Dr. Si's Curse of the Crimson Throne - Beta Group

The urchin makes a face at the sight of the disgusting creature. "Bleah! Otyugh. A drek-eater." Stopping short at the entryway, the gust of wind trailing Dj'hân surges out of the tunnel past the boy, swirls delicately around the three men before slamming into the creature's bulk. The hot air singes and desiccates the otyugh's rubbery hide.

OOC: 30-ft line of fire (2d6 damage; Ref DC 14 half)
 

log in or register to remove this ad

OOC: Oops, sorry Neurotic, I misread the spell description. Have amended. I also forgot to attach the map, might make it clearer for Mowgli. :blush:
 

Manachan leaps in with a flying kick, but his partly foot bounces off the rubbery hide, partly skids on the coating of mud, and the blow seems ineffective. He lands on his feet next to the body of the otyugh.

Held aloft in one tentacle, Brindom lashes out with his club and connects solidly. The beast emits a bubbling sound and squeezes Brindom and Edmond, continuing meanwhile to gnaw at Edmond's legs. Edmond unleashes another discharge of chill energy, causing the creature to shudder.

Dj'hân's superheated sirocco scours the flesh of the creature, mud drying and flaking off it.

"No more hurt! No more hurt!," it slobbers. "Just want food. Hungryyyy". It loosens its grip slightly on Edmond and Brindom, but still holds them aloft.

[sblock=Majenko]
On a brief inspection of the two derro near the corridor, Majenko finds that they are wearing leather armour, armed with shortswords, bucklers and a repeating crossbow each with a spare clip and a vial of dark green liquid. All arms and armaments are small-sized.
[/sblock]

[sblock=OOC]
Manachan unarmed attack 1+3=4, miss.
Brindom club attack 19+2=21, hit for 4 damage.
Edmond chill touch, hit for 4 damage.

Otyugh has two grapple attacks to damage - one on Brindom that fails and one on Edmond that succeeds for 3 damage. Also bite attack on Edmond that succeeds for 7 damage.

Dj'hân's "south wind" causes 7 damage.

"Loosens grip" doesn't mean it stops the grapple altogether, although it might be slightly easier to escape if you wanted to try.
[/sblock]
 

The desiccating wind recedes for a moment, but continues to swirl around the diminutive figure in the entryway. "Then let em go and we'll come back with some food for ya, ya big dumb thing. Kay?"

OOC: Diplomacy +7

In the workroom, Majenko first pulls the derro's crossbows out of their lifeless hands and drags them beneath a nearby table. Next it'll turn its attention to the pair's swords.
 

"No more hurt! No more hurt!," it slobbers. "Just want food. Hungryyyy". It loosens its grip slightly on Edmond and Brindom, but still holds them aloft.

"Release us and the hurt will stop. Continue on this path and we will as well!"

As he speaks, Manachan continues to pummel the creature with fist and feet.

[sblock=OOC]Intimidate +7; If the creature does not stop, Non-lethal flurry of blows.[/sblock]

[sblock=OOC #2]Ambrus Ninja'd me! Use Intimidate to aid his Diplomacy check (Good Cop/Bad Cop)[/sblock]

[sblock=Stat Block]
Code:
   HP: 33/33     AC: 20*  AC(T): 16   AC(FF): 17*
 Init: +06    ST(F):+04   ST(R):+05    ST(W):+07

*Currently +4 due to Mage Armor

  BAB: 01       CMB:+01     CMD:+13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (6/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips            First Level (3/4 per Day)
    * Prestidigitation  * Chill Touch
    * Read Magic        * Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

"See, there is more hurt." Edmond's hands glow again.
"Release my foot and lower us down. We'll feed you. Or we'll kill you, if you continue."

Waits to interrupt eventual attack by freeing himself from the grapple (and bite).
 

Brindom struggles to get out of the creatures grasp.

[sblock=ooc] will attempt to escape grapple then back away as not to cause any AO's maybe just a 5'step [/sblock]
 

The otyugh lets go of Edmond and Brindom, and steps back into its mud pit, withdrawing its tentacles. The middle, sensory one, scans around the group.

"Got some food here," it says, picking up a set of legs, connected to a pelvis severed at the waist. "Like warm food betters. Can you get warm food?" It makes bubbles in the mud.

[sblock=Manachan]
You notice that the legs, possibly those of a young man, are covered with distinctive Shoanti tattoos.
[/sblock]

[sblock=OOC]
Good rolls on Diplomacy/Intimidate. The otyugh doesn't make the bubbles with its mouth.
[/sblock]
 
Last edited:


Having covered his eyes with his hands at the sight of the dismembered corpse, Dj'hân shakes his head to emphasize the negative. "No. I didn't see any anything." The urchin turns and heads back into the tunnel towards the workroom to help Majenko.
 

Remove ads

Top