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I converted Dragon Mountain to 4th edition, for level 11-14 characters.
The conversion is 99% done, and downloadable as a PDF right here!
[sblock=what's this all about?]
Are you converting the whole thing? I'm focusing my conversion on books II & III (the mountain itself), and focusing on the spirit of the adventure rather than a room-by-room conversion. While I'm staying true to original boxed set adventure, I am also taking some artistic license, especially where striking a balance between "old school delve" and "exciting encounters" is concerned.
Why are you doing this? I'm doing this for my game group's new campaign as they requested a big dungeon in part of it (and apparently I am notorious for having very few to no dungeons in my campaigns
).
What will I need to run this conversion of Dragon Mountain?
Some sort of core rule book for 4e, and the Monster Vault/DDi.
You don't strictly need the original out-of-print Dragon Mountain, though the maps from there would be helpful, and I highly recommend it.
Lastly, it's not necessary but I recommend downloading a copy of Fourthcore's "Undermountain Mechanical Trap Reference Cards" from over here: http://slamdancr.com/wp/hardcore-essentials/ (once their site is back up and running).
For those who don't know... The original “Dragon Mountain”, by Colin McComb and Paul Lidberg, was a published by TSR in 1993 (back in the heyday of 2e). It was a boxed set mega-dungeon for high-level characters (10th-15th), pitting them against kobolds. These kobolds seem to have been based on "Tucker's Kobolds" by Roger E. Moore in Dragon #127 (1987).
An excellent review of the original module can be found here: http://www.rpg.net/reviews/archive/9/9589.phtml
What are Tucker's Kobolds? Mean nasty little buggers. In fact, you can read the original article here: http://www.tuckerskobolds.com/.[/sblock]
We have a campaign web page which tracks our party's journey thru the Mountain (session #4 - 13): http://www.obsidianportal.com/campaigns/banner-marches
The thread where I get help hammering out the design of Infyrana the Red Dragon Mage as a 3-stage boss monster:
http://www.enworld.org/forum/showth...ncounter-for-this-party&p=6103168#post6103168
If you use anything, let me know how it went
Looking forward to your feedback!
The conversion is 99% done, and downloadable as a PDF right here!

[sblock=what's this all about?]
Are you converting the whole thing? I'm focusing my conversion on books II & III (the mountain itself), and focusing on the spirit of the adventure rather than a room-by-room conversion. While I'm staying true to original boxed set adventure, I am also taking some artistic license, especially where striking a balance between "old school delve" and "exciting encounters" is concerned.
Why are you doing this? I'm doing this for my game group's new campaign as they requested a big dungeon in part of it (and apparently I am notorious for having very few to no dungeons in my campaigns

What will I need to run this conversion of Dragon Mountain?
Some sort of core rule book for 4e, and the Monster Vault/DDi.
You don't strictly need the original out-of-print Dragon Mountain, though the maps from there would be helpful, and I highly recommend it.
Lastly, it's not necessary but I recommend downloading a copy of Fourthcore's "Undermountain Mechanical Trap Reference Cards" from over here: http://slamdancr.com/wp/hardcore-essentials/ (once their site is back up and running).
For those who don't know... The original “Dragon Mountain”, by Colin McComb and Paul Lidberg, was a published by TSR in 1993 (back in the heyday of 2e). It was a boxed set mega-dungeon for high-level characters (10th-15th), pitting them against kobolds. These kobolds seem to have been based on "Tucker's Kobolds" by Roger E. Moore in Dragon #127 (1987).
An excellent review of the original module can be found here: http://www.rpg.net/reviews/archive/9/9589.phtml
What are Tucker's Kobolds? Mean nasty little buggers. In fact, you can read the original article here: http://www.tuckerskobolds.com/.[/sblock]
We have a campaign web page which tracks our party's journey thru the Mountain (session #4 - 13): http://www.obsidianportal.com/campaigns/banner-marches
The thread where I get help hammering out the design of Infyrana the Red Dragon Mage as a 3-stage boss monster:
http://www.enworld.org/forum/showth...ncounter-for-this-party&p=6103168#post6103168
If you use anything, let me know how it went

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