Wolf72
Explorer
more dragonhide rules ...
okay so this is probably gonna find it's way to House Rules ...
ej's DragonHide rules (sans tables)
All Items made are MW. You can make an armor that is lower on the table. A gargantuan Dragon’s hide does not have to be made into a huge suit of hide armor, it can be made into Large or smaller suit if [the crafter] so wishes ... although it may be a waste of some material. Regardless, the rules only allow for one suit armor to be made [so make it worth it!]. *ej’s add-in, Bucklers made of dragon hide are MW, have no Arcane Spell Failure and weigh 2½ lb., they can gain no EXTRAS [they are worth 1,165gp].
But that’s it! Dragon Armor is supposed to be special so here are my available EXTRAS. Each EXTRA has it’s own cost in regards to time as well as a regular market value (guideline). Any and all EXTRAS must be chosen at the time of creation. Only one EXTRA per size category may be selected (tiny 1 EXTRA, colossal up to 7 EXTRAS) [up to DM and campaign whether it is based on the armor size or the dragon size]. Large Shields may have up to 2 EXTRAS, Small shields may have up to 1 EXTRA. [EXTRA’s = equipment bonuses]
+1 AC : DC +2, creation cost +300sp. This may be stacked (DC & cc stack too). {+750gp ea time}
Resistance 2: DC +2, creation cost +400sp. It becomes Resist. 2 of what ever type of resistance the dragon had (See table below). {1st +500gp, 2nd +1,000 (total +1,500gp)}
½ weight: DC +3, creation cost +400sp. The armor weighs ½ standard. See mithral armor DMG 242-3). {+800gp}
Damage Reduction 1: DC +4, creation cost +600sp. The armor gains DR 1. {+1,000gp} (or +1 DR for house ruled heavy armor which has DR 1+ already)
-2 Armor Check: DC +2, creation cost +300sp. This is in addition to MW, total armor check is reduced by 3. {+500gp}
+1 Max Dex bonus: DC +2, creation cost +250sp. The max dex bonus is increased by 1. {+500gp}
-15% ASF: DC +6, creation cost +750sp. The Arcane Spell Failure rate is decreased by 15%. {+2,000gp}
Light armor=base price (see below, add in alchemist pay/work) Medium=+2,000gp, Heavy=+5,000gp.
1. Wyverns and Fang Dragons (Monsters of Fearun) have no Resistances and may not take that EXTRA.
2. Deep and Silver Dragons have two types of resistances, both may be used (see stacking AC bonus)
3. Dragon Armor Resistances: Resistance 2 of appropriate type (table below)
Cold Deep, Crystal, Topaz, White, Silver
Force Amethyst
Sonic Emerald
Electricity Song, Sapphire, Blue, Bronze, Shen Lung
Neg. Energy Shadow
Fire Deep, Red, Brass, Gold, Ibrandlin, Dragon Turtle, Lung Wang
Acid Brown, Black, Green, Copper, Silver
Other Armors! Armors made from hides of fantastic creatures have the benefit of not being made of metal. All are considered MW items (-1 chk penalty in addtion to listed EXTRAS).
Ankheg ScaleMail: ½ weight (see above). DC 23, creation cost 1,166sp. [3,800gp]
Bulette SplintMail or 2 large shields: +1 AC. DC 22, creation cost 1,466sp splint or 866sp ea shield. [6,850gp armor or 1,670gp ea shield]
Behir ScaleMail: Electricity Resistance 2. DC 22, creation cost 1,166sp. [3,200gp]
Gorgon ChainShirt: +1 AC. DC 22, creation cost 1,133sp. [1,750gp]
Hydra Studded Leather: -15% ASF. DC 26, creation cost 1,633sp. [4,175gp]
Remorhaz Splint Mail: Cold Resistance 2. DC 22, creation cost 1,066sp. [6,350gp]
UmberHulk Hide: +1 max dex bonus. DC 22, creation cost 800sp. [3,165gp]
WinterWolf Padded: Cold Resistance 2. DC 22, creation cost 1,016sp. [1,155gp]
Frost Worm Hide: Cold Resistant 2. DC 22, creation cost 1,050sp. [3,165gp]
Wyvern: As Huge Dragon.
Melnibonean Dragon: As Huge Dragon.
Purple Worm Breast Plate: +1 AC & DR 1. DC 26, creation cost 2,066sp. [5,850gp]
Chitin Armor: from montrous vermin/insects: ½ weight.
Power Component: If enchanted for resistance (during or after construction) Dragon armors/Special Hide Armors count as the xp and material cost for its specific resistance (or both, Deep & Silver). This is not an EXTRA, but a property of all Dragon Armor/Special Hide Armor. These are all NON-metallic armors. These are all NATURAL armors and are usable by druids.
*Armor crafting: The crafting of these natural armors requires both an armorsmith and an alchemist. The alchemists DC and the creation cost is the additional creation cost listed (in the description of the extras). The armorer’s creation cost is described in the PHB under crafts, add in the additional creation cost as though it were an additional MW component. Total cost will be: Armor+MW+Extras(x2)+medium/heavy modifier.
The armor can be created without any Extra’s what-so-ever, in that case it is simply MW armor of the appropriate type and in no need of an alchemist.
