Dragon Disciple question

Wippit Guud

First Post
With my luck, this question has been asked to death, but...

The hit dice increase effect starts at d6. What if your hit dice are already d6?
 

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d6 hit dice level increase is the level 1 bonus of a dragon disciple. The class doesn't even have a Hit Dice entry on it, just Hit Dice Increase.
 
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It dosen't matter what your hit dice are currently, as each level is taken seperate. The word "Hit-Dice increase" it the name of the ability that your dragon nature is comming out, and your hit dice increse as you gain levels in the class. If you take a level of fighter with a d10 for hit point. Then take a level of DD making you a 4th level DD, you still get the ability "Hit-dice increase" even though you are only rolling a d6. Not really a misnomer as the hit sdice are increase withing the class.
 

So... if the dragon is coming out...

I take a level in DD, increase hit dice to d6. If I think go back and take a sorcerer level, I get a d6 for that level as well?
 
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Nope. Just for your Dragon Disciple class levels.

Increased Hit Die is just about the lamest class ability I have ever seen. Well, except for the Dragon Disciple's "Bonus Spell."
 

Really, it shouldn't be listed as a separate "increased Hit Dice" ability. The class itself should just be described as having bigger hit dice for higher levels. The current wording only serves to confuse people.
 

That makes no sense...

If I take a half-dragon template, my hit dice goes up, regardless of what class I am.

I'm I'm slowly becoming a half-dragon, those hit dice should increase as well.
 

Taking levels as a Dragon Disciple does not give exactly the same effect as being a half-dragon in the first place.

That's not a particular surprise to me. In this case, I presume it's done out of a desire not to change hit die sizes retroactively. I mean, if you reroll those hit dice, can your total go down if you have bad luck? If it cannot, it's still not the same as if you were a half-dragon all along, because you're probability distribution is going to be skewed high. Or, instead of rerolling, they could give you +1 hit point per die on the preexisting hit dice, which is approximately the same number of hit points but once again, still not the same distribution.

So instead, they start you at d4 (typical for sorcerers, who are the target audience of the class) and increase that several times over the course of the level progression (whereas a half-dragon gets a flat one-size bump to his hit dice). Overall, by the time you're done, those exceptionally large dice will have made up a lot of ground for your pre-prestige-class d4's, but the end result is only approximately the same.

Actually, someone should run the numbers to see how the average hit points actually do compare between a 10th-level dragon disciple, who got the class as early as a sorcerer could be expected to, and a half-dragon sorcerer of various levels. I would if I had the book here.
 
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Minimum to get Level 10 Dragon Disciple - Lvl 5 Sorcerer.

Human Sorcerer 5, Dragon Disciple 10 (no con bonus)
Avg HP: 54
Max HP: 104

Half-Dragon Sorcerer 11 (using Dragon Magazine ECL of +4)(template gives +2 con, so +1hp/lvl added)
Avg HP: 44
Max HP: 77

The ECL hurts the HP. Without it, Avg is 60hp, Max is 105
 

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