Dr. Si's Curse of the Crimson Throne - Beta Group

Dj'hân's sirrocco swirls down the stairs, echoing with a hollow roar. The owlbear skeleton and one of the human skeletons duck to one side as it passes through their ribs, scorching bones en route. The other human skeleton caught in the path is blasted apart into cindered shards of bone.

The skeletons press their assault, pushing up the stairs in response to this attack, their idiot brains failing to register that they have created their own bottleneck.

The owlbear skeleton leads, its bulk holding back its comrades. It swings a claw at Brindom that slams against his armour with a reverberating clang. Brindom is unharmed but the force of the blow staggers him against Edmond, who subsequently misses his counterstrike with Deathwail (lightning crackling along the blade).

[sblock=OOC]
Manachan cranking crossbow.

Dj'hân's cone of fire causes 9 damage. Owlbear and Skeleton #2 make their saves (taking 4 damage each). Skeleton #6 fails and is destroyed.

I had no definite action from Brindom for this round.

Skeletons move up stair, owlbear in front. Claw attack on Brindom, that misses.

Edmond glaive attack (channeling shocking grasp), attack roll 1+7+1 (bless) = 9, miss. The shocking grasp effect remains, though.
[/sblock]
 

Attachments

  • Dead Warrens Beta3.jpg
    Dead Warrens Beta3.jpg
    8.6 KB · Views: 125
Last edited:

log in or register to remove this ad

[sblock=ooc] Sorry my actions are confusing me too. If the bless has not been cast as I would have waited till I saw the skeletons, then first round cast bless. After that I'm going to try and Channel energy(harm undead) that could go off next. We could say Brindom froze this round as this is his first combat vs. monsters. Not that Lamm wasn't a monster.[/sblock]
 

Finally finished cranking his crossbow, Manachan draws a careful bead on the Owlbear skeleton and lets fly a bolt.

[sblock=OOC]He'll take the -4 TH for firing into combat (if necessary - with the owlbear's size it may not be).[/sblock]

[sblock=Dang It!]Not used to playing caster - could have used Heavenly Fire! Oh, well . . . next time.[/sblock]

[sblock=Stat Block]
Code:
   HP: 33/33     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+04   ST(R):+05    ST(W):+07

  BAB: 01       CMB:+01     CMD:+13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (7/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips			First Level (4/4 per Day)
    * Prestidigitation		* Chill Touch
    * Read Magic		* Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

Having scurried 10-ft back up the stairs, Dj'hân turns and reaches out to take hold of the swirling air within the crypt. Once more a turbulent dust devil rises up and swirls around the tiny urchin. Unleashed, the desiccating sirocco blows harmlessly over and around his companions before slamming violently into the dancing dead crowded in the lower stairwell.

[sblock=OOC]Another 30-ft line of fire (2d6 damage; Ref DC 14 half); aimed to catch as many skeletons standing single-file as is possible; including #2 if feasible.[/sblock]
 

OOC: skeletons may not be evil, mindless = neutral
OOC: IC down again, if you don't see rolls, roll for me. +9; 2d4+6; 3d6 lightning

Cursing under his breath, Edmond shouts "Irori!" and swings Deathwail upwards.
 

Manachan fires his crossbow between Brindom and Edmond. The bolt strikes the owlbear skeleton but careens off the bone, doing minimal damage.

Dj'hân 's blast of super-heated air proves much more effective. Catching all of the skeletons in front of the stairwell, three of them explode into dust. The owlbear again dodges the brunt of the blast, despite being in front. Of the four human skeletons in the path, only one remains, slightly blackened. Brindom calls down the power of Erastil and blasts it away.

The owlbear skeleton unleashes a flurry of attacks against Brindom; the cleric catches one claw on his shield but the owlbear swings the other into his exposed flank. It follows up with a bite from its beak, but Brindom is again saved by his armour.

Edmond hooks Deathwail up through the creature, smashing ribs and jolting the creature with lightning. It looks pretty beaten up, and bits are hanging off loosely, but the owlbear skeleton keeps pressing the attack. The one remaining human skeleton rushes up the stairs behind it, jawbone clicking.

[SBLOCK=OOC]
Makes a change to have a bit of good solid ass-kicking!

Manachan, crossbow attack 14+0=14, hits owlbear for 7 damage, minus DR.
Dj'hân fire damage 2d6=7. Area effect manages to catch owlbear plus skeletons 1,2,3 and 5. Owlbear, 2 and 5 make saves but 2 is already damaged. 1,2 and 3 go down.
Brindom channels energy 2d6=7. Area affects owlbear and #5. OB saves, #5 destroyed.
Owlbear claw/claw/bite attack on Brindom. One claw hits for 10 damage.
Edmond guisarme attack on OB. 11+9=20, 2d4+6=13 damage (minus DR) plus 3d6 = 8 electricity damage.

Owlbear and #4 remain. Postions pretty much as above map.
[/sblock]
 

Bolstered by his success, Dj'hân giggles delightedly as he continues his tempestuous assault. The powerful downdraft of warm air grows steady and unrelenting as it ruffles the hair and clothing of the three men in the stairwell while simultaneously drying and crumbling the yellowed bones of the undead horrors.

[sblock=OOC]Repeating Dj'hân's previous attack so as to engulf the two remaining skeletons.[/sblock]
 

"Arghhh! You stupid..." Brindom starts to say, but the owlbear looks ready to attack again. So gritting his teeth he concentrates on blocking the huge skeleton's assault with his shield.

[sblock=actions] Total Defense :p and I'll copy/paste it in for you:

Total Defense

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.
[/sblock]

[sblock=Stats]
HP: 31/41
AC: 24 T: 17 FF: 17
Club attack: +1 to hit, 1d6 dmg, critx2, range 10'
[/sblock]




[sblock=Spells]Orisons: Mending, Detect Magic, Create Water, Read Magic
1st lvl: Remove Fear, Cure Light Wounds, Bless, + Protection from Evil
2nd lvl: Restoration,Lesser, Hold Person, + Shield Other
Abilities:
Channel Energy(living): 4/5 (2d6)
Calming Touch: 5/5
Touch of Good: 5/5 [/sblock]
 

Manachan grasps his spent crossbow in one hand and throws out the other. A beam of coruscating golden light shoots forth at the owlbear skeleton.

[sblock=Actions]Heavenly Fire at owlbear skeleton (Bloodline Power details in Stat Block).[/sblock]

[sblock=Stat Block]
Code:
   HP: 33/33     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+04   ST(R):+05    ST(W):+07

  BAB: 01       CMB:+01     CMD:+13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (6/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips			First Level (4/4 per Day)
    * Prestidigitation		* Chill Touch
    * Read Magic		* Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

The owlbear skeleton glows in the light of Manachan's fire, and there is the faint sound of a heavenly choir. Then the thing falls apart into a pile of bones. Its skull bounces down the stairs.

Dj'hân's surge of air blows away the final skeleton and then all is silent except for the pinking sound of slowly cooling bones.

[sblock=OOC]
Manachan ranged touch 15+3=18, hit. 1d6+3 damage = 9. OB skeleton is down.

Dj'hân fire damage 2d6=9, skeleton fails Ref save and is destroyed.

XP = 360 each.
[/sblock]
 

Remove ads

Top