thalmin
Retired game store owner
Dragon #323 arrived on Wednesday. No specific theme this time, but this has the new format. Layout is now 3 columns, like the new Dungeon. Here are the contents:
Features:
Samurai vs Knight by John Clements. One fought for honor, wore cool armor, wielded finely wrought weapons, and struck fear into the hearts of those who opposed him. Oh wait, so did the other one. Find out who would win in this historical deathmatch! John looks at the scenario, the armor, the shield, the weapons, and the swordsmanship. Then he makes some educated guesses.
Forgotten Realms: Demon Stone by Wesley Schneider. Hollywood talent and epic storytelling unite to redefine the Realms. Check out never before seen images and an exclusive interview with R.A. Salvatore. Mostly about the Xbox and PS2 game (5 1/3 pages), Demon Stone is a real-time game where you play a 3-character party all at once. Two full page-columns are devoted to Salvatore's part in the game, with some of his comments.
Seven Deadly Domains Spells For Sinners by Hal Maclean. Greed, envy, gluttony, sloth, lust, pride, wrath - the seven deadly sins presented as cleric domains, including new spells. Gives the granted powers and nine domain spells for each sin, including 4 brand new spells (Sticky Fingers, Rhino's Rush, Treasure Scent, and Swallow). A sidebar lists which gods from the Core, Eberron, or Forgotten Realms gods might offer each of these domains.
See No Evil Alternatives to the Detect Evil Spells by Michael Tresca. What if your paladin couldn't detect evil? What if nobody could? Check out the spells that give you the new options in games that blur the line between black and white. New spells include Detect Attitude, Detect Guilt, Detect Heresy, and Detect Violence.
Table Talk
From the Editor Dragon Unleashed Unleash the wyrm! Matt welcomes you to Dragon's new format.
First Watch Preview, Notes, and News For Gamers highlights a few new products, not all from WotC.
Scale Mail
Player Initiative The Scoop on Gamer Life Info on GenCon and the RPGA.
Under Command Command and Control by Mike Mearls. About commanders in the D&D Miniatures Game.
A Novel Approach Secret of the Spiritkeeper by Matt Forbeck. About the new kid-friendly book line.
Silicon Sorcery Final Fantasy by Wesley Schneider. Big. Yellow. Different. Final Fantasy's chocobo comes to D&D, with stats.
Comics Zogonia, Nodwick, and Dork Tower.
Familiars
Ecology The Ecology of Chokers Learn the secrets of the choker. by Eric Cagle
Spellcraft Force Spells Use the force, Luke! New force spells. New spells include Chain Missile, Emerald Planes, Force Chest, Force Ram, Mage Armor, Mass, Shard Storm, Tenser's Floating Disk Greater (this one you can ride!) by C. Wesley Clough
Gaining Prestige The Spirit Keeper Call on a spirit to guide you with the Spirit Keeper prestige class. by Monte Lin
The Magic Shop Treasures of the Dwarven Holds Magic items include Armor of Thror, Breastplate of Hardiness, Gauntlets of Bashing, Mug of Clear-Headedness, Ring of Spelunking, Statuette of All-Father. by Richard Farrese
Heroic Feats Mastery of the Sand and Seas New feats to survive both sand and tide. All are General feats: Desertborn, Natural Dowser, Pirate Luck, Polyglot, Sandstep, Savvy Swimmer, Shipborn, and Sailor Will. by Dean Poisso
Winning Races Cyclopeans Know the future and fight the past as a cyclopean. A new PC race. by Eric Cagle
Class Acts Tips and tricks for your favorite class. Covers The Thane (a fighter variant), Heed Your Calling for clerics, Specialst Familiars for wizards, Wilderness Rogues for the rogue, Civilized Barbarians for barbarians, Teach Your Old Companion New Tricks for the druid, Beyond Blood for the sorcerer, Gear For Greeners for the ranger, Not You Father's Do-Gooder for the paladin, School of Hard Knocks for the monk, and Instruments of the Masters for the bard. by Paul Leach, Mike McArtor and F. Wesley Schneider
Player Tips Give Your Character Culture Define your character with culture. by Paul Connolly
Adventurer Tips No Rogue? No Problem! Surviving without a rogue in the party. by Joshua Cole
Sage Advice answers questions about fighting with multiple weapons and unarmed strikes. by Andy Collins
Coup de Grace Bringing a D&D Book to Life The design, development, and editing of an rpg book. by Ed Stark
Bonus Section
Dungeons and Dragons Buyer's Guide A look at the August, September, October, November, and December rpg releases.
