OK, got my copy on Wednesday, but haven't been around to post.
I'll start by posting the cut text. i'm not going to get silly and look at every little thing that was changed (because, except for grammar and other cosmetic things, for the most part everything stayed the same), but here is everything that was a full sentence or more cut out. some of it was undoubtedly cut for space, some of it was probably lost for being "too 1E/2E", but if you can make use of it in your home campaigns, here you go:
CAVE FISHER
SAMPLE ENCOUNTERS
Cluster (EL 4-6): Cave fishers prefer to lair in small groups with others of their kind, consisting of 2-4 individuals. When working in tandem, they often try to bring down larger prey.
CAVE FISHERS IN EBERRON
The dwarves of the Mror Holds consider cave fishers insidious pests. Some cave fisher species have adapted to live in the bowels of Sharn. House Phiarlan and Thuranni particularly prize ropes crafted from cave fisher filament.
CAVE FISHERS IN FAERUN
Cave fishers are most often found in the Underdark, particularly in areas where bats and other subterranean vermin are present. Grimlocks occasionally train them as pets or lair near them, finding their similar nonvisual senses to be a boon. Duergar find cave fisher eggs to be a particular delicacy, and often engage in eating contests to test each other's fortitude.
SCARECROW
SAMPLE ENCOUNTERS
Individual (CR 3): An individual scarecrow is usually implemented as a guardian or sleeper agent, left to look harmless in fields, but moving to attack intruders or targets when its programming is met.
Gang (EL 5-8): Groups of 2-6 scarecrows are occasionally spread out across a field, serving as perimeter guards. Their creators often give them commands to move towards any screams they hear, so if one activates, the intruder may soon find itself surrounded.
Sages speculate that fear from a scarecrow's victims keeps its flickering eyes alight, and the warmth of these supernatural flames wards off cold.
These [conscious] scarecrows hate fire and seek colder climates.
SCARECROWS IN EBERRON
The nihilistic Children of Winter druidic sect often craft scarecrows to threaten the farmers of the western Eldeen Reaches and eastern Aundair. Some sentient scarecrows are rumored to join forces with the warforged that follow the Lord of the Blades; these warforged regard the scarecrows as inferiors, but realize their utility. After the Mourning, many scarecrows in the broken lands mysteriously gained sentience; they now prowl the Mournland and the surrounding lands, preying on the inhabitants.
SCARECROWS IN FAERUN
Scarecrows are often found in Thay and Rashemen, where they are used to discourage bandits. Scarecrows are also finding popularity in Amn, where they are used to hunt down members of the ogre mage Sothillis's army. They are not uncommon in the farming countryside of the Dalelands.
MAEDAR
The maedar’s mind eventually goes irrevocably mad from being trapped inside the tiny stone.
A glyptar does not care whether it lives or dies; it will not aid a character in destroying it, but it will not stop a character from doing so.
Maedars in Faerûn
Maedars most commonly live in the wilder regions of northern Faerûn, with the greatest numbers in the Crags or in the Spine of the World. Maedars occasionally slip into Waterdeep to buy and trade items of a more civilized nature as gifts for their medusa mates, most often exquisite robes and masterwork or magical bows. An unscrupulous gem dealer in Waterdeep secretly sells glyptars, sometimes offering them as ioun stones or set in the pommel of magical weapons. Whether this merchant simply does this for a profit or a darker agenda remains unknown at this time.
OBLIVIAX
Memory moss robs others of their existences to improve its own measly lot in life.