And in #306...
Devils, Demons, and Daemons, by Mike Mearls. "Six in fire burned, six by reason spurned, and six from dust returned: Eighteen new evil outsiders invade your game."
Action Adventures, by J.D. Wiker. "Swinging from chandeliers, prying open doors, and throwing horses; 'Action Adventures' presents the rules for cinematic actions, simple tools, and all the crazy things PCs try and DMs scratch thier heads over."
Temptation and Redemption, by Eric Cagle. "Walk the road to redemption or the path to perdition with new rules and advice for playing a character trying to overcome a dark past."
Racial Templates, by Wil Upchurch (aka, D20Dwarf). "Whether you choose to make aquatic dwarves, night gnomes, arctic halflings, or cave elves, you can create unique campaigns and characters with racial templates. Modify the core races, make new monsters, and change the face of your game."
Killing Cousins, by Chris Thomasson. "Red-dragon-riding githyanki wielding flickering silver swords can present a problem--a problem the githzerai can solve. "Killing Cousins" presents the "gith-attala," warbands of githzerai tasked with the destruction of githyanki and the disruption of their plans. With the new feats, new magic items, monstrous new allies, and the level progression for playing a githzerai in a 1st -level party presented in this article, you too can solve githyanki problems."
8 Pages of Comics, by the regulars. Includes an extra sized "Zoogonia"