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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5022051" data-attributes="member: 4720"><p>Point taken. But as I understand it the version of Aurora used for Witcher wasn't tile based, allowing them to "lovingly craft" the "world." So, while the player probably interacts with the world is a similar UI, and that will definitely influence some design decisions, especially in terms of the types of fights there are and such, the look of the world is 100% in the control of the game creators.</p><p></p><p>Plus, I'm of the opinion that the "setting" is really expressed in the text blocks and voice overs. Fundamentally, a good game is a good game even if you're playing it in ASCII art so no one can complain that the "Darkspawn" look too much like "Uruk-hai" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That stuff (i.e. graphics) isn't there for us, anyway. We'll play the thing in our heads and on paper. There are different hooks intended for the cats who hang out on sites like this one. The graphics are there to draw in the mass market who will never sit down and think about the influences. But they will immediately "get" the Darkspawn that look like the big orcs from that movie with the hobbits.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5022051, member: 4720"] Point taken. But as I understand it the version of Aurora used for Witcher wasn't tile based, allowing them to "lovingly craft" the "world." So, while the player probably interacts with the world is a similar UI, and that will definitely influence some design decisions, especially in terms of the types of fights there are and such, the look of the world is 100% in the control of the game creators. Plus, I'm of the opinion that the "setting" is really expressed in the text blocks and voice overs. Fundamentally, a good game is a good game even if you're playing it in ASCII art so no one can complain that the "Darkspawn" look too much like "Uruk-hai" ;) That stuff (i.e. graphics) isn't there for us, anyway. We'll play the thing in our heads and on paper. There are different hooks intended for the cats who hang out on sites like this one. The graphics are there to draw in the mass market who will never sit down and think about the influences. But they will immediately "get" the Darkspawn that look like the big orcs from that movie with the hobbits. [/QUOTE]
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