That's a bad stereotype, so I am going to politely disagree with you here.
In 30 years of gaming, most of which has been in mixed-gender groups, I have found that you simply cannot generalize in this fashion. I've played with hardcore hack & slash women gamers (quite a few, actually). I've played with guys who were all about building intricate relationships for their PCs (quite a few of those as well). I've seen these same players go into a different game and flip roles, too.
Some gamers like creating personal relationships. Some gamers like killing things and taking their stuff. Some gamers like both, depending on their mood. Stereotyping any one group of people is just inaccurate and counterproductive.
I apologize for offending any female hack-n-slashers out there

Twilight isn't popular because it has awesome vampire combat scenes.
Yet the world is filled with billions of individuals, and any particular gamer, male or female, will have varying tastes. I will propose that the tabletop RPG business has a pretty poor record of attracting females. The video game industry has done better over the last 15 years because they make a variety of games that many women find appealing. According to one article many women enjoy:
"Studies and sales data have shown that women are more likely to play hand-held casual games, such as the Nintendo DS, along with social oriented games such as "The Sims," where women make up more than 55 percent of players."
Wooing women gamers -- and game creators - CNN.com
I'm glad Nagol mentioned Pendragon! I'd played it like a decade ago and I remember our whole group loving the whole family system. Even if my current group (containing two women) wouldn't like it directly (playing all male knights, if I remember), maybe the system is something that could be ported over.
To bring the discussion back to Mouseferatu's Dragon Age review... I merely was trying to point out another missed opportunity for the designers at Green Ronin. I think the DA RPG is pretty neat, though, I haven't played it yet. However, my wife who LOVES the DA video game was very disappointed that the RPG was basically hack and slash, while the video game it was based on has a large focus on social interaction.
Yes, as GMs we can hand-wave the social stuff, or make someone make a simple attribute/skill check... but my wife is ALSO a gamer and she'd like to see a system to handle that kind of stuff.
Some games have included a social system, but my point was that Dragon Age chose not to, and that many of the big games (D&D specifically) also lack a strong social mechanic.
I (politely) suggest that more detailed discussion of making or exploring existing social systems be in another thread; and I'd gladly contribute! I just don't want to take away from Mouseferatu's excellent review!