WayneLigon
Adventurer
The big Westros Issue...
House Rules: Cultural Bias; variant reaction modifiers plus a discussion on the effect of house rules and their effect on the game.
Open Skies: The Silver Strike Guild. An organization that deals with freeing oppressed flying mounts. Half-Air Elemental template, Air Element template, Air Gensai race, Feats: Born In The Saddle, Guided Spell (Metamagic), and Transfer Spell (metamagic). A few new spells, the organization Code Of Conduct, and the organizational stat block.
Monsters in the Alley. Magical creatures that deal with thieves
Risen Dead II. Bodak, Ghoulish Creature, Ghastly Creature, Scion of Kyuss templates.
Heroes Of Cormyr. A number of prestige classes related to the Forest Kingdom. Battlepriest, Council Mage, Noble Adventurer, Moon Drover and Royal Scout.
The Haunted Bridge; Elminster's Guide to the Realms
The 3.5 Update. Discusses the whys and changes to Harm, Haste, Hold Person and Poly Other.
Silicon Sorcery: ShadowBane; two PC races from the game
Prestige Classes for cultists of Good monsters: unicorn, coatl, dryad, lillend
Westros! I didn't even read this too deeply, because it's Spoiler-rama and I have not read the last book yet.
The Saga of Westros: Brief history
The Ice Wall Campaign: NPC Stats, Ranger of the Night's Watch PRC.
The Royal Campaign: More NPC stats, discussion on how the setting differs from the generic D&D setting.
A Song of Dice and Fire: interview and bio for Martin
Large included poster map
DM Toolbox: how to deal with Monster PC's.
Power Plays: Move and Spell combos
Sage Advice: focus on class abilities
This issue also marks a return of 'Give Wayne A Blinding Headache' as he tries to decipher pink text on blue and white background.
House Rules: Cultural Bias; variant reaction modifiers plus a discussion on the effect of house rules and their effect on the game.
Open Skies: The Silver Strike Guild. An organization that deals with freeing oppressed flying mounts. Half-Air Elemental template, Air Element template, Air Gensai race, Feats: Born In The Saddle, Guided Spell (Metamagic), and Transfer Spell (metamagic). A few new spells, the organization Code Of Conduct, and the organizational stat block.
Monsters in the Alley. Magical creatures that deal with thieves
Risen Dead II. Bodak, Ghoulish Creature, Ghastly Creature, Scion of Kyuss templates.
Heroes Of Cormyr. A number of prestige classes related to the Forest Kingdom. Battlepriest, Council Mage, Noble Adventurer, Moon Drover and Royal Scout.
The Haunted Bridge; Elminster's Guide to the Realms
The 3.5 Update. Discusses the whys and changes to Harm, Haste, Hold Person and Poly Other.
Silicon Sorcery: ShadowBane; two PC races from the game
Prestige Classes for cultists of Good monsters: unicorn, coatl, dryad, lillend
Westros! I didn't even read this too deeply, because it's Spoiler-rama and I have not read the last book yet.

The Saga of Westros: Brief history
The Ice Wall Campaign: NPC Stats, Ranger of the Night's Watch PRC.
The Royal Campaign: More NPC stats, discussion on how the setting differs from the generic D&D setting.
A Song of Dice and Fire: interview and bio for Martin
Large included poster map
DM Toolbox: how to deal with Monster PC's.
Power Plays: Move and Spell combos
Sage Advice: focus on class abilities
This issue also marks a return of 'Give Wayne A Blinding Headache' as he tries to decipher pink text on blue and white background.