Was this one actually shipped way in advance of the projected date?
I can't really believe hat it arrived in Italy after just 6 days...
I can't really believe hat it arrived in Italy after just 6 days...

WOO frigging HOO!! Sorry, just had to do a little celebratory dance. I actually didn't know if they were going to print my article or not. I have no idea what the final state of the article is, especially since what I delivered was longer than requested, of course. So I certainly can't spill any beans on what is coming out even if I didn't have an NDA.Alzrius said:THE MODRONS RETURN
by Ken Marable
After a lengthy isolation, the modrons march again! Venture of Regulus, the home city of these whimsical beings of perfect law, encounter the six most numerous types of modron, and explore the planes as a rogue modron PC.
kenmarable said:This creates the dilemma of whether to celebrate tonight with the wife and kids, or watch Heroes?![]()
FYI - The "rogue modron PC" MIGHT count as one of the 6. I don't know for sure.Razz said:So that's 7 down and 7 to go...half the modrons down.
Unless the tertian is in Dragon #353, which I hope not, cause we'll be back to 6 modrons again.
Also, the word "whimsical" never appeared in the draft I handed in.joshhg said:Modron: Objection- whimsical is #245 of Words that Do Not Apply To Modrons. Please comply to code![]()
Hmm. The ability cast spells like a bard sounds good. However, I am disappointed that there is nothing replacing the tying mystical abilities to sneak attackAlzrius said:The replacement class abilities for spellthieves are cursed blow (on a successful sneak attack, you give up a spell slot to curse the target), hamper magic (on a successful sneak attack, you give up a damage die to reduce the target's caster levels), spelleater (when stealing a spell, you may consume it to heal damage instead of casting it), spellskill (when you steal a spell, you use its energy to improve your skill bonuses), and trickster (you gain less skill points per level, have less class skills, and have no trapfinding and do less sneak attack damage, but in return you can cast spells as a bard).
Meh. Nothing that really sounds interesting.For clerics, giving up turning can get you one of the following class abilities: cultist (you are immune to atempts to see through your lies), evangelist (you can understand languages magically), fanatic (you are more intimidating and strike easier), healer (you can AC bonuses for healing creatures), justicar (you bring creatures back alive easier), mystic (you gain an extra spell slot), relic hunter (you avoid traps easier), sage (you gain Knowledge bonuses), scribe (you gain Scribe Scroll), shaman (you gain an animal companion), theologian (you resist divine spells easier), wanderer (you gain several skills as class skills), warrior priest (you can use a quickened spell on yourself or your gear), and weaponmaster (you don't need a free hand to cast spells with your deity's favored weapon).
Demon dogs! You people are blathering on and on about modrons when there's a Monsternomicon II to discuss!? What kind of sick people are you?Zaukrie said:there is a preivew for Monsternomicon II and the new Talisman game.
Cam Banks said:Class Acts includes variant class features for spellthieves, a guide to the fighter, spells which can't be affected by spell resistance, and a bunch of replacement abilities for clerics in place of turn undead.
Alzrius said:Quite a few things, actually. Xinivrae, another contender for the title of Queen of the Succubi (along with Shami-Amourae and Lynkhab) was a succubus lord who "reveled in the seduction of women." She was cast into the Dreaming Gulf (layer 230).
Two new types of loumara demons are mentioned: "nature-corrupting manitous, and blade-haunting caligrostos." It also mentions that with the help of Elluvia Maure, Malcanthet has managed to bind Sifkhu, a slumbering loumara lord (quite possibly the only one).
Alzrius said:Hou did indeed do the illustrations for the article. The main piece for the article shows some tentacled monster attacking Ben-hadar. It's a fairly impressive full-page piece, and Ben-hadar is nicely indistinctive, but still with a humanoid shape. He does have claws at the end of his arms.
Chan's art basically shows a rather pretty female face in a sparkling cloud.
The art for Sunnis depicts her as quite svelte for an earth elemental, being tall and thin. Her humanoid figure is noticeably feminine, having the basic hourglass shape, as well as small but distinct breasts, and has one hand on her hip. The back of her head is also shaped as if she had a short but full head of hair.
Zaaman Rul, by contrast, seems a bit stocky in his portrayal. Unlike Sunnis, he's clothed, though only in a leather kilt. He actually has hair, and his wielding a sword of fire over his shoulder in his right hand.
kenmarable said:WOO frigging HOO!! Sorry, just had to do a little celebratory dance. I actually didn't know if they were going to print my article or not.
kenmarable said:Also, the word "whimsical" never appeared in the draft I handed in.![]()
Shade said:Hmmm...the article in bold sounds familiar. This might be my second "double dip" issue.![]()