Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dragon Age RPG - some House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thanee" data-source="post: 5362988" data-attributes="member: 478"><p>Hi there!</p><p></p><p>Recently, I have read through my DA boxed set 1, which has been sitting there for a while already.</p><p></p><p>Looks like a fun, solid game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I did, however, notice some quirks in the mechanics, which I would prefer to change.</p><p></p><p>I havn't played the game, yet, so this is purely theoretical.</p><p></p><p>What do you think?</p><p></p><p></p><p>Quirks and Fixes:</p><p></p><p>1) Brawling & Staves are always based on Dexterity.</p><p></p><p>FIX: Brawling & Staves are also available as a Strength Focus. They are learned seperately.</p><p></p><p>2) The Dragon Die giving margin of success is alright, even though it is quite random, but it bothers me, that the higher the difficulty, the higher the average margin of success gets. Why is that so? Because you need to roll higher in general, the Dragon Die will likely have higher results on it, if you succeed, because you only succeed, if you rolled pretty well to begin with.</p><p></p><p>FIX: The margin of success can never be higher than the amount by which your roll surpassed the difficulty. e.g. if you need a 15 and roll a 17, with the Dragon Die showing a 6, you still only got a margin of success of 2.</p><p></p><p>3) The Rapid Reload stunt does not take into account the action needed to reload the weapon. It is inherently much better for crossbows. And it's a pretty big deal to get an extra Major Action that way.</p><p></p><p>FIX: The Rapid Reload stunt costs a varying amount of stunt points, depending on the action required to reload: 0 (yes, 0! this is only relevant for Lightning Attack) for Free; 1 for Minor; 3 for Major.</p><p></p><p>0 <strong>Rapid Reload (Free):</strong> You can immediately reload a missile weapon, that requires a Free Action to reload.</p><p>1 <strong>Rapid Reload (Minor):</strong> You can immediately reload a missile weapon, that requires a Minor Action to reload.</p><p>3 <strong>Rapid Reload (Major):</strong> You can immediately reload a missile weapon, that requires a Major Action to reload.</p><p></p><p>4) The Knock Prone stunt is too easy to perform and does not take into account who is trying this on whom and their relevant abilities. Also, it can be performed with a missile weapon.</p><p></p><p>FIX: Make it similar to the Disarm stunt and require an opposed roll. Since this makes it weaker, obviously, the bonus granted should be more significant (which also makes sense, a mere +1 for attacking a prone foe does not seem much).</p><p></p><p>2 <strong>Knock Prone:</strong> You attempt to knock the target prone with your melee attack. You and your opponent must make an opposed attack roll with their appropriate melee weapon or brawling. These attack rolls do not generate stunt points. If you win the test, you knock your enemy prone. Any character making a melee attack against a prone foe gains +2 bonus to the attack roll.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5362988, member: 478"] Hi there! Recently, I have read through my DA boxed set 1, which has been sitting there for a while already. Looks like a fun, solid game. :) I did, however, notice some quirks in the mechanics, which I would prefer to change. I havn't played the game, yet, so this is purely theoretical. What do you think? Quirks and Fixes: 1) Brawling & Staves are always based on Dexterity. FIX: Brawling & Staves are also available as a Strength Focus. They are learned seperately. 2) The Dragon Die giving margin of success is alright, even though it is quite random, but it bothers me, that the higher the difficulty, the higher the average margin of success gets. Why is that so? Because you need to roll higher in general, the Dragon Die will likely have higher results on it, if you succeed, because you only succeed, if you rolled pretty well to begin with. FIX: The margin of success can never be higher than the amount by which your roll surpassed the difficulty. e.g. if you need a 15 and roll a 17, with the Dragon Die showing a 6, you still only got a margin of success of 2. 3) The Rapid Reload stunt does not take into account the action needed to reload the weapon. It is inherently much better for crossbows. And it's a pretty big deal to get an extra Major Action that way. FIX: The Rapid Reload stunt costs a varying amount of stunt points, depending on the action required to reload: 0 (yes, 0! this is only relevant for Lightning Attack) for Free; 1 for Minor; 3 for Major. 0 [b]Rapid Reload (Free):[/b] You can immediately reload a missile weapon, that requires a Free Action to reload. 1 [b]Rapid Reload (Minor):[/b] You can immediately reload a missile weapon, that requires a Minor Action to reload. 3 [b]Rapid Reload (Major):[/b] You can immediately reload a missile weapon, that requires a Major Action to reload. 4) The Knock Prone stunt is too easy to perform and does not take into account who is trying this on whom and their relevant abilities. Also, it can be performed with a missile weapon. FIX: Make it similar to the Disarm stunt and require an opposed roll. Since this makes it weaker, obviously, the bonus granted should be more significant (which also makes sense, a mere +1 for attacking a prone foe does not seem much). 2 [b]Knock Prone:[/b] You attempt to knock the target prone with your melee attack. You and your opponent must make an opposed attack roll with their appropriate melee weapon or brawling. These attack rolls do not generate stunt points. If you win the test, you knock your enemy prone. Any character making a melee attack against a prone foe gains +2 bonus to the attack roll. Bye Thanee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Age RPG - some House Rules
Top