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Dragon Bashing- Why is it en vogue?
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<blockquote data-quote="d20Dwarf" data-source="post: 767329" data-attributes="member: 314"><p>I see a lot of Dragon bashing lately, and it seems to be trending that way even further. Maybe there has been a thread like this before, but I'd like to ask some pointed questions, and offer some of my own answers (game designers spend a lot of time at home alone, so we talk to ourselves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p><strong>What specifically makes you hate Dragon? </strong> </p><p></p><p>Please do not simply say the content is poor or not useful, be specific.</p><p></p><p><strong>What would you like to see in Dragon? </strong> </p><p></p><p>It seems to me that people are saying an awful lot that the content isn't useful, or doesn't float their boat. What exactly, in the format of articles in a magazine, would float your boat on a monthly basis? Keep in mind the sheer number of articles published each year, that the quality must be good enough for the Official D&D logo, and that it must be broad enough to appeal to XX,000 subscribers (I have no clue of the actual numbers, I know what they were 4 years ago, but nothing since.)</p><p></p><p>I personally like the Wizards Workshop sections the most, though many of the others are cool. Do you allow new game mechanics and rules bits from Dragon into your game? Would articles every month with new spells, monsters, and settings make you happy? Would Dragon then be nothing but a D&D sourcebook with advertising and comics?</p><p></p><p>One of the appealing things about writing an article is that you can explore some aspect of the game without having to go into ad nauseum detail about it as you would in a large sourcebook. </p><p></p><p>Dragon's strength I think is in the diversity of ideas it presents, and in the fact that it gives gamers some common ground. I mean, almost every long-time gamer has fond memories of a specific issue or article that they really had fun with. I know I do, and to me it's just part of the D&D experience.</p><p></p><p>Anyway, do I use everything from every issue? No. Do I read every article? No. Things like Planescape and planar adventuring don't interest me, so I usually skip such articles. But, I do enjoy the sheer variety of ideas that I find in each issue, and for some reason it just feels right getting that magazine in the mail every month (when they aren't screwing up my subscription, but that's another thread...PLEASE! hehe).</p><p></p><p>So please give me your idea of the perfect Dragon magazine, what contents it would have each month, and why you think your idea as a whole is better than the current format.</p><p></p><p>Or just stick your tongue out at me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 767329, member: 314"] I see a lot of Dragon bashing lately, and it seems to be trending that way even further. Maybe there has been a thread like this before, but I'd like to ask some pointed questions, and offer some of my own answers (game designers spend a lot of time at home alone, so we talk to ourselves :D). [B]What specifically makes you hate Dragon? [/B] Please do not simply say the content is poor or not useful, be specific. [B]What would you like to see in Dragon? [/B] It seems to me that people are saying an awful lot that the content isn't useful, or doesn't float their boat. What exactly, in the format of articles in a magazine, would float your boat on a monthly basis? Keep in mind the sheer number of articles published each year, that the quality must be good enough for the Official D&D logo, and that it must be broad enough to appeal to XX,000 subscribers (I have no clue of the actual numbers, I know what they were 4 years ago, but nothing since.) I personally like the Wizards Workshop sections the most, though many of the others are cool. Do you allow new game mechanics and rules bits from Dragon into your game? Would articles every month with new spells, monsters, and settings make you happy? Would Dragon then be nothing but a D&D sourcebook with advertising and comics? One of the appealing things about writing an article is that you can explore some aspect of the game without having to go into ad nauseum detail about it as you would in a large sourcebook. Dragon's strength I think is in the diversity of ideas it presents, and in the fact that it gives gamers some common ground. I mean, almost every long-time gamer has fond memories of a specific issue or article that they really had fun with. I know I do, and to me it's just part of the D&D experience. Anyway, do I use everything from every issue? No. Do I read every article? No. Things like Planescape and planar adventuring don't interest me, so I usually skip such articles. But, I do enjoy the sheer variety of ideas that I find in each issue, and for some reason it just feels right getting that magazine in the mail every month (when they aren't screwing up my subscription, but that's another thread...PLEASE! hehe). So please give me your idea of the perfect Dragon magazine, what contents it would have each month, and why you think your idea as a whole is better than the current format. Or just stick your tongue out at me. :p [/QUOTE]
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