Mowgli, would you be interested in another game? Also with me and Ambrus.
  Name: Manachan Aingeali     Age: 17
 Class: Monk/Sorcerer      Height: 5'6"
  Race: Aasimar            Weight: 135 lbs
  Size: Medium               Hair: Gold
Gender: Male                 Eyes: Blue/Silver
 Align: Lawful Good
 Deity: Irori
Str: 11 +0 (01p.)     Level: 01/01          XP: 2200
Dex: 14 +2 (05p.)       BAB: +0             HP: 26
Con: 12 +1 (02p.)       CMB: +0        Dmg Red: 0/anything
Int: 10 +0 (00p.)     Speed: 30'     Spell Res: None
Wis: 16 +3 (05p.)      Init: +6     Spell Save: 13+SL
Cha: 17 +3 (07p.)       ACP: -0 
    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              16    10     +0    +0    +2   +0     +0    +0    +4
                  Touch AC: 16              Flatfooted AC: 13
                Total  Base   Mod  Misc   Special
Fort:            03     2     +1          Resist (5) Acid, Cold, Electricity
Ref:             04     2     +2          
Will:            06     3     +3     
Weapon                  Attack    Damage      Critical     Special
Empty Hand              +0        1d6            20/x2
Nunchaku                +0        1d6            20/x2     +2 CMB Disarms
Crossbow (Heavy)        +2        1d10        19-20/x2
Languages: Common, Celestial
Aasimar Traits:
    *+2 WIS/+2 CHA
    * Darkvision (60')
    * +2 Perception Checks
    * Cast Daylight (1/Day @ Class Level)
    * Resistance (5): Acid, Cold, Electricity
    * Native Outsider
Background Trait:
    * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities)
Monk Abilities:
    * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin,
       Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken,
       Siangham, Sling, Spear
    * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile)
    * Improved Unarmed Strike
    * Flurry of Blows (Unarmed or w/ Special Monk Weapons)
    * Bonus Feats (Dodge)
Sorcerer Abilities:
    * Proficiencies: All Simple Weapons
    * Bonus Feat (Eschew Materials)
    * Cantrips
    * Celestial Bloodline
      * Heavenly Fire
Feats:
    * Dodge (Monk Bonus 01)
    * Eschew Materials (Sorcerer Bonus)
    * Improved Initiative (1st Lvl)
Skill Points: 06 (4/Lvl - Monk, 2/Lvl - Sorcerer)
Skills                Total   Rank     CS   Ability  Misc
Acrobatics              6       1       3      2
Appraise                0                      0
Bluff                   7       1       3      3
Climb                   0                      0
Craft                   0                      0
Diplomacy               3                      3
Disguise                3                      3
Escape Artist           2                      2
Heal                    3                      3
Intimidate              7       1       3      3
Perception              9       1       3      3      2
Perform                 3                      3
Ride                    2                      2
Sense Motive            7       1       3      3
Spellcraft              4       1       3      0
Stealth                 2                      2
survival                3                      3
Swim                    0                      0
Money
PP: 00     GP: 358     SP: 09     CP: 00
Equipment                      Cost    Weight
Monk's Outfit                         
Nunchaku (2)                     4 gp   4   lb
Heavy Crossbow                  50 gp   8   lb
  (20 Quarrels)                  2 gp   2   lb
Sack                             1 sp   0.5 lb
  Rations (8 Days)               4 gp   8   lb
  Rope (Silk, 50')              10 gp   5   lb
  Grappling Hook                 1 gp   4   lb
  Smokesticks (4)               80 gp   2   lb
  Thunderstones (3)             90 gp   3   lb
  
                        Total Weight:  36.5 lb
            Light  Medium   Heavy    Over Head  Lift    Push
Max Weight: 0-38   38-76    77-115   0-115      0-230   231-575
	   HP: 26/26     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+03   ST(R):+04    ST(W):+06
  BAB: 00       CMB: 00
Weapon                  Attack    Damage      Critical     Special
Empty Hand              +0        1d6            20/x2
Nunchaku                +0        1d6            20/x2     +2 CMB Disarms
Crossbow (Heavy)        +2        1d10        19-20/x2
Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30')
        (Damage vs. Evil At-Will, Heal Good 1/Day Each)
Spells:
    Cantrips			First Level
    * Prestidigitation		* Chill Touch
    * Read Magic		* Mage Armor
    * Resistance
    * Touch of Fatigue
	Coming once I read over OOC/IC Threads and work something out.
	That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?
kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy"