Dragon #325 has arrived

thalmin

Retired game store owner
We just received Dragon #325 and here's what it contains:

Features
Hometown Heroes Who Are the People in Your Character's Neighborhood? by Ben Vangrift. Home is more than where you hang your helm of brilliance. Chances are that you'll eventally need to return there, so you might as well know your way around. What a hometown should mean to the characters.

Arcane Ancestry 2 More Blooline Feats For Sorcerers by Scott Carter. Granny was a dryad? Gramps always looked a little shady? Don't worry, you might have inherited some of their better traits! Bloodline feats grant you the power of your distant ancestors. New feats include Anarchic Bloodline, Axiomatic Bloodline, Familiarity, Fickle Fate, Grave Friend, Green Heart, Illithid Bloodline, Lawful Discipline, Mind Weapon, Necromantic Bloodline, Penumbra Bloodline, Plant Bloodline, Serpent Bloodline, Venomless Bloodline, and Voice of the Green.

War Magic Casting and Surviving D&D's Most Destructive Spells by Joshua Cole. Mordenkainen's Art of War! What if the esteemed mage had written that seminal work? We're thinking it would have much of the excellent advice presented in this article. Breaks them down by spell's area of effect.

A Surge of Theurgy Feats That Combine Class Abilities by Tim Hitchcock. You don't have to be a mystic theurge to combine arcane and divine casting prowess. Double your magical might, increase the power of your animal companions, and create more powerful magical items with these theurgic feats: Aligned Theurgy, Alternative Spell Source, Combined Empathy, Customize Domain, Diversified Casting, Druidic Theurgy, Elemental Theurgy, Holy Mount, Hymnist, Easy Metamagic, Theurgic Bond, Theurgic Creationist, Theurgic Empathy, Theurgic Mount, and Theurgic Specialist.

Table Talk
From the Editor Playing D&D isn't the only time you gain experience. Gaining real life experience.

First Watch Previews, notes, and news for gamers. Notes the release of Complete Arcane and Sharn: City of Towers.

Scale Mail Readers unleashed! See how your fellow readers reacted to issue #323.

Player Initiative The scoop on gamer life. Covers D&D Boardgame, a Hasbro UK release from 2003 not released in the US.

Under Command Blur the line between RPGs and minis with challenge campaigns. A string of skirmishes that revolve around a continuing story arc.

Silicon Sorcery Reveal a library of new possibilities with Dungeon Seige's powerful tomes. Synergistic Spellbooks.

A Novel Approach Spice up your D&D game with sci-fi's addictive epic, Dune. How to convert the purple worm into a sandworm, also the effects of orangespice.

Comics
Zogonia
Nodwick
Dork Tower


Familiars
Ecology The Ecology of Duergar by Amber Scott. Delve into the secrets of the duergar. Includes a sidebar on the duergar god Laduguer.

Spellcraft Myths of Shadow by Rahul Kanakia. Spells for those who stalk the shadows. This tome of the Black Cloaks contains the following spells: Appraising Touch, Dead End, Marked Man, Serene Visage, Shock and Awe, and Spontaneous Search.

The Magic Shop Artifacts of the Pharaohs by Keith Hamilton. Uncover the wealth of the pharaohs! The magic items include: Belt of the Camel, Canopic Jars of the Guardians, Carrion Gauntlet, Cartouche of Imhotep, Cloak of the Desert, Eye of Horus, Keeper's Guide. River Sandels, Robe of the Burning Serpent, Sand of Set, Scarab Charm, Scorpion Bracers, Tiara of Bast, and the Vestment of Judgement.

[B]Heroic Feats[/B] Getting Schooled by Chris Perry. These specialized arcane feats aren't for dabblers. Feats for specialists include: Ability Enhancer, Abjuritive Potency, Charmer, Enhanced Shadow Reality, Evocation Resistance, Girded Soul, Heavy Teleport, Hidden Thoughts, and Potent Enchantment.

Gaining Prestige The Bowman Charger by Thomas M. Costa. Control the steppes with the bowman charger, a mounted archer specialist.

Winning Races Lupins. The classic race returns to D&D. Originally from X2 Castle Amber, the lupins are set up as a core-type race.

Class Acts Tips and tricks for your favorite class.
Fighter Tools of the Trade by Mike Mearls. Discusses some of the primary weapons a fighter can choose.

Cleric More Faith, Less Fight by Robert J. Hahn. Discusses clerics less inclined to fight: the Scholarly CLeric, Pastoral Cleric, and the Devout Cleric.

