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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon CR´s too low?
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<blockquote data-quote="Pielorinho" data-source="post: 592123" data-attributes="member: 259"><p>Brief Stats</p><p>102 HP; medium size; AC 21; BAB 15; Saves 10/8/8; breath 4d6, DC 18; move 60/fly200/burrow30; s17/D10/C15/I8/W11/Ch8; Fog Cloud 1/day</p><p></p><p>Weaknesses: cold subtype, stupid.</p><p></p><p>Tactics they should be using:</p><p>1) Resist or Protection from Elements (cold) on everyone. Resist is pretty much good enough -- an average breath will do 14 points of damage on a failed save, and resist will knock out the first 12 of those points. You may want Protection on your weakest members, though.</p><p>2) Try to fight it somewhere that it can't kick up a cloud of snow. If that's not possible, if you keep it in the air, you still stand a pretty good chance against it.</p><p>3) Fire, Fire, Fire. Load up on alchemist's fires for everyone: the poor bastard's got a touch AC of 10, and everyone should be able to hit that pretty often. Fireball, if anyone has it, will be fantastic against the beast, doing on average 20 or so points of damage per casting.</p><p>4) Flying, if available, is very important. Load one or more archers up with a fly spell; their good maneuverability should be able to keep them from enduring a full-round of physical attacks from the dragon. They should be equipped with alchemist's fire, not with arrows -- although the range is much worse, they'll have a far easier time hitting and will do about 14 points of damage per hit.</p><p>5) Never engage him in a full-attack. He probably doesn't have improved grab, so he won't be able to grapple them easily. Attack and step back, enduring the AoO. 2 attacks is better than 5.</p><p>6) Summoning spells can be awful nice, too. If he comes down to ground level, consider a thoqqua or a fire elemental.</p><p></p><p>Honestly, I don't think this should be too bad for the group.</p><p></p><p>That said, dragon CRs are too low IMO. They don't use up 25% of the resources of a group at the same level; rather, a group of the same level that prepares like the dickens for the encounter should be able to kill an appropriately-CRed dragon without any deaths.</p><p></p><p>Our party fought the same dragon three times. First time, we were way prepared for it at fifth level, and barely managed to drive it off after it knocked a couple of us unconscious. Second time (when we were sixth level), it surprised us, killed two of us, and drove the rest of it away. Third time (when we were seventh level), we spent two hours preparing for the fight, and when the fight came, the dragon died in two rounds.</p><p></p><p>Preparation is key with dragons. I expect that if the encounter is an adventure's climax, the party should be able to handle it. But be very careful before you let this Int8 creature plan a clever ambush on them.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 592123, member: 259"] Brief Stats 102 HP; medium size; AC 21; BAB 15; Saves 10/8/8; breath 4d6, DC 18; move 60/fly200/burrow30; s17/D10/C15/I8/W11/Ch8; Fog Cloud 1/day Weaknesses: cold subtype, stupid. Tactics they should be using: 1) Resist or Protection from Elements (cold) on everyone. Resist is pretty much good enough -- an average breath will do 14 points of damage on a failed save, and resist will knock out the first 12 of those points. You may want Protection on your weakest members, though. 2) Try to fight it somewhere that it can't kick up a cloud of snow. If that's not possible, if you keep it in the air, you still stand a pretty good chance against it. 3) Fire, Fire, Fire. Load up on alchemist's fires for everyone: the poor bastard's got a touch AC of 10, and everyone should be able to hit that pretty often. Fireball, if anyone has it, will be fantastic against the beast, doing on average 20 or so points of damage per casting. 4) Flying, if available, is very important. Load one or more archers up with a fly spell; their good maneuverability should be able to keep them from enduring a full-round of physical attacks from the dragon. They should be equipped with alchemist's fire, not with arrows -- although the range is much worse, they'll have a far easier time hitting and will do about 14 points of damage per hit. 5) Never engage him in a full-attack. He probably doesn't have improved grab, so he won't be able to grapple them easily. Attack and step back, enduring the AoO. 2 attacks is better than 5. 6) Summoning spells can be awful nice, too. If he comes down to ground level, consider a thoqqua or a fire elemental. Honestly, I don't think this should be too bad for the group. That said, dragon CRs are too low IMO. They don't use up 25% of the resources of a group at the same level; rather, a group of the same level that prepares like the dickens for the encounter should be able to kill an appropriately-CRed dragon without any deaths. Our party fought the same dragon three times. First time, we were way prepared for it at fifth level, and barely managed to drive it off after it knocked a couple of us unconscious. Second time (when we were sixth level), it surprised us, killed two of us, and drove the rest of it away. Third time (when we were seventh level), we spent two hours preparing for the fight, and when the fight came, the dragon died in two rounds. Preparation is key with dragons. I expect that if the encounter is an adventure's climax, the party should be able to handle it. But be very careful before you let this Int8 creature plan a clever ambush on them. Daniel [/QUOTE]
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