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Dragon Bashing- Why is it en vogue?
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<blockquote data-quote="Desdichado" data-source="post: 768504" data-attributes="member: 2205"><p>I'm not exactly a Dragon basher, but my interest in the magazine has been declining, ironically, as I think the quality has been improving. There are a number of reasons for this:</p><p></p><p>1) I first starting picking up Dragon again shortly after the release of 3e, so I was much more excited by the novelty of it, and the new rules seemed great at the time -- I hadn't seen a million of them yet. Familiarity breeds indifference, to a certain extent.</p><p></p><p>2) Related to point one, my interest in campaigns has drifted somewhat -- I'm not really interested in doing the standard "Realms"-like D&D game anymore, I'm exploring alternate magic systems, alternate classes, a variety of other alternate rules, and certainly alternate themes. Dragon doesn't really push very far in offering options -- they tend to stay within a fairly narrow "band" of assumptions, which is probably a wise move, but I'd like to see at least the occasional article that really pushed the envelope. NOTE: I have this complaint about d20 publishers in general, not just Dragon, although just recently we're seeing some material that really breaks out of the box.</p><p></p><p>3) A lot of the "role-playing" articles seem more like common sense and relatively obvious statements rather than truly enriching material. This is all well and good if you've never heard it before, or haven't thought of it before, but I certainly have in other games, and lately even within the specific context of D&D/d20, so although I find a lot of articles now that I would have liked quite a bit a year or two ago, I find them not nearly as useful now.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 768504, member: 2205"] I'm not exactly a Dragon basher, but my interest in the magazine has been declining, ironically, as I think the quality has been improving. There are a number of reasons for this: 1) I first starting picking up Dragon again shortly after the release of 3e, so I was much more excited by the novelty of it, and the new rules seemed great at the time -- I hadn't seen a million of them yet. Familiarity breeds indifference, to a certain extent. 2) Related to point one, my interest in campaigns has drifted somewhat -- I'm not really interested in doing the standard "Realms"-like D&D game anymore, I'm exploring alternate magic systems, alternate classes, a variety of other alternate rules, and certainly alternate themes. Dragon doesn't really push very far in offering options -- they tend to stay within a fairly narrow "band" of assumptions, which is probably a wise move, but I'd like to see at least the occasional article that really pushed the envelope. NOTE: I have this complaint about d20 publishers in general, not just Dragon, although just recently we're seeing some material that really breaks out of the box. 3) A lot of the "role-playing" articles seem more like common sense and relatively obvious statements rather than truly enriching material. This is all well and good if you've never heard it before, or haven't thought of it before, but I certainly have in other games, and lately even within the specific context of D&D/d20, so although I find a lot of articles now that I would have liked quite a bit a year or two ago, I find them not nearly as useful now. [/QUOTE]
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