Features:
Samurai vs Knight by John Clements. One fought for honor, wore cool armor, wielded finely wrought weapons, and struck fear into the hearts of those who opposed him. Oh wait, so did the other one. Find out who would win in this historical deathmatch! John looks at the scenario, the armor, the shield, the weapons, and the swordsmanship. Then he makes some educated guesses.
Forgotten Realms: Demon Stone by Wesley Schneider. Hollywood talent and epic storytelling unite to redefine the Realms. Check out never before seen images and an exclusive interview with R.A. Salvatore. Mostly about the Xbox and PS2 game (5 1/3 pages), Demon Stone is a real-time game where you play a 3-character party all at once. Two full page-columns are devoted to Salvatore's part in the game, with some of his comments.
Seven Deadly Domains Spells For Sinners by Hal Maclean. Greed, envy, gluttony, sloth, lust, pride, wrath - the seven deadly sins presented as cleric domains, including new spells. Gives the granted powers and nine domain spells for each sin, including 4 brand new spells (Sticky Fingers, Rhino's Rush, Treasure Scent, and Swallow). A sidebar lists which gods from the Core, Eberron, or Forgotten Realms gods might offer each of these domains.
See No Evil Alternatives to the Detect Evil Spells by Michael Tresca. What if your paladin couldn't detect evil? What if nobody could? Check out the spells that give you the new options in games that blur the line between black and white. New spells include Detect Attitude, Detect Guilt, Detect Heresy, and Detect Violence.
Table Talk
From the Editor Dragon Unleashed Unleash the wyrm! Matt welcomes you to Dragon's new format.
First Watch Preview, Notes, and News For Gamers highlights a few new products, not all from WotC.
Scale Mail
Player Initiative The Scoop on Gamer Life Info on GenCon and the RPGA.
Under Command Command and Control by Mike Mearls. About commanders in the D&D Miniatures Game.
A Novel Approach Secret of the Spiritkeeper by Matt Forbeck. About the new kid-friendly book line.
Silicon Sorcery Final Fantasy by Wesley Schneider. Big. Yellow. Different. Final Fantasy's chocobo comes to D&D, with stats.
Comics Zogonia, Nodwick, and Dork Tower.
Familiars
Ecology The Ecology of Chokers Learn the secrets of the choker. by Eric Cagle
Spellcraft Force Spells Use the force, Luke! New force spells. New spells include Chain Missile, Emerald Planes, Force Chest, Force Ram, Mage Armor, Mass, Shard Storm, Tenser's Floating Disk Greater (this one you can ride!) by C. Wesley Clough
Gaining Prestige The Spirit Keeper Call on a spirit to guide you with the Spirit Keeper prestige class. by Monte Lin
The Magic Shop Treasures of the Dwarven Holds Magic items include Armor of Thror, Breastplate of Hardiness, Gauntlets of Bashing, Mug of Clear-Headedness, Ring of Spelunking, Statuette of All-Father. by Richard Farrese
Heroic Feats Mastery of the Sand and Seas New feats to survive both sand and tide. All are General feats: Desertborn, Natural Dowser, Pirate Luck, Polyglot, Sandstep, Savvy Swimmer, Shipborn, and Sailor Will. by Dean Poisso
Winning Races Cyclopeans Know the future and fight the past as a cyclopean. A new PC race. by Eric Cagle
Class Acts Tips and tricks for your favorite class. Covers The Thane (a fighter variant), Heed Your Calling for clerics, Specialst Familiars for wizards, Wilderness Rogues for the rogue, Civilized Barbarians for barbarians, Teach Your Old Companion New Tricks for the druid, Beyond Blood for the sorcerer, Gear For Greeners for the ranger, Not You Father's Do-Gooder for the paladin, School of Hard Knocks for the monk, and Instruments of the Masters for the bard. by Paul Leach, Mike McArtor and F. Wesley Schneider
Player Tips Give Your Character Culture Define your character with culture. by Paul Connolly
Adventurer Tips No Rogue? No Problem! Surviving without a rogue in the party. by Joshua Cole
Sage Advice answers questions about fighting with multiple weapons and unarmed strikes. by Andy Collins
Coup de Grace Bringing a D&D Book to Life The design, development, and editing of an rpg book. by Ed Stark
Bonus Section
Dungeons and Dragons Buyer's Guide A look at the August, September, October, November, and December rpg releases.