Wizard Apprentice Tricks by J.C. Alvarez. Uses for some of the cantrips.

Rogue The Multiclassed Rogue by Mike Mearls. Compares various simple multiclass combinations.

Barbarians Flaw For Barbarians by Richard Pocklington. Some interesting additional flaws besides illiteracy, like Blind Rage, Exhausting Rage, Gullible, Quick Burning Rage, Slow to Anger, Superstitious, and Uncontrollable Rage.

Druid Druid Meets World by Mark A. Hart. The druid's role when he leaves his natural habitat.

Sorcerer Sorcerous Stategies by Joshua Cole. What types of spells to pick.

Ranger Tracking and Trailing by Oliver Diaz. There's more to tracking than just "Which way did they go?"

Paladin Dealing With Friends and Allies by Mark A. Hart. Balancing friendship with the paladin's code of conduct.

Monk Monk Magic Items by Keith Strohm. Four magic items monks may find useful: Sai of the Hornet, Bands of the Iron Monkey, Obi of the White Lotus Master, and the Staff of the Crushing Breeze.

Bard Skills and Knowledge by Mark A. Hart. Using bardic knowledge and knowledge skills to better advantage.

Player Tips Metagame Metamorphosis by Joshua Cole. You know it, why can't your character?

Adventurer Tricks Adventuring S.W.A.T. Style by Joshua Cole. Special weapons and tactics.

Sage Advice Official Answers to Your Questions by Andy Collins. The sage answers your rules questions, this month covering the etheral plane and the plane of shadow.

Coup de Grace Designing Eberron by James Wyatt. What makes Eberron's design so good for a new campaign world.
 
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Here is the preview of Dragon 326:

The Dungeon Delver's Guide by Mark A Hart and Jayce K. Purvia
What you don't know can kill your character. Thionk you know everything about dungeon delving? Check out this article to see what you forgot. What you learn could save your life.

Down the Drain by Chris DeKalb and Jacob Steinmann
It's a crappy place to be unprepared. Discover the history, designs, and dangers of sewers - both real and fantastic.

Born of Fire by Jonathan Drain
Release your character's inner fire. Play a half-elemental character (air, earth, fire, or water) from 1st level with these monster classes.

Get Lost! by Kyla Ward
Whether as legendary traps for mythical monsters, passive protections against thieves and trespassers, or as playgrounds for royalty, labyrinths have long existed in our world. Find out more about historical labyrinths, learn how to use them D&D, and discover what it takes to get your PC out of a mad wizard's maze alive.

Plus!
"Winning Races: Saurian Shifters," "The Ecology of Rakshasa'" "A Novel Approach: The Rite," "Spellcraft: Cantrips," "Gaining Prestige: The Force Missile Mage." and the rest of the regular columns.
 
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Stone Angel said:
Can't buy it soon enough

I feel something of the same way. More bloodline feats for Sorcerers? Fantastic! Unfortunately, it's about 3 weeks away, and I have to find the money for issue #324 first... :(

Cheers!
 

Care to tell a bit about the Lupin article? It's about the only thing I'm interested in this issue, so I'd like to know if it'd be worth it.
 

This does sound juicy!

Now, isn't it a pity that dragon #321 JUST got out here?

sighs.... simply to know whether to go searching for them or not, were # 322 to 324 interesting? What I mostly look for in dragon are races ( The worlds I'm building needs lots),classes (yes, I deeply believe in MAAAAANY core classes and variants), and feats.

Is it worth to search # 322 to 324 for the above? I'm not asking for any unpostable content, of course.

thanks, ENWorlders...
 

thalmin said:
We just received Dragon #325 and here's what it contains:

A Surge of Theurgy Feats That Combine Class Abilities by Tim Hitchcock. You don't have to be a mystic theurge to combine arcane and divine casting prowess. Double your magical might, increase the power of your animal companions, and create more powerful magical items with these theurgic feats: Aligned Theurgy, Alternative Spell Source, Combined Empathy, Costumize Domain, Diversified Casting, Druidic Theurgy, Elemental Theurgy, Holy Mount, Hymnist, Easy Metamagic, Theurgic Bond, Theurgic Creationist, Theurgic Empathy, Theurgic Mount, and Theurgic Specialist.

What are all those Theurgy feat?
 



And once again, the subscriber doesn't get his copy before the store. Yeah, I'm going to have to really think about the time vs. money part here as my sub's getting ready to expire.
 

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