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Dragon Bashing- Why is it en vogue?
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<blockquote data-quote="RedCliff" data-source="post: 768035" data-attributes="member: 5829"><p>I see this sort of comment a lot, and I used to think the same thing before I read a few of the columns. They only have relevance to the computer game in that the computer game provides the inspiration for the D&D material. You'll typically get a little background, and then it's on to the crunchy bits. Writers are told specifically not to review the game, but write some D&D material based on it (I know because I've written a few recently). Really, it's little different from creating D&D material from a novel series, like the Shannara issue or the upcoming Westeros issue. </p><p></p><p>But to avoid hijacking this thread, I'll throw in my two cents on Dragon. In general, I've been very happy with it since it began covering 3E, and even moreso lately. I'd let my long running subscription lapse years ago because the magazine failed to excite me at all anymore, but these days I find myself thinking of ways to use the new material presented each month. Some issues are better than others (I loved the world building issue, but didn't find too much of use in the Shannara issue, for example), but in general I'll find something I want to work with.</p><p></p><p>The only thing I'd like to see more of are some more role playing articles that are less rules intensive. For example, I was incredibly excited about the article in this month's magazine about playing a character with a dark past, or an evil character on the path of redemption. I love this dramatic troupe, and couldn't wait to get at the article. Unfortunately, most of the material was a build up to an alignment tracking system; I'd been hoping for something less tangible, something more along the lines of role-playing tips rather than book keeping systems. They've had articles like this in the past (the piece entitled "So You Rolled a 3" was fantastic), and I'd like to seem more of them in the future. When done, they tend to be done very well.</p></blockquote><p></p>
[QUOTE="RedCliff, post: 768035, member: 5829"] I see this sort of comment a lot, and I used to think the same thing before I read a few of the columns. They only have relevance to the computer game in that the computer game provides the inspiration for the D&D material. You'll typically get a little background, and then it's on to the crunchy bits. Writers are told specifically not to review the game, but write some D&D material based on it (I know because I've written a few recently). Really, it's little different from creating D&D material from a novel series, like the Shannara issue or the upcoming Westeros issue. But to avoid hijacking this thread, I'll throw in my two cents on Dragon. In general, I've been very happy with it since it began covering 3E, and even moreso lately. I'd let my long running subscription lapse years ago because the magazine failed to excite me at all anymore, but these days I find myself thinking of ways to use the new material presented each month. Some issues are better than others (I loved the world building issue, but didn't find too much of use in the Shannara issue, for example), but in general I'll find something I want to work with. The only thing I'd like to see more of are some more role playing articles that are less rules intensive. For example, I was incredibly excited about the article in this month's magazine about playing a character with a dark past, or an evil character on the path of redemption. I love this dramatic troupe, and couldn't wait to get at the article. Unfortunately, most of the material was a build up to an alignment tracking system; I'd been hoping for something less tangible, something more along the lines of role-playing tips rather than book keeping systems. They've had articles like this in the past (the piece entitled "So You Rolled a 3" was fantastic), and I'd like to seem more of them in the future. When done, they tend to be done very well. [/QUOTE]
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