Im looking for GM advice:
I've noticed the rogues in my party are heavily lacking in effectiveness in combat. How could I change their actions to be more meaningful? in comparison, two-handed axe wielding warriors in my party do 3d6+6 damage, while rogues struggle with bows 1d6+5 or smaller melee weapons with 1d6+1(+1d6 possible backstab bonus)
system in general handles armor as reduction, ranging from 3 to 10. Bonuses to attack are not a solution, hitting enemies is usually easy enough.
Preferably want answers from people who are familiar with the system, but anyone can pitch in.
Thanks in advance!
I've noticed the rogues in my party are heavily lacking in effectiveness in combat. How could I change their actions to be more meaningful? in comparison, two-handed axe wielding warriors in my party do 3d6+6 damage, while rogues struggle with bows 1d6+5 or smaller melee weapons with 1d6+1(+1d6 possible backstab bonus)
system in general handles armor as reduction, ranging from 3 to 10. Bonuses to attack are not a solution, hitting enemies is usually easy enough.
Preferably want answers from people who are familiar with the system, but anyone can pitch in.
Thanks in advance!