[Dragon] #305 Contents

Here's two questions...

What's to look forward to in Dragon #306?

And is there anything new and interesting about the Yaun-Ti, who I think have been a little underused?
 

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And in #306...

Devils, Demons, and Daemons, by Mike Mearls. "Six in fire burned, six by reason spurned, and six from dust returned: Eighteen new evil outsiders invade your game."

Action Adventures, by J.D. Wiker. "Swinging from chandeliers, prying open doors, and throwing horses; 'Action Adventures' presents the rules for cinematic actions, simple tools, and all the crazy things PCs try and DMs scratch thier heads over."

Temptation and Redemption, by Eric Cagle. "Walk the road to redemption or the path to perdition with new rules and advice for playing a character trying to overcome a dark past."

Racial Templates, by Wil Upchurch (aka, D20Dwarf). "Whether you choose to make aquatic dwarves, night gnomes, arctic halflings, or cave elves, you can create unique campaigns and characters with racial templates. Modify the core races, make new monsters, and change the face of your game."

Killing Cousins, by Chris Thomasson. "Red-dragon-riding githyanki wielding flickering silver swords can present a problem--a problem the githzerai can solve. "Killing Cousins" presents the "gith-attala," warbands of githzerai tasked with the destruction of githyanki and the disruption of their plans. With the new feats, new magic items, monstrous new allies, and the level progression for playing a githzerai in a 1st -level party presented in this article, you too can solve githyanki problems."

8 Pages of Comics, by the regulars. Includes an extra sized "Zoogonia"
 
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krunchyfrogg said:


Very interested!

krunchyfrogg (and others interested)---

IIRC, this article is actually about Rob Kuntz's brother's PC (Rob's brother is Terry O. Kuntz).

And, also IIRC, Rob will have some contributions appearing in this column as well, as Gary picked Rob's brain for some additional inspiration! :D
 

Kobold Avenger said:
And is there anything new and interesting about the Yaun-Ti, who I think have been a little underused?

I really enjoyed the yuan-ti article. I've no idea how new any of it might be, but it's eight pages of very atmospheric and detailed info which does a nice job bringing out how their minds and society work, and how to use them in the game. It's actually a little irritating that I can't go and use them immediately.

I liked the N'gati article as well, but I would have been nice if there'd been more of it, and some art that felt like it was done specifically for the article (though I liked the piece that was with it). The combat flourishes article was surprisingly better than it seemed like it would be at first, and might help some people think of combat outside of game terminology and more like their character would. The piety and magic mirror articles were both solid and useful. The urban heroes article struck me as being a little too basic and obvious.

Overall it's a nice issue that I enjoyed reading and think I can use. Though it seemed a little light on art (possibly for space reasons), several of the pieces did leap out at me, so I was pleased with most of what was there.

krunchyfrogg said:


Very interested!

That was a fun column. The player was Rob Kuntz's brother Terry. (Edit: I need to remember refresh the page before I post...)
 
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When it gets there

It seems to really vary. I used to get mine oftentimes a couple days before I would see the contents on the news page. Now, it might come tomorrow, or a couple days later. Just normal variance in the post office, I guess.
 



Novella

I was wondering about the Novella also. As a big fan of George R. R. Martin I can't wait for my issue to get here on the 14th.

Dubya
 

All I can really tell you about the novella is that it's about 21 pages long. While I'm tempted to look at it, all I've read by Martin so far is Fevre Dream and "The Way of Cross and Dragon", and I'm reluctant to jump ahead to the fourth volume of a series I plan to read at some point.

I like the Justin Sweet painting that goes with it, though.
 
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