Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dragon 379: Assassin Heroic Tier
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightPhoenix" data-source="post: 4930337" data-attributes="member: 115"><p>It seems to me that there's a couple of different builds here. There's definitely one that basically capitalizes on the shroud, which personally I think is the best of them. The controller-ish shadow/illusion one is pretty neat (especially that wall power), but I can't imagine playing a Striker and not capitalizing on, well, striking. </p><p></p><p>The hit-and-run sneaky/invisible one seems interesting, with a little more balance between striking and controlling. The way I see this working is that the assassin darts around killing minions or tagging minor threats while building up the shroud on a major threat. I see it as a sort of impending doom scenario, similar to Alien/Aliens... especially given something like a Dragonborn Assassin.</p><p></p><p>The article doesn't explicitly say, but I'm pretty sure the Ki Focus is like the Monk's Unarmed Attack. That is, it's basically a way for the assassin to be unarmed and use the implement powers (with enchantment bonus, if applicable). As DEFCON pointed out, it seems to draw on the same ex-source as the Monk - hence the similarities. The assassin doesn't <em>need</em> to use the Ki Focus as the implement; they can use a weapon as well. Seeing as how the Assassin doesn't get an unarmed strike like the Monk, I don't see <em>why</em> you'd want to go unarmed... but it's a possibility. Perhaps with a Monk multiclass? Perhaps in a "no weapons" situation? Otherwise, it seems there for flavor - manipulating shadows with your hands and the like.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4930337, member: 115"] It seems to me that there's a couple of different builds here. There's definitely one that basically capitalizes on the shroud, which personally I think is the best of them. The controller-ish shadow/illusion one is pretty neat (especially that wall power), but I can't imagine playing a Striker and not capitalizing on, well, striking. The hit-and-run sneaky/invisible one seems interesting, with a little more balance between striking and controlling. The way I see this working is that the assassin darts around killing minions or tagging minor threats while building up the shroud on a major threat. I see it as a sort of impending doom scenario, similar to Alien/Aliens... especially given something like a Dragonborn Assassin. The article doesn't explicitly say, but I'm pretty sure the Ki Focus is like the Monk's Unarmed Attack. That is, it's basically a way for the assassin to be unarmed and use the implement powers (with enchantment bonus, if applicable). As DEFCON pointed out, it seems to draw on the same ex-source as the Monk - hence the similarities. The assassin doesn't [I]need[/I] to use the Ki Focus as the implement; they can use a weapon as well. Seeing as how the Assassin doesn't get an unarmed strike like the Monk, I don't see [I]why[/I] you'd want to go unarmed... but it's a possibility. Perhaps with a Monk multiclass? Perhaps in a "no weapons" situation? Otherwise, it seems there for flavor - manipulating shadows with your hands and the like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon 379: Assassin Heroic Tier
Top