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Dragon 295 -- Poster Map -- 5th floor stable?

Florin said:
Okay, then how do the firemen climb the poles?
The original idea to stop the horses from climbing the stairs was to use ladders instead, but since it's relatively slow going down a ladder if you're in a hurry, the pole was adopted to get down. Ladders were still used on the way up.

- Sir Bob.
 

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What can I say, I like flying mounts. The default tower is big enough that PCs should have access to flying mounts before they can afford it.

I'd like to do more player-oriented extras. What would you folks like to see?
 

EricNoah said:
But why is there a stable on the 5th floor? And how do the steeds get up there? And where the heck does that ramp go?

Or is this for aerial steeds and the ramp goes to the roof?

I just know I don't want to be the one cleaning it...
 

Jesse, I'd like to see:

1. Player handout maps, the kind PCs might buy from rumormongers in a market, not knowing how much of the map is true - a tattered scroll purporting to show the route from a secret door to the inner sanctum of the Beast Lord temple, a wilderness trail leading to a stream that runs over a bed of jacinths, or the "I cased it, you robbed it map" of a loner thief after he checked out the Serpent Tower vault and decided it was too tough for him - that kind of thing.

2. Scale floorplans that you can put figures on. Floorplans of entire building floors, and big, not just small random terrain bits as Dungeon (or was it Dragon?) had a couple of times a year or so ago.

3. Player handout portraits, perhaps with stats in the accompanying article, for DMs to hand out to players.

4. Player handout traps, dungeon scenes, murals, frescoes, mosaics, perhaps with hidden codes/tricks/secrets worked in pictorially. Somewhat a la Tomb of Horrors/Kenzerco KoK module style, but with a puzzle in each picture. For a crude example, the Duke takes the players into his portrait parlor, pulls aside a curtain to reveal a medusa painting, and says to the players - "How many snakes in her hair? Tell me in ten seconds or you'll be turned to stone." And the players have to count quickly on the picture the DM hands out and say how many snakes. That's not suitable for everyone's style, perhaps, but you get the idea. A more intricate, untimed puzzle like counting hidden pictures would be great. Alphabet puzzles with strange runes would be fantastic.
 
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Yes, I like the idea of scale floorplans. And the idea of picture puzzles to use as handouts.

Also, generic pictures of one-shot magic items and alchemical items which can be copied and used multiple times. Like potion bottles and scrolls. These should have a place where the players can write in what it is when they find out. The players then know what potions and spells they have without having to dig through their character sheets searching for where they wrote down those items. Then when the players use the item, you take it away from them. No more arguments about whether an item has been used or not.
 


WanderingMonster said:
Sooo...firestations are built to be defensible against horses? Is there a long-standing enmity between firefighters and equines that I missed?
Horses can go up stairs, but not down. Back in the day when "firetrucks" were actually horse-drawn wagons, it's real useful if you've got a fire on your hands, and the horse has wandered upstairs overnight. :p

- Sir Bob.
 


It is a carry over from the millennia ago Equine/Fireman wars, a long part of the 3rd reconciliation of the last of the Meketrik Supplicants.
 

Jesse Decker said:
What can I say, I like flying mounts. The default tower is big enough that PCs should have access to flying mounts before they can afford it.

I'd like to do more player-oriented extras. What would you folks like to see?

tokens for Spell Area (this was mentionned for Dungeon, but the size of the token prevented them from making them, so perhaps you could make it with a poster?)
 

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