fireinthedust
Explorer
Dragon Age RPG by Green Ronin, based on the video game. I like it, though I have to say I wish there was more of it all at once rather than in three boxed sets.
On the bright side, they're having an open playtest of the second boxed set. This is good, as fans can wade in on things they'd like to see.
Howevre, they don't want fans coming up with new system ideas, or sub-systems, to fix stuff or the whole game. Fie to that, I say. Well, it makes sense: my project, I don't want everyone else wading in. Game design is an art, it is an expression as well as an achievement, so I get it.
On the other hand, there are things I want to see in this game. it's a really great system, but there are things that could be tweeked here and there to make it classic. To the point, perhaps, of having its own book for different settings from the game (not a business reality, frankly, but it's a neat little obscure system)
I propose brain-stroming here.
more when I have time.
On the bright side, they're having an open playtest of the second boxed set. This is good, as fans can wade in on things they'd like to see.
Howevre, they don't want fans coming up with new system ideas, or sub-systems, to fix stuff or the whole game. Fie to that, I say. Well, it makes sense: my project, I don't want everyone else wading in. Game design is an art, it is an expression as well as an achievement, so I get it.
On the other hand, there are things I want to see in this game. it's a really great system, but there are things that could be tweeked here and there to make it classic. To the point, perhaps, of having its own book for different settings from the game (not a business reality, frankly, but it's a neat little obscure system)
I propose brain-stroming here.
more when I have time.