Dragon #297 arrived

Aitch Eye

First Post
I bogged down this version with a little more information (all the names of spells, feats, magic items) than the one I sent off to Morrus for the news page (if he uses it). I anticipated questions.


The following three articles contain rules information relating to the Epic Level Handbook. All have sidebars with suggestions for using the material without it.

Sentinels of the Shoal, by James Jacobs. Follow-up information for continuing a campaign past "The Razing of Redshore" (adventure in Dungeon #92) and introducing epic-level play. It includes:

-- 7 epic feats (Battle Dance, Destructive Attack, Infusion of Balance, Legendary Sniper, Lingering Death and Quicken Wildshape)
-- 5 epic spells (Dracomorph, Golem Seed, Nimbus, Oath of Binding and Shadar's Primal Devastation)
-- 2 easily adaptable epic prestige classes (Shadar Sentinel and Soulreaver).
-- The NPCs Tesseril and Lascer are detailed.

Relics of Myth: Epic Items Inspired by the Real World, by Mike Selinker. Thirteen items or groups of items: da Vinci's notebooks (aka Codex Hammer or Codex Leicester), Crocea Mors (Julius Caeser's sword, here idendified with Excaliber), the Crystal Skulls of Doom (the famous one and the less elaborate ones in the British Museum), the Regalia of the British Crown Jewels (12 items, 11 of which are describe as functioning as a preexisting item type), Shakespeare's First Folio, the Hope Diamond, the Lamentation Stone of the Taj Mahal, Rabbi Loew's Golem, the Rosetta Stone, the Sphinx, the Stone of Destiny (covering the Stone of Scone and the Blarney Stone), Stonehenge gets a full write up and various megalithic sites get short entries (Avebury, Callanish, Men-An-Tol, the Druid's Altar, and Swinside Circle).

Rival the Gods: Epic Prestige Classes, by Andy Collins. Six of them: the Arcane Lord, Master of the Order of the Bow, Perfected One (mostly for monks), Stalwart Warden (for dwarves), Unholy Ravager and the World Guardian (mostly for druids).


Children of the Cosmos: 8 New Planetouched Races, by Travis Stout. The Axani and the Cansin are descended from lawful or chaotic outsiders respectively. The Para-Genasi are descended from two types of elemental outsiders, with six subtypes detailed: Dust, Ice, Magma, Ooze, Smoke and Steam.

And All the Sinners Saints, by Paul Kemp. Forgotten Realms fiction, featuring the character Erevis Cale.


Guild Secrets "The Flame of Destiny," by Andy Collins. Organization run by powerful beings that keeps watch on those ascending to epic levels.

Class Acts "The Master of the Secret Sound," by Monte Cook. Learns to speak powerful portions of the "secret sound," alter objects through vibration and manipulate magic like a sound to alter spells.

Elminster's Guide "The Talntower," by Ed Greenwood. Dwarven water-work in the Sword Coast North.

Up on a Soapbox "All I Need to Know I Learned from D&D, Lesson 10: The Rewards of Roleplaying," by Gary Gygax. Playing his first PC, Yrag, in Rob Kuntz's game.

At the Table/Pullout Insert, illustrated by Anthony Waters and Tony Mosely. Two battlemaps: a cavern and a dungeon chamber, designed to fit in with the cavern tile insert from #293 and the stone tower from #295 respectively.


Command Points "Ghostwind Scenarios," by Rob Heinsoo. Five Scenarios for Chainmail's The Ghostwind Campaign book.

Silicon Sorcery "Ico," by Will McDermott. The spirits from the video game adapted as the Nether Creature template, and applied to an Ogre Mage.

Sage Advice, by Skip Williams. Questions on Masters of the Wild.


Living Greyhawk Journal

Champions of Vengeance: The Knights of the Chase, by Creighton Broadhurst. Loosely organized followers of Tritheron that arose following the Greyhawk Wars. Includes prestige class and NPCs.
 
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Aitch Eye said:
Children of the Cosmos: 8 New Planetouched Races, by Travis Stout. The Axani and the Cansin are descended from lawful or chaotic outsiders respectively. The Para-Genasi are descended from two types of elemental outsiders, with six subtypes detailed: Dust, Ice, Magma, Ooze, Smoke and Steam.
Cool! I can't wait to see these. I love the planetouched with a passion and this just rocks. I'm suprised planescape never introduced axiomatic and chaotic planetouched races.
 

Here's part of the blurb for #298:

"...Discover the secret life of dark elves. Use the equipment drow create for their vile undertakings. Driders not enought for you? Witness Lolth's other terrible punishments. Give your drow character or NPC a boost with eight new drow prestige classes. Also, check out necromancer class combos, new magic items, alchemical items, and drow-hunter prestige classes for your game."
 

Even with the sidebars on how to use the stuff without the ELH I was very disapointed in this edition. I have been getting Dragon for about 6 months now and this one is by far the LEAST useful of all of them.

I did not get a subscription to get an entire magazine that is a blantant advertisement for another product. There is a reason Dragon is about the most expensive magazine in the country. That reason is SUPPOSED to be decent useful content. NOT content so focused on one product that it is almost useless without it.

I can only imagine the volume of complaint letters they will be getting over this edition. They have gotten a steady stream for a while now over products too focused on single items. Well this one is even more so in that line.
 

I'm not sure I agree, Doc.

Lots of magazines have "themes". I think it makes sense to have them. This month's theme seems to be about epic levels. Epic level gaming groups probably love the issue, but would feel disapointed if Dragon did a "grim & gritty" issue. With the upcoming epic level book, its only natural that there would be increased interest in the thing and that articles would be needed to support the wave of interest.

That said, I don't subscribe. Only two or three issues a year really get my attention.
 

The issue before this was focused on the Strongholders book and that one gave information easily used even if you didnt get the book. This one is much less useable in my opinion. If you rent going the ELH route then the feats and PRC's are pretty overpowered to use anywhere else.


BiggusGeekus said:
I'm not sure I agree, Doc.

Lots of magazines have "themes". I think it makes sense to have them. This month's theme seems to be about epic levels. Epic level gaming groups probably love the issue, but would feel disapointed if Dragon did a "grim & gritty" issue. With the upcoming epic level book, its only natural that there would be increased interest in the thing and that articles would be needed to support the wave of interest.

That said, I don't subscribe. Only two or three issues a year really get my attention.
 

The issue before this was focused on the Strongholders book and that one gave information easily used even if you didnt get the book. This one is much less useable in my opinion. If you rent going the ELH route then the feats and PRC's are pretty overpowered to use anywhere else.


BiggusGeekus said:
I'm not sure I agree, Doc.

Lots of magazines have "themes". I think it makes sense to have them. This month's theme seems to be about epic levels. Epic level gaming groups probably love the issue, but would feel disapointed if Dragon did a "grim & gritty" issue. With the upcoming epic level book, its only natural that there would be increased interest in the thing and that articles would be needed to support the wave of interest.

That said, I don't subscribe. Only two or three issues a year really get my attention.
 


They seem to be exclusive to Dragon, though the use of the word "new" in this context doesn't really mean much. There's no mention of anything being an excerpt.
 

This one doesn't look like it will do me much good. Even the Greyhawk section looks a little weak, but the LGJ hasn't really blown me away much. Except for the two issues that dealt with the death knights.
 

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