[edit: I have this in word too ... maybe should've attached it ... nah!]
okay so this is probably gonna find it's way to House Rules ...
ej's DragonHide rules (sans tables)
All Items made are MW. You can make an armor that is lower on the table. A gargantuan Dragon’s hide does not have to be made into a huge suit of hide armor, it can be made into Large or smaller suit if [the crafter] so wishes ... although it may be a waste of some material. Regardless, the rules only allow for one suit armor to be made [so make it worth it!]. *ej’s add-in, Bucklers made of dragon hide are MW, have no Arcane Spell Failure and weigh 2½ lb., they can gain no EXTRAS [they are worth 1,165gp].
But that’s it! Dragon Armor is supposed to be special so here are my available EXTRAS. Each EXTRA has it’s own cost in regards to time as well as a regular market value (guideline). Any and all EXTRAS must be chosen at the time of creation. Only one EXTRA per size category may be selected (tiny 1 EXTRA, colossal up to 7 EXTRAS) [up to DM and campaign whether it is based on the armor size or the dragon size]. Large Shields may have up to 2 EXTRAS, Small shields may have up to 1 EXTRA. [EXTRA’s = equipment bonuses]
+1 AC : DC +2, creation cost +300sp. This may be stacked (DC & cc stack too). {+750gp ea time}
Resistance 2: DC +2, creation cost +400sp. It becomes Resist. 2 of what ever type of resistance the dragon had (See table below). {1st +500gp, 2nd +1,000 (total +1,500gp)}
½ weight: DC +3, creation cost +400sp. The armor weighs ½ standard. See mithral armor DMG 242-3). {+800gp}
Damage Reduction 1: DC +4, creation cost +600sp. The armor gains DR 1. {+1,000gp} (or +1 DR for house ruled heavy armor which has DR 1+ already)
-2 Armor Check: DC +2, creation cost +300sp. This is in addition to MW, total armor check is reduced by 3. {+500gp}
+1 Max Dex bonus: DC +2, creation cost +250sp. The max dex bonus is increased by 1. {+500gp}
-15% ASF: DC +6, creation cost +750sp. The Arcane Spell Failure rate is decreased by 15%. {+2,000gp}
Light armor=base price (see below, add in alchemist pay/work) Medium=+2,000gp, Heavy=+5,000gp.
1. Wyverns and Fang Dragons (Monsters of Fearun) have no Resistances and may not take that EXTRA.
2. Deep and Silver Dragons have two types of resistances, both may be used (see stacking AC bonus)
3. Dragon Armor Resistances: Resistance 2 of appropriate type (table below)
Cold Deep, Crystal, Topaz, White, Silver
Force Amethyst
Sonic Emerald
Electricity Song, Sapphire, Blue, Bronze, Shen Lung
Neg. Energy Shadow
Fire Deep, Red, Brass, Gold, Ibrandlin, Dragon Turtle, Lung Wang
Acid Brown, Black, Green, Copper, Silver
Other Armors! Armors made from hides of fantastic creatures have the benefit of not being made of metal. All are considered MW items (-1 chk penalty in addtion to listed EXTRAS).
Ankheg ScaleMail: ½ weight (see above). DC 23, creation cost 1,166sp. [3,800gp]
Bulette SplintMail or 2 large shields: +1 AC. DC 22, creation cost 1,466sp splint or 866sp ea shield. [6,850gp armor or 1,670gp ea shield]
Behir ScaleMail: Electricity Resistance 2. DC 22, creation cost 1,166sp. [3,200gp]
Gorgon ChainShirt: +1 AC. DC 22, creation cost 1,133sp. [1,750gp]
Hydra Studded Leather: -15% ASF. DC 26, creation cost 1,633sp. [4,175gp]
Remorhaz Splint Mail: Cold Resistance 2. DC 22, creation cost 1,066sp. [6,350gp]
UmberHulk Hide: +1 max dex bonus. DC 22, creation cost 800sp. [3,165gp]
WinterWolf Padded: Cold Resistance 2. DC 22, creation cost 1,016sp. [1,155gp]
Frost Worm Hide: Cold Resistant 2. DC 22, creation cost 1,050sp. [3,165gp]
Wyvern: As Huge Dragon.
Melnibonean Dragon: As Huge Dragon.
Purple Worm Breast Plate: +1 AC & DR 1. DC 26, creation cost 2,066sp. [5,850gp]
Chitin Armor: from montrous vermin/insects: ½ weight.
Power Component: If enchanted for resistance (during or after construction) Dragon armors/Special Hide Armors count as the xp and material cost for its specific resistance (or both, Deep & Silver). This is not an EXTRA, but a property of all Dragon Armor/Special Hide Armor. These are all NON-metallic armors. These are all NATURAL armors and are usable by druids.
*Armor crafting: The crafting of these natural armors requires both an armorsmith and an alchemist. The alchemists DC and the creation cost is the additional creation cost listed (in the description of the extras). The armorer’s creation cost is described in the PHB under crafts, add in the additional creation cost as though it were an additional MW component. Total cost will be: Armor+MW+Extras(x2)+medium/heavy modifier.
The armor can be created without any Extra’s what-so-ever, in that case it is simply MW armor of the appropriate type and in no need of an alchemist.
[edit: I have this in word too ... maybe should've attached it ... nah!]
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