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[Dragon Magic] Dragonfire Adept build
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<blockquote data-quote="RigaMortus2" data-source="post: 3134059" data-attributes="member: 11586"><p>I built this for the next campaign I am playing in, just wanted to get some feedback. He's not too much of a damage dealer, but his breath weapon is more geared to disable the enemy in combat. If anyone has any suggestions on how I can boost up the damage of the breath weapon in early levels, please feel free.</p><p></p><p>Human</p><p>Dragonfire Adept 18/Totemist 2</p><p>Progression: DFA 1/Totemist 2/DFA +17</p><p></p><p>Attributes Order of Importance: Con > Dex > Cha > Int > Wis > Str</p><p></p><p>37 Point Buy (we use a house rule of 33+1d6 point buy)</p><p>Str 10 +0</p><p>Dex 16 +3</p><p>Con 17 +3</p><p>Int 14 +2</p><p>Wis 10 +0</p><p>Cha 12 +1</p><p></p><p>BAB: +10/+5</p><p></p><p>Fort +17 (+14 base, +3 Con)</p><p>Ref +12 (+9 base, +3 Dex)</p><p>Will +11 (+11 base, +0 Wis)</p><p></p><p><strong>Feats</strong></p><p>(H) Entangling Exhalation [RoDr p101]</p><p>(1) Ability Focus: Breath Weapon [MM p 303]</p><p>(3) Bonus Essentia</p><p>(6) Open Least Chakra (Crown)</p><p>(9) Exhaled Barrier [RoDr p101]</p><p>(12) To be determined</p><p>(15) To be determined</p><p>(18) To be determined</p><p></p><p><strong>Essentia</strong>: 4 (2 Base +2 Bonus)</p><p><strong>Soulmelds (3)</strong>: Blink Shirt (totem) [4], Threefold Mask of Chimera [0], Ankheg Breastplate [0]</p><p></p><p><strong>Invocations</strong></p><p>(Least) See the Unseen</p><p>(Least) Magic Insight</p><p>(Lesser) Walk Unseen</p><p>(Lesser) Draconic Flight > Humanoid Shape</p><p>(Greater) Baleful Geas</p><p>(Greater) Devour Magic</p><p>(Dark) Energy Immunity</p><p>(Dark) Draconic Flight, Greater</p><p></p><p><strong>Breath Weapon (8d6) Effect</strong></p><p>(2nd level) Lightning Breath</p><p>(5th level) Shaped Breath</p><p>(10th level) Enduring Breath</p><p>(12th level) Sleep Breath</p><p>(15th level) Discorporating Breath of Bahamut</p><p></p><p>We very rarely play to higher levels, and I think this character is very good at early on. At level 1, the save for the breath weapon will be DC 15 (10 +3 Con +2 ability focus) and by level 20 it is DC 28 (10 +9 half class level +2 ability focus +7 Con) w/o any other enhancements. Here are some tricks/combos I can pull off:</p><p></p><p>Level 1) Not much of a damage dealer, but the Entangling Exhalation will slow my opponents down, as well as give them big penalities to hit, to AC, and to casting spells.</p><p></p><p>Level 2 - 3) These levels are great. With the combination of Totemist soulmelds I improve my AC by +2 (+3 with essentia), and I can Standard Action breath on my enmeies, and Move Action to teleport 30 feet away to safety with the Blink Shirt. Get cover being my allies or behind a structure.</p><p></p><p>Level 6) This is a real "power" level. I can now bind my Chimera Mask, so I can Move up to my enemies, Standard to breath on them, Chimera Mask to get an extra Move Action then use it to dimenson door away to safty. Sure I get a -5 to hit, but I don't need to roll to hit. The only problem I need to worry about is the -5 to AC, but I will be away from the enemies (I hope) and behind cover, so hopefully I won't be attacked. I will probably only use this for emergency "get out of jail" kind of situations since there is a big penalty to my AC from doing it.</p><p></p><p>Level 7) I can now Shape my breath weapon so I can breath through 4 of my allies w/o them getting affected.</p><p></p><p>Level 9) I can now make an opaque 10x10 wall via my breath weapon thanks to Exhaled Barrier. Good for cover and battlefield control. Also by this level I will have Walk Unseen. So when I use the Chimera Mask + Blink Shirt trick, I can use my Standard Action next round to turn invisible.