Mustrum_Ridcully
Legend
Oh yeah, I forgot that one...Thaumaturge said:The massive damage rules ensure a "save or die" DC 15 at least once a round at higher levels. 5% of those are auto-failed.
Thaumaturge.
Oh yeah, I forgot that one...Thaumaturge said:The massive damage rules ensure a "save or die" DC 15 at least once a round at higher levels. 5% of those are auto-failed.
Thaumaturge.
helium3 said:Actually, the problem here is that you had no way of determining what was down the hole without committing yourself to encountering it. Nothing about Save or Die effects as near as I can tell.
jtrowell said:On the topic of a 4th level group beating a 11th level solo monster, note that with the 1/2 level progression, the base number is just a +3 difference (+2 for level 4 versus +5 for level 11, as I supposed it will be reounded down)
Roman said:True that! The D&D session before last, I killed one PC with the Bodak's gaze attack (he rolled a natural 1 on the saving throw roll...). It actually proved to be one of the best sessions I ever ran. The party was lucky that there was a major monastic temple in the relative vicinity located on holy ground in the Sky Mountains. In my campaign, resurrection can only be cast in major temples and on major holy sites of the given religion and the party had to race to the temple in the mountains to revive their fallen friend and naturally had to face many obstacles on the way, gradually wearing them down. The tension and sense of urgency were great and tingled with the right kind of desperation as the party was running lower and lower on resources. I loved it and so did my players, as they confirmed post-facto!
Resurrection also has a number of other 'features', such affecting the character mechanically depending on the deity that was petitioned for the resurrection - for example the fighter was resurrected by Ariran, the god of the sky, and as a result he cannot voluntarily hold his breath and deny himself air (the element that gave him a second chance at life), but that is for another discussion.
Nightchilde-2 said:Of course not. However, you're not having to rely on as limited a set of resources. This is especially important when the resources are put into control of each of the characters (rather than in the hands of one or two characters..see "cleric.")
Mustrum_Ridcully said:What were the alternative games out there then?
Lizard said:Adventures in Fantasy
Age of Chivalry
Bifrost
Boot Hill
Bunnies and Burrows
Chaosium (is this separate from the game company?)
Chivalry and Sorcery
Empire of the Petal Throne
En Garde
Flash Gordon and the Warriors of Mongo
Gamma World
High Fantasy
John Carter, Warlord of Mars
Knights of the Round Table
Legacy
Metamorphosis Alpha: Fantastic Role-Playing Game
Monsters! Monsters!
Once Upon a Time in the West
Realm of Yolmi
RuneQuest
Simian Combat
Space Quest
Star Patrol
Star Trek: Adventure Gaming in the Final Frontier
Starfaring
Starships and Spacemen
Superhero 2044
The Complete Warlock
The Fantasy Trip
The Infinity System
Traveller
Tunnels and Trolls
Uuhraah!
What Price Glory?!
Plane Sailing said:Great list there, BTW. You could also include (off the top of my head)
Dragonquest (SPI)
Villains and Vigilantes
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.