Jdvn1
Hanging in there. Better than the alternative.
I recently found the Dragon Mountain boxset at my FLGS. Having a set that I've had longer, that I got used, I figured I'd bring mine in and compare the two--make sure I wasn't missing anything.
Well, first glace everything seemed fine. I counted everything, and there was the same number of everything.
A more in-depth look yielded a problem. Each had the same number of maps, but each set had one map different from the other set.
Weird!
Anyway, I picked up the second set at a discount (because it was obviously incomplete), and now I really want to run Dragon Mountain again. Except, a conversion is so darn hard to find.
So, I figured I'd run Dragon Mountain, doing most of the conversion on the fly. Thing is, I need a starting point.
I decided that since 2nd ed has so many power disparities, that trying to keep the statistics of everything somewhat the same (ie a direction conversion) would be not only unfeasible, but contrary to design philosophies of 3e/3.5. So, I need to choose a starting level, and effectively rebuild every encounter to balance appropriately.
Thing is, I started D&D with 3e. I know very, very little about 2nd ed. This isn't a problem for most of the adventure, since I'm not doing anything close to a direct conversion but a story conversion (as I call it), but I do need a starting point.
So, what level should the adventure start at?
I don't want to start too high because having to pull in too many epic things toward the end would be kind of a hassle. I dont' want to start too low, because then the feel of the early encounters would drastically change (I couldn't throw a thieve's guild against a level 1 party for example).
I don't have the adventure with me right now, but I think it says a party of 6-8 level 10-12 characters. Should I start it at level 10? Any advice?
Note that I'm not asking for a conversion. Baby steps, you see.
Well, first glace everything seemed fine. I counted everything, and there was the same number of everything.
A more in-depth look yielded a problem. Each had the same number of maps, but each set had one map different from the other set.
Weird!
Anyway, I picked up the second set at a discount (because it was obviously incomplete), and now I really want to run Dragon Mountain again. Except, a conversion is so darn hard to find.

So, I figured I'd run Dragon Mountain, doing most of the conversion on the fly. Thing is, I need a starting point.
I decided that since 2nd ed has so many power disparities, that trying to keep the statistics of everything somewhat the same (ie a direction conversion) would be not only unfeasible, but contrary to design philosophies of 3e/3.5. So, I need to choose a starting level, and effectively rebuild every encounter to balance appropriately.
Thing is, I started D&D with 3e. I know very, very little about 2nd ed. This isn't a problem for most of the adventure, since I'm not doing anything close to a direct conversion but a story conversion (as I call it), but I do need a starting point.
So, what level should the adventure start at?
I don't want to start too high because having to pull in too many epic things toward the end would be kind of a hassle. I dont' want to start too low, because then the feel of the early encounters would drastically change (I couldn't throw a thieve's guild against a level 1 party for example).
I don't have the adventure with me right now, but I think it says a party of 6-8 level 10-12 characters. Should I start it at level 10? Any advice?
Note that I'm not asking for a conversion. Baby steps, you see.
