Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Dilemma - Opinions? Advice? All are welcome!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9512097" data-attributes="member: 6677017"><p>Sounds tricky! I think your assessment of the situation is sound.</p><p></p><p>The question you are going to get is whether the PCs went after the dragon "stupidly" or whether it was just bad luck. Ie, did they know what they were getting into and risk bad odds, or was it a random wilderness encounter roll when they had no particular reason to believe such dragons were likely to show up?</p><p></p><p>In the first case, the general assumption is that reasonable players will respond to the TPK with, "Well, yeah, we had that coming." In the second case, while I think it can be fun, most people respond much more poorly.</p><p></p><p>So what I'd be doing in the mean time is planning for the TPK. What are the options for afterwards? Let's assume everyone really wants to keep playing this campaign with these characters, since that's the most common modern assumption.</p><p></p><p>Here are some suggestions:</p><p></p><p>-You could have them play through a scenario in the Outer Planes to be able to get returned to life if you want to go really fun.</p><p></p><p>Or, if there isn't any major time constraint that signals campaign failure conditions, you could advance the timeline and have an NPC resurrect their characters, with some complications. Lots of options here:</p><p>-The NPC could be friendly and helpful, but only able to do so much. Maybe they got resurrected in an inconvenient location or time.</p><p>-The NPC could be insist on some sort of payment, so they basically have to take time out of their life to pay them back with a quest of the NPC's choosing.</p><p>-The NPC could be <em>unfriendly</em> and resurrect them with magical strings attached. The <a href="https://en.wikipedia.org/wiki/Azure_Bonds" target="_blank">Azure Bonds</a> novel (or <a href="https://en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds" target="_blank">Curse of the Azure Bonds</a> computer game) is an example.</p><p>-The timeline could be advanced a very long time. Whether that means decades, centuries, or millennia is for you to decide. Whatever was going on in the world has long since past, but now these adventurers/heroes/mercenaries/scoundrels (whatever) from the past has popped into this new world. What comes next?</p><p></p><p>The important thing is to make the consequences feel like a real deal, so it's not just a DM Deus Ex Machina, but feels like something that would be possible or likely to happen in the setting. So instead of having the resurrecting NPC randomly stumble across their corpses, come up with a whole story around it. Someone might have intentionally gone searching for them for some reason, or they might have stumbled upon them somehow with a fun explanation. (A little humor could be good here, unless your group doesn't like humor, and then I would be sad for you all.)</p><p></p><p>And, there's still that 1 in 3 chance that they pull off the escape, so you don't have to totally plot it out ahead of time. Just having some ideas to noodle around can help you deal with the fallout if they do all die though. "Don't worry, the campaign isn't over...this is D&D."</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9512097, member: 6677017"] Sounds tricky! I think your assessment of the situation is sound. The question you are going to get is whether the PCs went after the dragon "stupidly" or whether it was just bad luck. Ie, did they know what they were getting into and risk bad odds, or was it a random wilderness encounter roll when they had no particular reason to believe such dragons were likely to show up? In the first case, the general assumption is that reasonable players will respond to the TPK with, "Well, yeah, we had that coming." In the second case, while I think it can be fun, most people respond much more poorly. So what I'd be doing in the mean time is planning for the TPK. What are the options for afterwards? Let's assume everyone really wants to keep playing this campaign with these characters, since that's the most common modern assumption. Here are some suggestions: -You could have them play through a scenario in the Outer Planes to be able to get returned to life if you want to go really fun. Or, if there isn't any major time constraint that signals campaign failure conditions, you could advance the timeline and have an NPC resurrect their characters, with some complications. Lots of options here: -The NPC could be friendly and helpful, but only able to do so much. Maybe they got resurrected in an inconvenient location or time. -The NPC could be insist on some sort of payment, so they basically have to take time out of their life to pay them back with a quest of the NPC's choosing. -The NPC could be [I]unfriendly[/I] and resurrect them with magical strings attached. The [URL='https://en.wikipedia.org/wiki/Azure_Bonds']Azure Bonds[/URL] novel (or [URL='https://en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds']Curse of the Azure Bonds[/URL] computer game) is an example. -The timeline could be advanced a very long time. Whether that means decades, centuries, or millennia is for you to decide. Whatever was going on in the world has long since past, but now these adventurers/heroes/mercenaries/scoundrels (whatever) from the past has popped into this new world. What comes next? The important thing is to make the consequences feel like a real deal, so it's not just a DM Deus Ex Machina, but feels like something that would be possible or likely to happen in the setting. So instead of having the resurrecting NPC randomly stumble across their corpses, come up with a whole story around it. Someone might have intentionally gone searching for them for some reason, or they might have stumbled upon them somehow with a fun explanation. (A little humor could be good here, unless your group doesn't like humor, and then I would be sad for you all.) And, there's still that 1 in 3 chance that they pull off the escape, so you don't have to totally plot it out ahead of time. Just having some ideas to noodle around can help you deal with the fallout if they do all die though. "Don't worry, the campaign isn't over...this is D&D." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Dilemma - Opinions? Advice? All are welcome!
Top