Dragon Masters (with Art)

So they can use wisdom/charisma for any strength-based power?

No it should only be wisdom not charisma.... ie the discipline part of will power not the spirit or wild part. (fluff might call it will power or force of will but its definitely just the wisdom)

Paladins are currently way too dependent on multiple attributes in comparison to other classes. I had decided to remake True Paladins as Charisma based.

Dragon Masters in story can't be healers the Dragon suppresses externalization of that gift... so they shouldn't make good clerics ie no laying on hands. Being great rangers is possible though their Aura freaks out most animals making hunting a challenge -- in story "domesticated animals require special training to deal with them in a positive fashion."
hmmmmm... any ideas of a mechanical way to bring that in?

If you note in other parts of the thread I am thinking I will end up writing a class (I am considering the Strength of the Dragon part as fluff for their justiciar wisdom based martial class use of wisdom as its main attribute and effectively yes giving them melee training but only in heat of battle ...

I know with D&D's battle emphasis that it might not mean much but not in a friendly duel or trying to show off for a princess in fact using the Dragons Strength out of battle to move the boulder for instance might require a minute worth of self hypnosis to psyche themselves up... the truly strong guy pushes it aside while they meditate.

Hmmm part of the problem might be they were envisioned as sub-race and class combined.
there are some that are technically Dragon Masters (of the sub-race) who become record keepers and sequester themselves away from other people... or who have become entertainers and learned how to call up the Dragons strength to do amazing stunts of athletic endeavor outside of conflict.
 
Last edited:

log in or register to remove this ad

By the way guys thanks for the responses. I have some fairly clear ideas of what I want but not necessarily the best ideas how to express or build it in terms of 4e.

The archetype has limits but I am not sure how to bring some of them out in game. Heck I almost want them resistant to other peoples healing magic... kind of like they have a gift at healing but that gift resents outside "interference". However so much healing in D&D is actually inspiring and invigorating maybe the above isnt really applicable.

I might emphasize the Fear aura interfering with human interaction for most of them... reducing Charisma (and instead have the bonus on Intelligence maybe) but I was thinking that having the bonus on Charisma and Wisdom was like the Eladrin having the bonus on Intelligence and Dexterity, its a subtle limit ... but quite undone by Strength of the Dragon I guess... hey I could simulate the repressed Charisma (there parent race has bonus charisma) by just giving them the +2 on Wisdom. So that Strength of the Dragon becomes their other +2.

here is another of Nakradan

duck2.jpg
 
Last edited:

Using the hybrid creation rules in cb, I created this and if I blur my eyes a little it seems like a dragon master...

The serious compromise is for an effective character it is Intelligence instead of wisdom and reflex defense is high instead of will.. this also gives more effective armor class ... The swordmage angle sticks me with intelligence but the powers just fit even if the methods are wrong ;-) sigh. For the Aegis of Assault I am picturing the Dragon Master surging across the battle with a lunge and a leap not a teleport, one of the flavor errors. Things not simulated also include aura of fear.

The powers are very good and feel very like Dragon Master, though I chose human in order to have the extra at-will and extra trained skill doesnt hurt, I might have to try one using the long-tooth shifter/dragonborn/genasi and suck it up about only having 2 at-wills probably have to drop athletics. I picked one of the backgrounds that gave fire resistance, though it doesnt appear in the synopsis.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Garthanos, level 6
Human, Fighter|Swordmage
Hybrid Talent: Fighter Talents
Fighter Talents: Battlerager Vigor
Swordmage Aegis (Hybrid): Aegis of Assault

FINAL ABILITY SCORES
Str 19, Con 14, Dex 11, Int 16, Wis 10, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 11, Int 15, Wis 10, Cha 8.


AC: 21 Fort: 20 Reflex: 19 Will: 16
HP: 58 Surges: 12 Surge Value: 14

TRAINED SKILLS
Athletics +13, Heal +8, Arcana +11, Endurance +10, Nature +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +2, Diplomacy +2, Dungeoneering +3, History +6, Insight +3, Intimidate +2, Perception +3, Religion +6, Stealth +3, Streetwise +2, Thievery +3

FEATS
Human: Hybrid Talent
Level 1: Berserker's Fury
Level 2: Focused Expertise (Great Sword)
Level 4: Power Attack
Level 6: Durable

POWERS
Hybrid Fighter at-will 1: Crushing Surge
Hybrid Swordmage at-will 1: Greenflame Blade
Bonus At-Will Power: Reaping Strike
Hybrid daily 1: Burning Blade
Hybrid daily 5: Rain of Steel
Hybrid encounter 1: Lunging Strike
Hybrid encounter 3: Blazing Lunge
Hybrid utility 2: Boundless Endurance
Hybrid utility 6: Quickling Stride

ITEMS
Adventurer's Kit, Longsword, Cape of the Mountebank +1, Bloodclaw Greatsword +2, Magic Drowmesh +3
====== Created Using Wizards of the Coast D&DI Character Builder ======
 
Last edited:

The wierd thing might be... the best way to build a Dragon Master so far.. is reskinning Warforged.

Dragon Masters as very nearly just re-skinned Warforged

Im a bad boy and a couple of the reskinning bits are more useful than the original,
specifically added an extra language and splitting of the war forged resilience
in to two.

RACIAL TRAITS

Average Height: 6'0" - 6'4"
Average Weight: 170 - 220

Ability scores: +2 Wisdom, +2 Strength
Size: Medium
Speed: 6 squares.
Vision: Normal
Languages: Common, Dragon

Skill Bonuses: +2 Arcana, +2 Intimidate.
Bonus Ritual: Dragonmasters are taught the ritual of transcendental meditaion (they may use this ritual even if otherwise not trained as a ritual caster)
Internalized Healer (Drakonic Metabolism):
+2 bonus to saving throws against ongoing damage
When a Dragon Master rolls a death save, he takes the better of its die roll or 10 as the result.
Dragon Masters generally consume twice the normal food for someone of their size.

Drakonic Will: You gain a +1 racial bonus to your Will defense.

Let Rise the Dragon:
By allowing the dragon to rise you are able to suppress pain and accellerate your flow of adrenaline.
Encounter Healing
Minor Action Personal
Effect: You gain a number of temporary hit points equal to 2d6 + one-half your level.

Suppressing the Beast.
by suppressing the dragon you enable access the healing reserves of the Unicorn Force
Encounter Healing
Move Action Personal
Effect: Lose any remaining temporary hit points. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. If you are bloodied regain hit points equal to d6 + one-half your level.

Transcendental Meditation : Depending on their skill (arcana roll) may take from 2 to 6 hours to benefit from extended rest.
Favored Backgrounds : Vengeance Nightmares
Favored Feats: Berzerkers Fury (multiclass barbarian)
Favored Class: Hybrid (Battlerager Vigor Fighter and Arcane Palidan.)
 
Last edited:

Pets & Sidekicks

Remove ads

Top