Derren said:[*]The target is a "normal" human kingdom with nobles etc.
[*]Either use a Adult, Old or Ancient red dragon (Say in your post which one. The older the dragon the more extensive its intrigue must be).
[*]The dragon should at least be able to influence the ruler of a big city. Leaders of powerful guilds, nobles or even kings is preferred (and for the ancient dragon required).

jaer said:I think, as per Derren's rules, the problem with the "approach the noble" scheme is that, at any time, should the noble decide to turn on the dragon (when he realized the promises are empty and that it is not a profitable arrangement), he has the means to hire the adventuring company to go after it. He might not know where it is, but he does know it is out there (and that it might come back to his house).
Same with the mob-boss dragon. Should the villagers send out a plea that this dragon is extorting their village and demands tribute in the form of crops and gold, then adventures would respond and rid the area of the creature, even if the town was, orignially, dealing with the creature as an authoritatize entity.
Not that I don't buy the dragon in both of those roles as a dominating force. I think both work as a good answer to the dragon-without-spells as a mastermind.
green slime said:But you are here forgetting that the dragon is not unintelligent, nor unwise. WHy would the promises be empty?!? It realises that it must provide adequately for its underlings, as well as the underlings understand that turning against the dragon will incur its wrath. Probably far worse than any mobster. The noble can't just turn his back against the dragon because:
1) He may party to heinious crimes and treasonous actions, against country or close relatives.
2) He can't be certain about who in his immediate circle of peers are also agents of the dragon.
3) He can't even be certain if the mercenaries he contacts aren't really agents of the dragon.
You have to admit, that given these circumstances, it is far simpler for the dragon to have someone assassinate the noble, than the noble recruit high level, reliable adventurers to engage the dragon. Enough to give the noble at least reason to pause. The noble has far more to lose: wealth, standing, lifestyle, friends, family.
Given the medieval taxes and chruch tithes, why would the village or town consider it such a burden? Any ruler demands taxes. The dragon can afford to lower the tax rate for a few decades, and attract other towns and villages who would want to join its protectorate.
"Over at Drakenville, they pay less taxes, no import duties, and have no problems with orcs or bandits! They have hill giants building the roads, instead of tearing down the farms! We should join them!"
jaer said:I fully realize that dragon is uber intelligent and would not be renegging on, say, giving the noble wealth. However, what "empty promises" could mean is that the noble now feels like a pawn, not the power.
While in the dragon's presense, he is overwhelmed. When not, his ego is shattered and he needs to rid himself of this crazed tormentor.
He lives in constant fear: who is in league with the dragon? Who are his allies and who are spies?
Under the yoke of this oppressive entity, the noble might feel as though he already lost his wealth, his friends, his family: he has lost control of his world, which seems reason enough to me for the noble to turn against the dragon.
Derren said:I don't think that under these circumstances the dragon is able to put up a working political intrigue. Lets see if you can prove me wrong.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.