Dr. Si's Curse of the Crimson Throne - Beta Group

OOC: No more bad guys in this room? If so . . .

IC:

"Is he dead?" Manachan gestures at the collapsed Derro. "If not, we should bind him. Don't want him sneaking up behind us."

He pitches his voice to carry. "Edmond, you all right?"
 

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"Yeah, I'm fine. I should have waited you guys out. This way I could have caused more trouble for all of us. It wont happen again. Take care with their bolts, they seem poisoned. They went down the corridor through hidden door. Keep your eyes open!"

He turns toward the priest offering his shoulder. "Can you take it out?"

OOC: Dr Simon, good rolls to hit almost total cover warrior on the defensive. Please, keep those rolls to yourself next time :P
 
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The pseudodragon turns his saurian head up to regard the fair heaven-kin. A though passes through Manachan's mind. "He'll live; though he'll be asleep for a minute or three."

Dj'hân exhales deeply in relief. The swirling air in the room stills suddenly in response. "Naw. He's just sleepin." Taking his liripoop off his head, the disheveled urchin reaches into the cap's depths and pulls out a clunky assembly of shackles joined by a sturdy chain. Beaming, Dj'hân holds them up for Manachan to take. "Good idea. Here, use these."
 

"Thank you, little friend. Once again you've shown that a man's worth and his size are completely unrelated."

Manachan gravely accepts the shackles and binds the blue man securely.
 

Brindom nods to the warriors request to extract the bolt. With a quick jerk the young man pulls out the thick haft and grizzly bolt head. And with a quick prayer he lays a hand over the wound healing and closing it at the same time.

Looking at the grusome bolt in his hand he says, "Sure hope I don't take one of these. What are people doing down here?" he asks.
 

The urchin grins broadly in response to Manachan's words of praise as he replaces the liripoop atop his head. Leaving the aasimar to tend to the Derro, Dj'hân turns to stealthily approach the now open secret passage to see where he'd intended to flee.

Dj'hân: Low-Light Vision, Perception +6, Stealth +13

Meanwhile, the pseudodragon's scales adopts the soft blue tones shed by the room's walls. Intent on securing the area, Majenko skulks around the tables to stealthily approach and study the openings on either side of the room's southern end.

Majenko: Blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6, Stealth +19
 
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[sblock=Dj'hân]
Dj'hân finds that the corridor narrows, then widens again at a fork after a short distance. From the left-hand fork, there is a slight blue derro-glow. The right-hand fork is dark, and Dj'hân can just make out a second fork a little further on. He can hear voices down the left-hand fork. Sounds like Edmond and Brindom.
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[sblock=Majenko]
Moving clockwise around the room from the secret tunnel, Majenko finds the first exit leads down some rough steps and looks like it opens into a more regular room. Without heading down the tunnel Majenko can't get any more details as to the size of the room, but he can just about see the far wall, and it looks like another ossuary with the wall set full of skulls. This room is dark, without the derro-glow.

The second exit has a faint derro-glow, and stinks of mud and rotting flesh. Majenko hears approaching footsteps, and suddenly two more derro, holding crossbows and with swords at their hip, appear in the doorway. They see Manachan and raise their crossbows, uttering words in their strange language. They haven't noticed the tiny camouflaged pseudodragon right next to them.
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[sblock=Edmond and Brindom]
As Brindom applies the healing, Edmond looks down the secret tunnel. It goes a short distance before opening into another cavern that stinks of mud and rotting flesh. He can hear squaeky voices saying something in a strange language.
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[sblock=Manachan]
Manachan binds the sleeping derro, then hears a noise behind him. He looks up to see two derro appear in the opposite entrance, crossbows raised and ready to fire. He knows Majenko is somewhere in the room, but can't see him.
[/sblock]

[sblock=OOC]
Majenko gets a surprise round, then the initiative for the next round goes:

Manachan
Majenko
Derro

Others will be added in if they reach the battle zone.
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[sblock=ooc] BATTLE?? your ooc said others will be added as they reach battle zone/// Can Brindom or Edmond here any fighting? Also do you do the rolling for heal spells or should I? [/sblock]
 

A panicked thought races through Manachan's mind, alerting him to the threat. Duck! Two Derro behind you!

Concealed near the lead Derro's feet, the pseudodragon deftly slithers closer and snakes his long serpentine tail toward the creature's exposed ankle. With a sudden motion Majenko tries to jab his barbed stinger into the Derro's blue flesh. Without pausing, the pseudodragon leaps past the lead Derro and swiftly whips his tail around to hook the second Derro's bare calf before he's aware of the threat. Majenko then tries to sink his fangs into the creature's big toe for good measure.

[sblock=OOC]Surprise Round: Five foot step closer to the lead Derro's space. Melee sting +6 (1d3–2 plus poison, Fort DC 14)
Round 1: Five foot step closer to the second Derro's space. Melee sting +6 (1d3–2 plus poison, Fort DC 14), bite +1 (1d2–2)

I believe Majenko, being tiny, is able to enter the Derro's space without problems. Also, since he's close to the ground and the Derro have been described as being barefoot, might he benefit from a circumstantial bonus to hit them since he can try to strike at their unarmored lower limbs? Just a thought. :]
[/sblock]
 

Manachan gives a little jolt at the unexpected thoughts in his head, and takes a quick step away from the opening. Concern at the emotion in the mental voice flashes through his mind, and his hands weave in arcane gestures as he mutters a few quick syllables. "Cathéide spiorad!"

[sblock=Actions]5' Step away from the action, cast Mage Armor.[/sblock]

[sblock=Stat Block]
Code:
   HP: 33/33     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+04   ST(R):+05    ST(W):+07

  BAB: 01       CMB:+01     CMD:+13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (6/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips            First Level (3/4 per Day)
    * Prestidigitation  * Chill Touch
    * Read Magic        * Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

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