Dragon 334, Malhavoc's Surprise = Ptolus

Banshee16 said:
As a consumer, I'd really have preferred that WotC not have tinkered with things, because now we have the abomination that is 3.5, rather than 3.0. :(

Banshee

Why? I consider 3.5 the best incarnation of the rules ever. And I'm totally stoked for Ptolus. To be honest, AU/AE never really interested me. I always wanted something from Monte based around standard 3.5 rules. Now, I get a full on badass campaign setting that fully embraces the 3rd edition rules. Thats awesome!
 

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Dragonblade said:
Why? I consider 3.5 the best incarnation of the rules ever. And I'm totally stoked for Ptolus. To be honest, AU/AE never really interested me. I always wanted something from Monte based around standard 3.5 rules. Now, I get a full on badass campaign setting that fully embraces the 3rd edition rules. Thats awesome!

On these I agree completely. :)
 

Aside: Monte's Site?

I used to visit www.montecook.com all the time - more frequently than ENWorld for a time. Since the top-level page turned into a huge graphic (loads fast on broadband, but the UI issues remain), I've visited fewer than ten times. Reasons:

Much of my web surfing is done on a Treo 600 wireless PDA. Monte's graphic is illegible on that screen, and I have no idea if an image map works on the Blazer browser.

UI is less usable: The graphic is a cover analog in a digitial medium that requires no cover. Most of the graphic is inert non-clickable space. On a web page that's silly. :)

UI interferes with accessing information: To find out if there is new content, I have to click on EVERY BUTTON. In the past, Monte's weekly message summarized what was new and provided a link to it. I could surf the top level, see if there was anything new, and if not click out to the forums. Now, though, it's an effort - an admittedly small one, but good UI design removes barriers, it doesn't introduce them.

If Monte's reading, please note I'm only hoping to access your articles more frequently. They're not even posted on ENWorld regularly, which leads me to believe I'm not the only one who finds it more difficult to tell when your site is updated. I like reading your work, and I'm sad that I can't do it easily.
 


Ketjak said:
I used to visit www.montecook.com all the time -
Me too. The site is prettier than it used to be, but I never went there for the flash, but always for the content. I still go there at least once a week, but I wouldn't be heartbroken if the site went back to the way it was.

Oh well. I least I got Dragon 334 and, now, Ptolus to (impatiently) await.
 

d20Dwarf said:
Well, what I"m saying is that unless you know you are turning out the perfect game, then how could you be offended at the idea that you'd be able to go back and fix your mistakes and make an even better game? That's what I mean. When I heard Midnight was going to a fully revised 2nd edition, I wasn't upset or offended, I was thrilled!

I was talking about was honest human emotion, not intellectual analysis. Of course we realized that there would be mistakes in our work, and that there would be further additions and editions to the game. There's a huge difference between knowing intellectually that there will be further development on your work, and a business manager looking you in the eye and telling you that he's planning on revising something you've been working on for 3 years and aren't even quite finished yet. Just like there's a big difference between realizing that our work wasn't going to be perfect and actual planned obselescence (which is what the post I was initially addressing was talking about).

We knew from day 1, of course, that there would be a 4th edition D&D. Probably about a year into 3E development, I started keeping a file called "4th edition," that contained ideas for things that could be done with the rules, but were too drastic a change from 2nd edition. Many were the next logical step for something we did for 3E, but would have been inappropriate since the audience wouldn't have seen the middle step. In other words, it would have been like going from 2E to 4E. We, of course, had no idea when 4E would come along--that wasn't really the point. The point was that the rules were a continually evolving process.

But even that level of planning aside, I'm fairly confident that I can speak for everyone on the team when I say that none of us thought what we did was perfect. (Does this really need be said? I've never met a writer or designer who thought their work was perfect. Well, OK, one.) We were making little changes right up to the last minute, and even at one minute after the last minute we were finding things wrong that we wish we could have fixed. Later on, we worked together to develop the errata lists. There were no illusions of perfection.

As a designer, my outlook has always been to be ambitious enough to strive for perfection, but not to be so arrogant (or naive) as to ever think you achieved it.
 


Ketjak said:
UI is less usable: The graphic is a cover analog in a digitial medium that requires no cover. Most of the graphic is inert non-clickable space. On a web page that's silly. :)

Fair enough. Go to www.malhavocpress.com rather than montecook.com and you'll bypass the splash page and get right to the meat of the site.

UI interferes with accessing information: To find out if there is new content, I have to click on EVERY BUTTON. In the past, Monte's weekly message summarized what was new and provided a link to it. I could surf the top level, see if there was anything new, and if not click out to the forums. Now, though, it's an effort - an admittedly small one, but good UI design removes barriers, it doesn't introduce them.

Agreed. That's why you can--if you use the splash page--click on the what's new button. However, I also still do the weekly message with links to all the new stuff just like before on the Malhavoc Press page, reached either by the Malhavoc Press button or the URL I mentioned.

Thanks for caring enough to provide the feedback, though. I do hope you come to the site.

Monte
 

Monte At Home said:
Probably about a year into 3E development, I started keeping a file called "4th edition," that contained ideas for things that could be done with the rules, but were too drastic a change from 2nd edition. Many were the next logical step for something we did for 3E, but would have been inappropriate since the audience wouldn't have seen the middle step.
Out of curiosity, are those files still at WotC, or are they something you took with you when you left. Do you think they'll be considered by the designers of 4e?

Could you give us an idea of the sorts of things you came up with as the "next step." Were some of those ideas incorporated into AU/AE?
 

Monte At Home said:
>snip<

I apologize for the tangent. Mostly, I just wanted to make it clear how very, very proud and pleased I am of D&D 3E. I don't know when I did, but if I have ever given the impression otherwise, I apologize (mostly, that apology would go out to Jonathan and Skip). To bring it back to the topic at hand, in many ways, Ptolus is a kind of love letter to the game that has occupied my creative energy since I was 10 years old.

No apology needed (on my behalf anyway ;) )
It's good to have the air cleaned of misunderstandings, no matter who's in the wrong. Seems like in this case, I was in the wrong. :o

Still not that thrilled by Ptolus. But, apparently it will be more than just a city setting, so I haven't given up hope.


:)
 

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