Derren said:
Set -
While this might be what a dragon tells his victims
No. With the exception of the last bit, where the dragon is talking to one of his followers, that's all the dudes who work for the 'boss' telling people what to do. The Don doesn't walk down to the deli and shakedown the owner for protection money. That's what the made men do. If the deli owner doesn't choose to pay up, well then, that's when the 'mysterious fires' start.
you do not explain how the dragon contacts those people,
He flaps the moving parts on front of his head, and words come out. Some of the low-lifes and outcasts he accosts out in the woods / plains / hills / mountains run. Some faint dead away. Others try to fight (and die, unless he finds their pluck amusing). A select few are willing to listen, and he tells them that he can make them rich and powerful, respected in the communities that cast them out. He's got a Charisma of 30ish, and if he takes 10 on a Diplomacy roll he can light a campfire with sheer charisma (slight exagerration, but Bob the Woodcutter, Expert 2, with his Wisdom score of 10 isn't going to know the difference!).
Starting with bandits and brigands and other 'free spirits' who don't generally get to live in the comfy towns, the Red Dragon builds up a little gang of thugs, who recruit an even better class of more useful thugs (and, from the Dragon's point of view, the less useful thugs die off pretty fast anyway, which is handy, since they were just a stepping stone to useful minions). Disaffected noble sons, second to seventh in line for their daddy's fortunes, and disaffected noble *daughters,* whose best hope in life is to not be married off to some dude who isn't *too* fat, old and nasty, will be even more likely to take up the offer of joining an organization 'that runs things behind the scenes' and whose enemies 'tend to die in the night, usually in a fire...'
nor how it protects itself from retaliation.
Same way other Dragons do, by incinerating any fool that makes a play against him, but, in this case, the Dragon has an entire network of humans (or whatever) working for him.
The uberWizard ElMunchkin blows into town, having heard that there is a Dragon in the mountains nearby, and the more questions he asks of the townsfolk he has come to 'save from the menace,' the more likely that the information that he's seeking the Dragon will get to the Dragon, who may arrange for something to 'happen' to the inn he's staying in. And that's not 'sudden Dragon attack in the night,' that's just, 'gang of thugs set fire to the inn and stand back to see what happens' or 'Wizard rescues cute waifish 13 year old street rat from some contrived situation, and wakes up the next day to find out that his spellbook has been soaked in black ink, and his spell component pouch replaced with a handful of tacks.'
Those pesky Commoners can really inconvenience anyone who'se come to 'mess with the boss,' and they might not be doing so for evil reasons. If 'the boss' keeps other hostile forces at bay, or is prone to flipping out and destroying parts of the town if the townsfolk 'fail' to warn him about these sorts of things, it's in the townsfolk's best interest to make sure that they pass on the word ASAP.
Also I don't see how the dragon gains the, by my rules, required influence.
He's got, by fantasy town standards, superhuman levels of charisma, intellect and wealth, most likely *many times* more wealth than the rich family up on the hill or Mayor Grumblestunt, and he's a heck of a lot more persuasive, and personally powerful.
If he can't figure out how to get someone to do something, then he's an overgrown iguana with an Int score of 2 that will likely be put out of his misery by other dragons, who are tired of being embarassed by him at family gatherings...
Plus Half-Dragons seem to still be in 4E. Even if Half-Dragons or Dragonborn or whatever *don't* have a racial knack for Sorcery, they are still going to be stronger and more intimidating than most average specimens of their mom's species, making them highly effective 'leaders' for the 'organization.' Indeed, a clever Dragon may not allow anyone other than his direct children to know that he's the Capo di Tutti, letting the lower ranking thugs and contacts and fences and safehouse-minders think that the Half-Dragons are in charge. If the Half-Dragons *do* have a knack for Sorcery, that just greatly increases the power of the organization. If they don't, they can still pick up levels of other useful classes, even NPC classes, from Rogue to Expert to Adept, and provide appropriate services.
Note that this relationship would not be exactly like that of a modern crime-boss and his gang. Yes, he'd get in charge through the usual combination of attracting people who don't think they have any better opportunities and impressing them with his charisma, wealth and / or brutality, keeping them happy by making sure that they get to keep enough of their filthy lucre to live more comfortably than they feel that they could working a legitimate 'job.' But he also serves as the big gun. The Dragon will perform a function that the average 'crime-boss' does not, in that he can fly out at night and deliver an object lesson to any rival organization or entity that has interfered with 'the bidness.'
Merchants bringing in goods and not cooperating with the 'tax' scheme? Pity that their caravans never seem to make it to town. Darn bandits! Mayor Grumblestunt making noise about how crime is out of control and the people need to 'take back the night?' Nasty hunting accident, that. I can't imagine what could have scared his horse into running right off the sea-cliffs like that.
The Dragon doesn't need to land in the middle of town and try to talk people into following him. That's just daft. Even humans don't usually work that way, and we all kind of walk around the dude on the box who is street-preaching. If the crazy street-preacher weighed a couple of tons and breathed fire, I'd avoid that street entirely!
Take a few weeks, fly out by night, find people who are already out and about and away from the mainstream (such as bandits and outcasts) and let them serve as the first step. A few coins, some help fulfilling their tiny dreams of vengeance and gaining 'respect' from those that have shunned them, and they'll lead the way to the juicier recruits, the disgruntled scribe, willing to gossip about the papers he's forced to transcribe for the Mayor, the drunken guardsman who got himself into debt gambling and now just 'needs a hand' and is willing to let slip the tax collectors route in exchange for a few coins to save him from getting his kneecaps busted, etc.
In a few short decades (by Dragon standards), the 'gang' will include Half-Dragon 'bosses,' and the 'old school' thugs and outcasts will have fallen to age or attrition, leading eventually to a much more productive group of informants and contacts that lead from noble bedchambers to the sewers beneath the city (the city that cropped up from that little town on the river that always seemed to get the most favorable trade-deals, or at least benefitted from their competitors 'rotten luck'...), with almost none of them having the slightest clue that they work for a, ha ha, 'dragon.' Silly notion, aren't dragons just big fire-breathing rampaging beasts? Why on earth would a big lizard want to know about the Captain of the Guard's affair with the King's niece?