. I have spoken with the spirits, and they have revealed to me that Gaekhen’s body has been taken to a place below your boneyard, a place the spirits call the Dead Warrens.

"With this knowledge, I could surely lead a group of my finest warriors into your boneyard to retrieve Gaekhen’s body, but this would be seen as an act of aggression by your people. No, it falls to you to make amends for what has been done. You must bring me Gaekhen’s body, lest we be forced to recover him ourselves. And although it pains my heart to say it, we will not be gentle if it comes to this."


Thousand Bones nods curtly to Kroft and leaves the room.

"I apologize for the abrupt nature of that," says Kroft, "But I basically agree with his assessment. We need this sorting out straight away. Ms. Sabor will have to wait. Oh, but that reminds me." She hands a sheet of paper to Edmond. "Take this chit to my deputy, it authorises the payment of 1000 gold sails for sorting out that business with Ms. Sabor. There's another 1000 for you if you bring back this Shoanti's body."
 
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Manachan turns to the other four. "My friends, this is a wrong that must be righted, and it seems time is of the essence. I suggest we prepare as quickly as we can for an expedition into these Warrens."
 

Though excited about another mission Brindom is hesitate maybe even scared a little,(that blind boneman sure was intimidating). Giving himself a shake he looks to the group.

"I'm all for helping, truly it is what I have wanted, but does anyone know anything about these Dead Warrens?" he asks.

[sblock=ooc] I don't want to slow the game down but Brindom would have asked to see Ms. Sabor (she was cute after all ;) ) but we need not play that out he just wants to make sure she is ok, thanks. [/sblock]
 

Intimidated by the imposing size of the Citadel, the frightful appearance of the Shoanti man and the mention of a necromancer and the Dead Warrens, Dj'hân chooses to remain within the comforting confines of Edmond's backpack. It's only once Thousand Bones finally leaves the room that the tiny urchin dares to poke his brow and nose above the brim of the bag. His big bright blue eyes peer around nervously.

Drawn by Kroft's mention of gold, Majenko's disembodied saurian head sprouts from beneath the guttersnipe's liripoop; seeming for all the world as if the halfling child has sprouted a dragon's head from the middle of his forehead. The Dead Warrens momentarily forgotten, Dj'hân rolls his eyes at the pseudodragon's antics. "See? I told you we'd get paid today..."

[sblock=OOC]What might Dj'hân know about the Boneyard, the Dead Warrens or this necromancer named Rolt? Knowledge (history) +6, Knowledge (local) +7.

Also, did we receive any experience points for safely fetching and escorting Trinia?

Concerning the division of the reward; is there any interest in granting Majenko an equal share or, as Dj'hân's henchman, would it be preferable to have him split his share with the pseudodragon? I'm fine with either honestly, I'd just like to know what the consensus is.
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