</p><p></p><p>Our group does not really get to the high levels. I think the way I built this character, I will have something to do each level, and he is strong for his level for those early levels anyway. My only complaint is I wish I could find a way to increase breath weapon damage (more consistanly then Maximize Breath Weapon, though I may just get that feat later on).</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3134059, member: 11586"] I built this for the next campaign I am playing in, just wanted to get some feedback. He's not too much of a damage dealer, but his breath weapon is more geared to disable the enemy in combat. If anyone has any suggestions on how I can boost up the damage of the breath weapon in early levels, please feel free. Human Dragonfire Adept 18/Totemist 2 Progression: DFA 1/Totemist 2/DFA +17 Attributes Order of Importance: Con > Dex > Cha > Int > Wis > Str 37 Point Buy (we use a house rule of 33+1d6 point buy) Str 10 +0 Dex 16 +3 Con 17 +3 Int 14 +2 Wis 10 +0 Cha 12 +1 BAB: +10/+5 Fort +17 (+14 base, +3 Con) Ref +12 (+9 base, +3 Dex) Will +11 (+11 base, +0 Wis) [b]Feats[/b] (H) Entangling Exhalation [RoDr p101] (1) Ability Focus: Breath Weapon [MM p 303] (3) Bonus Essentia (6) Open Least Chakra (Crown) (9) Exhaled Barrier [RoDr p101] (12) To be determined (15) To be determined (18) To be determined [b]Essentia[/b]: 4 (2 Base +2 Bonus) [b]Soulmelds (3)[/b]: Blink Shirt (totem) [4], Threefold Mask of Chimera [0], Ankheg Breastplate [0] [b]Invocations[/b] (Least) See the Unseen (Least) Magic Insight (Lesser) Walk Unseen (Lesser) Draconic Flight > Humanoid Shape (Greater) Baleful Geas (Greater) Devour Magic (Dark) Energy Immunity (Dark) Draconic Flight, Greater [b]Breath Weapon (8d6) Effect[/b] (2nd level) Lightning Breath (5th level) Shaped Breath (10th level) Enduring Breath (12th level) Sleep Breath (15th level) Discorporating Breath of Bahamut We very rarely play to higher levels, and I think this character is very good at early on. At level 1, the save for the breath weapon will be DC 15 (10 +3 Con +2 ability focus) and by level 20 it is DC 28 (10 +9 half class level +2 ability focus +7 Con) w/o any other enhancements. Here are some tricks/combos I can pull off: Level 1) Not much of a damage dealer, but the Entangling Exhalation will slow my opponents down, as well as give them big penalities to hit, to AC, and to casting spells. Level 2 - 3) These levels are great. With the combination of Totemist soulmelds I improve my AC by +2 (+3 with essentia), and I can Standard Action breath on my enmeies, and Move Action to teleport 30 feet away to safety with the Blink Shirt. Get cover being my allies or behind a structure. Level 6) This is a real "power" level. I can now bind my Chimera Mask, so I can Move up to my enemies, Standard to breath on them, Chimera Mask to get an extra Move Action then use it to dimenson door away to safty. Sure I get a -5 to hit, but I don't need to roll to hit. The only problem I need to worry about is the -5 to AC, but I will be away from the enemies (I hope) and behind cover, so hopefully I won't be attacked. I will probably only use this for emergency "get out of jail" kind of situations since there is a big penalty to my AC from doing it. Level 7) I can now Shape my breath weapon so I can breath through 4 of my allies w/o them getting affected. Level 9) I can now make an opaque 10x10 wall via my breath weapon thanks to Exhaled Barrier. Good for cover and battlefield control. Also by this level I will have Walk Unseen. So when I use the Chimera Mask + Blink Shirt trick, I can use my Standard Action next round to turn invisible. Our group does not really get to the high levels. I think the way I built this character, I will have something to do each level, and he is strong for his level for those early levels anyway. My only complaint is I wish I could find a way to increase breath weapon damage (more consistanly then Maximize Breath Weapon, though I may just get that feat later on). [/QUOTE]
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[Dragon Magic] Dragonfire Adept build
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