• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dragon Mag Trust Issues

Yea, I noticed that too, a few months ago. I realized that even if it was posted in eDragon, eDungeon or in a splat book, I didn't have to vet it first before allowing it in my game.
Same. By and large, if it's in the Character Builder it can exist in my games. Knowing that I don't have to personally check each character's individual rule elements for strangeness gives me peace of mind and a lighter prep load.
 

log in or register to remove this ad

Arguing about balance issues already? :lol:

Well, if you're ever on a thread that claims "4e isn't D&D", I guess you can point the poster here for proof that it is. "That X is broken" is the bugle call of D&D since the 1e Unearthed Arcana and Oriental Adventures!


RC
 

Didn't see that happening, around here. And, when DMing, I've been open to whatever from wherever, but on a case-by-case basis, regardless of a WotC sticker on the front or not (f'rex.)
Whenever I listed acceptable sources for my 3.x games, Dragon articles were never included on them...

On the other hand, I would usually have a pretty wide selection of WotC books, whatever core setting books we were using (usually 3rd-party), and possibly 1-2 other third-party sources from reputable companies.

Dragon articles defaulted to "No" except in rare cases - like the variant paladins all those years ago.

-O
 

Felon, I really think your opinion of Dragon is somewhat inaccurate. Not because it is free from overpowered or underpowered options - they certainly are there. But they are there in the printed books as well, and the PHB1 itself, and throughout the game - and are typically few and far between, and some even get fixed in errata. I think there have only been a handful of truly 'game-breaking' issues - most of the rest, while unbalanced, are still somewhat comparable to other options. And I haven't seen any indication those unbalanced options are any more prevalent in Dragon than other D&D products. Picking out a handful of examples isn't going to change that.
 

I consider anything in Dragon now to be official, and I think it is generally in parity with everything else available.

I came at this from the Living Realms, where that's the campaign standard, (with the additional requirement of appearing in an end of month compilation issue) but in general- yeah I'm cool with whatever is in Dragon. The formula-behind-the-stats-block just isn't as arcane or unpredictable as it used to be.
 


Personally, I've only run across one unbalanced dragon item. The wizard power Grasp of the Grave is clearly one of the best powers at that level, and then it got errated to be even more powerful. Other than that, I've found dragon material to be about as good as anything else.

Having used Grasp of the Grave extensively, I can say it is stone cold nuts. It is one of the few powers for Wizard that only targets enemies. Plus the zone it creates stays without a minor action to sustain it. It can be effected by Enlarge Spell with little penalty and Daze is a very good condition.

Personally, I disagree with the original point of the post. Dragon stuff isn't designed to reward a player with better crunch (for a small monthly fee :D). What you are seeing is a side effect of producing a lot of core-crunch (since everything in Dragon is officially core). With the amount of new core feats, powers, paragon paths, and epic destinies, you are bound to have power creep.

Of course, to counter my own point, I'll point out the recent Bahamut article with two absurdly good paladin feats; Forceful Challenge at paragon (which is obviously broken and needs a fix) and Weakening Challenge at epic. Both of these feats are absurdly good. In it's current state, Forceful Challenge is the best paragon feat for Paladins and probably better then anything at epic.
 
Last edited:

Into the Woods

Remove ads

Top